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Some Thoughts on the DoN Smithing Quest

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  • Some Thoughts on the DoN Smithing Quest

    I’m currently working through the DoN Grandmaster Smithing quest for the second time. (For my dwarf, now that I’ve gotten my ogre through.)

    If there thought is being given to doing a similar quest with the next major smithing expansion, I have one request: Don’t use instanced zones for the quest to make the items.

    A secondary request: just have a kill requirement, and gank the looting items requirement or reduce it.

    Some background: long-time tradeskiller (maxed fine plate on my dwarf before metal sheets stacked) returning to EQ after a 2-1/2 year hiatus overseas with a short break in the middle. Two smith characters, among the first 250 smiths on the server. Coming back to EQ, I’m getting back into smithing thing, slowly working towards 300. My play-time is pretty limited compared to before, about 10-15 hours a week. It’s mostly broken up into 1-2 hour sessions here and there, with limited opportunities to do long grind sessions.

    I did the Master smithing quests for both my smiths a year and a half ago when I was back stateside for a couple of months. It took a bit 2-boxing, but it wasn’t too bad.

    The Grandmaster Smith quest, however, has been incredibly frustrating - first as one has to be in an instanced version of the zone for anything to count, and second for the loot requirement.

    - Simply getting the faction to get a DoN instance for the GM quest was a pain. (This was a major complaint of mine about DoN overall; perhaps exacerbated by the fact that during my brief time back stateside last year I didn't have time to get enough faction for my dwarf to get missions.)

    - DoN now is dead, dead, dead. After TSS came I’ve seen very little advertising for ‘Creator’ groups. I’ve been able to make two ‘Creator’ groups in the last four weeks, but the rest of the time hunting drakes for my ogre - and now my dwarf - I have had to grab a third character to start an instance and camp the zone-in.

    - Getting to and from instances is a significant time drain, especially if playing in 1 to 2-hour chunks. For the Master’s quests - not requiring instanced zones - I could camp my characters at a safe spot in-zone. My time from logging on to whacking Thought Horrors was 2-3 minutes; if I had 30 minutes I could make some significant headway on the quest.

    After a few bad experiences with invis dropping while zoning back into Broodlands from Thundercrest, now I gate my characters out. It takes 15 minutes to start an instance and get my guys back to the zone. If I was able to do 4-5 hour grind sessions, this wouldn’t matter much. When sessions last 1 1/2 hours on a ‘good’ day, the time lost running to and from instances adds up.

    - The instances severely limit hunting in the zone. For the Masters-level smithing I was able to hunt the appropriate mobs wherever I wanted to in the zone.

    In instances, however, many areas are blocked off and I end up killing lots of mobs that don’t count to try to get to more drakes. It’s rather irksome to see three drakes hanging out behind doors I can’t open.

    If I was able to get a group to finish the Creator mission for crystals so I got some payoff for killing as many of the ‘wrong’ monsters as the ‘right’ monsters for the quest, it wouldn’t be too bad; but see above.

    - Getting fractured drake claws was a major pain as well. I killed over 160 drakes to get the 80 required fractured drake claws for my ogre to complete the quest. There were several sessions where as many razor-sharp claws dropped as fractured claws.

    The RNG is frustrating enough for tradeskills without having to play ‘drop roulette.’ Let’s do just ‘kill x mobs’ or ‘loot y drop’ - not both.

    Bottom Line: Using instanced zones for the DoN Grandmaster smithing quest results in a significant increase in the time required to complete the quest compared to allowing non-instanced zones - particularly as new expansions are issued and fewer and fewer people are grouping in DoN. This wouldn’t have been such an issue a year and a half or two years ago, when scads of folks were doing DoN and finding groups was easy. As more new expansions are issued, however, the play time required to complete the quest using instanced zones increases dramatically. Hopefully future quests will not require instanced zones.

    * * * *

    One aspect of DoN smithing that I really **like** is that smithing drops are available in non-flagged content (ifactioning notwithstanding).

