What I miss in smithing are the higher DPS weapons.
I am not expecting items on par with epics, high-end zone drops or MPG-type trials. But something attuneable that would really bring smithing into its own.
As smiths we can make darn nice cultural armor and augments, no doubt.
But look at the type of bows that fletchers can churn out. Nice DPS, nice stats, highly sought after for the non-raider.
When the higher-end GoD smithed weapons came out they were in great demand on my server. I would give my eye-teeth to be able to smith weapons that are up to speed with the needs of the melee classes of today.
Make them have ungodly high trivs, make the materials difficult to get, make them attuneable, make the mold be part of a quest akin to the DoN cultural armors/augments.
Would this be an unbalancing request or do others think that it is also overdue?
I am not expecting items on par with epics, high-end zone drops or MPG-type trials. But something attuneable that would really bring smithing into its own.
As smiths we can make darn nice cultural armor and augments, no doubt.
But look at the type of bows that fletchers can churn out. Nice DPS, nice stats, highly sought after for the non-raider.
When the higher-end GoD smithed weapons came out they were in great demand on my server. I would give my eye-teeth to be able to smith weapons that are up to speed with the needs of the melee classes of today.
Make them have ungodly high trivs, make the materials difficult to get, make them attuneable, make the mold be part of a quest akin to the DoN cultural armors/augments.
Would this be an unbalancing request or do others think that it is also overdue?
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