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Magnetic Armor Strategy

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  • Magnetic Armor Strategy

    Can somebody outline the best way to use magnetic armor as a skill-up path? What pieces to make to what trivial, where the best place to farm common stuff, and what to target the bazaar at for buys and sells?

    I really need to get my smithing moving.

    Thanks!

    Ozadar of the 70th Corpse
    Erudite Tradeskiller of Zek
    Member of 1450 Club

    Baking - 275
    Brewing - 250
    Fletching - 268
    Jewelry - 269
    Pottery - 252
    Smithing - 233
    Tailoring - 232
    Research - 200
    Fishing - 200

    (+5-8% to all skills) + Salvage 3

  • #2
    Honestly, I've never found a good source of Magnetic armor enough to really consider it as a skill up path. Its been a reasonable source of income to fuel other tradeskills however.

    But to answer your question, the only place that sees a really decent drop rate is Anguish. We'd generally get anywhere from 10-20 peices a clear, while an equal number of mobs in MPG might yield 3-5 peices.

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    • #3
      I made a lot of magnetic armor, and it was part of my skilling up. I made a fair profit from it too.

      My strategy was to buy random pieces at the best price I could. I could generally get a few pieces at 750pp per sheet or less for scraps like shoulders (3), boots (2), gauntlets (2), belts (1), etc. I would save some parts for sale and make them. BP/Legs sell well, helms, arms, gauntlets, bracers sell somewhat, and I ignored boots, because WOS boots were cheaper than what people were selling for in the bazaar and better. Therefore, I always cut down the boots. BP/Legs/helms/bracers, I would buy for prices that I could make a profit and use the sheets to mend them, also remembering to throw in gauntlets/arms when I didn't have them in stock.

      When I had a stock of sheets and some parts I wanted to make, I would make them up and put them up on my vendor for going rates.

      I made it part of an overall skill up theme, buying any and all items I could to skill up. In general, I skilled all the way to 300 while making a profit since I was in my 200s. I used magnetic, bazu, muramite, blue diamond cultural, master/grandmaster armor, bazu/discordant/chronal seals, and white and black gold inlays.

      Warning, buying parts in the bazaar is not a fast process. Almost daily, when I logged on and off, I would log a mule into the bazaar and search for materials to buy. I determined a purchase price I was willing to pay for all raw materials and watched the market. I left a vendor up when I was not in game. Sometimes, rarely, I put up a buyer (mainly because I have one computer and no way to run a vendor and buyer at the same time). If you can put up a buyer, you can get raw materials at a lower price than I did.

      There, you have my strat.
      Leana Soulwarden
      Master Blacksmith
      Memento Reejeryn
      The Seventh Hammer

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      • #4
        My hubby and I duo in Harbinger's which is always deserted and we get magnetized to drop about 1 piece per hour, with a 70 BST and 64 pally combo, plus we get other random drops from the named that we sell in bazaar. Hubby doesn't use magnetized as a skillup path, but the cash from selling it fuels our tradeskills.
        Heynanni Majere
        Barbarian Beastlady of Maelin Starpyre- 300 brewing, 300! tailoring, 300 smihing, and 200 everything else


        Marvy Lous- drakkin SK 300 smithing+smithing charm
        Jeign- 300 medicine stick'd alchemist+alchemist charm
        Heyarcher Forageur- 275 wood elf fletcher
        Dott- 300 Tailoring +tailor charm and ugly Bolt
        Shaleste- drakkin ranger 300 tailoring with ugly Bolt (did I mention that darn trophy is ugly?)
        Lilnastie- 300 tinker

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