    When the blue diamond cultural came out years ago, I enjoyed how my friends and I (non-raiders all) could hunt in places that BDs could drop. Lower drop rate than the higher end zones for sure, but we could get the materials. Same with Tae Ew armor – we could farm blood, etc. When Planes came out, it was rather frustrating that as non-flagged, non-raiders, we could not access the zones where a lot of the raw materials dropped; same with GoD.

    While the DoN GM smithing quest has been frustrating due to the instances, at least I can farm the drops, even with a group of three just camped out near the zone-in with no expectation of actually completing the mission. That is a **vast** improvement over PoP, etc.

    While the quest is a major pain, I really like how materials were implemented for the GM armor – non-raiders have a shot at them as well. Hopefully the next set of smithing recipes will keep this aspect of DoN smithing and won’t require drops from flags or raids.

    Zopharr/Garshok
    Garshok
    95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
    (glad the climb to 300 is finally over)

    Zopharr
    95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
    (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

    Rishathra
    95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
    (got so tired of looking for a troll smith for armor that I made one)

    Marzanna
    95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
    (still working on Solder, Spy)

  • #2
    I'm working up smithing atm as well and am skipping DoN entirely which is pretty disapointing since it is the best stuff we can make. But getting groups for the instances is pretty impossible this late. If it could be the static zones I could hope that someday I could solo it etc but needing three people means it is just something I know I'll never do.

    Agree please don't use instanced zones for things like this in the future.
    [75 Exemplar] Jenarie (Dark Elf) < Primal Brood > Test
    [65 Archon] Ariene (High Elf) Bristlebane (retired)

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    • #3
      The quest you're refering to is used to make the GM Augs that go in the armor. You do know that they are not racially restricted? Hence if you already have one character through it, why bother doing it again? I have two characters that are GM smiths, but I only put one of them through this. If you just want to make GM armor, you don't need to do this again.

      GenKismet
      Cazic-Thule

      Comment


      • #4
        Genkismet,

        Doing it for both characters is sort of a pride thing - which I may decide not to pursue, depending on how the next week or so goes.

        My comments still apply, however, even if I only do it for my ogre and drop it for my dwarf. As Ariene says, grouping in this expansion is pretty much defunct. Forcing use of instances may not have too much of a deleterious effect the first year after an expansion is issued, but starts getting pretty prohibitive as the module drops in pupularity.

        Zopharr
        Garshok
        95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
        (glad the climb to 300 is finally over)

        Zopharr
        95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
        (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

        Rishathra
        95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
        (got so tired of looking for a troll smith for armor that I made one)

        Marzanna
        95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
        (still working on Solder, Spy)

        Comment


        • #5
          this is going to be a potential problem for anybody nowadays. when i saw that the drops where going to need to be gotten in instances, i saw this comeing.

          and if you can get your drops from "creator" missions you are luck. try being a barbarian, you need drops from stillmoon instances ( which people almost never do). I have found one that i can 3 box, but am lucky if i get 4 drops per run though. would be nice if this was looked at at some point, but since it is takeing forever to get the drop rates looked at, i don't hold high hopes for this being looked at.
          Uruz Magnuson F.I.N.E. vodoo medicine man of Ring of Destiny on EMarr

          Comment


          • #6
            I totally understand the pride thing. I'm working on two characters for maxed TS's. Having a barbarian AND a human who both required the same exact drops from (as somebody stated) the never done stillmoon missions, I just decided to finish one and to hell with the other.

            Not sure what server you're on Zoph, but if you're on CT, gimme a shout on Genkismet or Kismett. I'd be happy to help you finish up your quests. I can two box war/cleric, so only need a 3rd to get the quests. And this goes for anybody else that reads the thread, gimme a shout, I play mostly early day and late nights.

            Genkismet
            Cazic-Thule

            Comment


            • #7
              As it is.

              Only the races that had to get drake claws did not need to get them in an instance, so it was already unbalanced.

              We will consider opening it up, but it is at this time just something we are considering, not committing too.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • #8
                Just getting it in the pipline to be looked at sounds good to me. Reason I love this site is the response to well thought out and considered ideas.
                Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

                Comment


                • #9
                  Originally posted by Ngreth Thergn View Post
                  As it is.

                  Only the races that had to get drake claws did not need to get them in an instance, so it was already unbalanced.

                  We will consider opening it up, but it is at this time just something we are considering, not committing too.

                  Ngreth,

                  Certainly no objection if you look at opening up the DoN Smithing-though I understand the reluctance to change things.

                  *Really* hoping you keep the thoughts in mind for the next big change in smithing - or work in other tradeskills <grin>

                  Thanks for looking at this.

                  Zopharr
                  Garshok
                  95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                  (glad the climb to 300 is finally over)

                  Zopharr
                  95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                  (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                  Rishathra
                  95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                  (got so tired of looking for a troll smith for armor that I made one)

                  Marzanna
                  95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                  (still working on Solder, Spy)

                  Comment


                  • #10
                    cool

                    Thanks for looking at this issue Ngreth. I agree with Zopharr's initial post especially since the High Elf GM quest is bugged.
                    Kekenewah Silverfire: 82 High Elf Wizard: Drinal Server salvage 3
                    300 Jeweler (plus 15%) & JM3, 300 Smith w/ SM3 (plus 15%), 248 brewer (plus 5%), 300 tailor (plus 15% & TM3), 200 baker, 217 Pottery (plus 5%), 200 Fisherman, 300 spell research w/ AT3 (plus 15%)
                    Kekema: 81 gnome magician 250 fletcher (plus 5%), 215 tinkerer (plus 5%)
                    Kekero: 65 dwarf rogue 300 make poison (plus 12%)
                    Keketrol: 74 troll shaman 300 alchemist w/ AM3 (plus 15%) salvage 3
                    Kekecha: 75 Erudite enchanter 122 smith (plus 5%)
                    Kekenebog: 59 Ogre warrior 203 blacksmith (plus 5%)
                    Kekera: 62 halfling ranger: 189 blacksmith (plus 5%)
                    Keneken: 75 dark elf necro: 112 tailor (plus 5%)
                    Keke 70 High Elf wizard on Mayong 300 plus 12% research with AT3

                    Comment


                    • #11
                      I disagree with this.. i'd much rather see quest items like the ones required for GM geared dropped in instanced zones than only in open zones. I'd much rather have to round up some friends to drag them back to old content than compete with people swarming over every spawn of something in an open zone looking for a drop.

                      It's a different story now that the expansion is virtually a ghost town, and there wouldn't be competition for spawns in an open zone, but i could see the frustration and outcry for change if they had only introduced the drops required for these tradeskill quests in open zones.

                      At the very minimum i hope they continue to offer the ability to advance individual tradeskill quests through instances, in addition to possibly putting it in open zones.

                      Comment


                      • #12
                        Originally posted by Anexkahn View Post
                        I disagree with this.. i'd much rather see quest items like the ones required for GM geared dropped in instanced zones than only in open zones. I'd much rather have to round up some friends to drag them back to old content than compete with people swarming over every spawn of something in an open zone looking for a drop.

                        It's a different story now that the expansion is virtually a ghost town, and there wouldn't be competition for spawns in an open zone, but i could see the frustration and outcry for change if they had only introduced the drops required for these tradeskill quests in open zones.

                        At the very minimum i hope they continue to offer the ability to advance individual tradeskill quests through instances, in addition to possibly putting it in open zones.
                        The question is; is the game designed to be played in 6 month blocks from one expansion to the next and devil take the hindmost or is the ENTIRE game available to anyone who makes the effort. Personaly, I vote for the entire game. Obviously, others at SOE dissagree with me and insist on flagged zones and raid encounters, but I live with the intense, wracking, dissapointment.
                        Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

                        Comment


                        • #13
                          things change

                          As the game progresses, things change. Hot items cool, as new stuff is introduced. The DoN armor was awesome for its time, but I have replaced all my pieces on my 2 mains with either GoD or TSS pieces, all of which are better and single groupable. Alot of my DoN augs have also been replaced with augs from TSS/GoD/DoD/PoR. When DoN was released, the stuff on the merchants, as well as the player made armor, was incredible. So, you had a lot of people farming the missions for exp and crystals. I have seen my market fall quite a bit for the GM armor and augs that I used to sell like hotcakes, since most other folks are upgrading past them. I sure hope I can at least get my money back on the 15 or so stacks of drake scales I have rotting in the bank atm.

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                          • #14
                            Originally posted by Anexkahn View Post
                            I disagree with this.. i'd much rather see quest items like the ones required for GM geared dropped in instanced zones than only in open zones. I'd much rather have to round up some friends to drag them back to old content than compete with people swarming over every spawn of something in an open zone looking for a drop.

                            It's a different story now that the expansion is virtually a ghost town, and there wouldn't be competition for spawns in an open zone, but i could see the frustration and outcry for change if they had only introduced the drops required for these tradeskill quests in open zones.

                            At the very minimum i hope they continue to offer the ability to advance individual tradeskill quests through instances, in addition to possibly putting it in open zones.

                            A solution to this would be to enable drops from both instanced *and* non-instanced zones to count towards the quests. (I assume that would not be too hard.) That would allow players to gather the wherever they prefer, and eliminate the requirement to faction up to do the quest.

                            This would work for quests involving Thundercrest - the open zone is similar in level to the lowest instances required for the zone drops.

                            For trolls, who require drops from Lavaspinners Lair - a much lower level (non-instanced) zone - the open zone would be a lot easier. Possible solutions could involve a) creating level requirements for the quest (i.e., someone could get the quest - and this start collecting drops - until level 60, 65, or whatever) and b) having a lower drop rate in the non-instanced, open zone. Players would thus have a choice of mass killing greens or greys to get uncommon drops in open zones, or factioning to get expeditions with higher drops rates - and better experience - in instanced zones.

                            Some thoughts. Again, this thread was originally intended not so much to get the DoN quests fixed, but hopefully to affect thinking for how SOE implements new smithing recipes in the future.

                            Zopharr/Garshok
                            Garshok
                            95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                            (glad the climb to 300 is finally over)

                            Zopharr
                            95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                            (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                            Rishathra
                            95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                            (got so tired of looking for a troll smith for armor that I made one)

                            Marzanna
                            95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                            (still working on Solder, Spy)

                            Comment


                            • #15
                              Originally posted by UruzMagnuson View Post
                              ... if you can get your drops from "creator" missions you are luck. try being a barbarian, you need drops from stillmoon instances ( which people almost never do). I have found one that i can 3 box, but am lucky if i get 4 drops per run though. ...
                              You can use the Diseased Pumas mission to get your drops for the Barb cultural pretty rapidly - either solo or in a group. It has more goblins than any other mob.

                              If you are in a group, just complete the mission and for each run you should get at least 8 to 10 drops, maybe more. Clear the rooms around the water garden, wait for respawn (which will probably start when you are still clearing, unless your group is fairly uber) and the easy to reach Pumas will respawn so you can kill them again. It is a nice easy mission that used to be very popular on my server before Creator was discovered to be so fast.

                              If you are solo or boxing, your objective is to enter the Bath House, once you get in there you have around 6 goblins and one wandering statue that are all very easy single pulls and very soloable by most classes even if not well equipped (just don't let them run!).

                              The only difficulty in entering the Bath House is the two see-invis statues guarding the entrance, but if you cannot kill these you should be able to use one of your toons to train them away whilst your main toon slips in. If you plan to try and kill these statues, try to clear the mobs around the fountain on the left hand side first, because they are sometimes close enough to the statues to aggro when you pull the statues otherwise.

                              Once you are inside the Bath House you can stay there just clearing the 6 or 7 single pulls you have access to until the instance finishes. Depending on how fast you can kill, you may be sitting around for 10 mins each cycle waiting for respawn.
                              Telorea
                              Proud Member of Forgotten Nemesis
                              Premier Barbarian Smith of Firiona Vie
                              Member of the 2100 (2400) Club

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