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  • Shadowscream smithing trival getting nerfed?

    I heard this rumor, which is probably untrue but someone said that shadowscream trival will be nerfed with the next patch (Wednesday when new server goes live)

    The only reason I think its untrue because the person that stated it is from Tribal Fury guild on Maelin and I have never had any good experience with that guild.

  • #2
    That "nerf" has been "coming soon" for about a year now. Considering how good a job Ngreth has done keeping everyone informed about major changes I doubt it would be this patch. If it was then he would have said something.
    Master Artisan Kahmon
    100 Iksar ShadowKnight on Veeshan(Luclin)
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    • #3
      i also doubt its gonna be with this patch.
      when solstice robes + most velious tailoring had their trivial "adjusted" ,it was promised that next time the changes was gonna be on test server first. but lets see )
      Puzzykhat 76 Vah Bst




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      • #4
        Dunno for sure if they will be on test first. Probably, but I will not guarnetee that.

        *BUT* I will give as much warning as I can on boards and such

        And no. No changes to smithing trivials have been made.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #5
          thx ogre for a always fast reply =)
          Puzzykhat 76 Vah Bst




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          • #6
            Nerfed, why? Shadowscreem is enough of a PITA, that anyone who is willing to inflict themselves with that much pain and suffering should be alowed the pleasure...
            Hi ho Hi Ho its off to HSM I go.

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            • #7
              Originally posted by kukok
              Nerfed, why? Shadowscreem is enough of a PITA, that anyone who is willing to inflict themselves with that much pain and suffering should be alowed the pleasure...
              Hi ho Hi Ho its off to HSM I go.
              That's exactly my point of view. I've done plenty of SS...and it is EXTREMELY boring to farm...there are pains with space/stacking...there's pretty much no resale...and to start, you have to do a quest that can be anywhere from 2-8 hours or more of slaughtering newbie mobs.

              Also, oddly enough, the people who REFUSE to do SS for whatever reason seem to be the same sorts of people who think the trivial should be nerfed. I just don't understand it. It's too "hard" for you...but too "easy" to be trivial in the 270 range?

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              • #8
                I also don't know where that rumor started.

                I have seen no mention of every "nerfing" it.

                But we have not gotten to adjusting Smithing yet so... no telling how things will be adjusted We have not put in specific thoughts of where any smithing trivials will be so... it is premature to say that shadowscream will be nerfed.

                I think it is just a "flame bait" rumor someone started the some players have taken to heart as "will happen"

                I have not committed either way on it as it is (I.E. not committed that it will be changing, nor that it will not change)
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  Thankyou for the info. We do appreacite it.

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                  • #10
                    Originally posted by Ngreth Thergn
                    I also don't know where that rumor started.
                    Started at the Fan Faire a year ago by a certain Maddoc, according to the Fan Fair report on CR.


                    Originally posted by kukok
                    Nerfed, why? Shadowscreem is enough of a PITA, that anyone who is willing to inflict themselves with that much pain and suffering should be alowed the pleasure...
                    Hi ho Hi Ho its off to HSM I go.
                    Quoting because I couldn't say it any better

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                    • #11
                      I'm pretty sure Maddoc never specifically mentioned Shadowscream. As far as I know, Maddoc had said that certain combines might get trivials lowered, mainly the ones like Ceremonial Solstice robes, that are almost entirely storebought. Most folks are pretty confident that when it's Smithing's turn on the nerfing block, Mistletoe Cutting Sickles will probably go down from a 335 trivial to maybe 252...

                      But as Ngreth stated, nothing is happening next patch....
                      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
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                      • #12
                        If memory serves, Shadowscream was mentioned because the quality of the armor was out of line with the difficulty in making it.

                        Chase
                        Half-Elven Ranger of Tunare
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                        • #13
                          TBH, if they drop the Triv then their would be no reason to make SS at all. I would say make the SS better or just leave it alone

                          Kukok

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                          • #14
                            Yeah, make it better. It's kind of humorous to read the text of the mallet/anvil quest, about using the power of shadow and sound to power up the armor. Then you make it, and it's a total disappointment as far as the stats go. Especially given the trivials. Granted SoL was about a billion expansions ago, but SS didn't have good stats, even for then.

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                            • #15
                              Ngreth, this possible nerf along with the possible nerf of mistletoe cutting stickles needs to be stopped now while it is in it's infancy for some very plain and simple reasons.

                              1. Not all races have old world cultural route to (or even 250 for that matter).
                              2. The drop rates on all other routes to 300 are severely laughable at best (minus the people who use yttrium ore)
                              3. PoP smithing is a joke at best. The stuff needed to smith to 300 would need over three years of farming for the casual player.
                              4. Luclin smithing to 300 is just as probable as PoP if not vastly longer... the Akheva bloods only drops rarely from VT mobs while the non-VT mobs that drop it are on a very rare loot table, odds of seeing a blood not from VT is one in every 200+ kills.
                              5. OoW smithing to 282 would take months as well. Forget 300, one could not possibly afford to go from 282-300.... not even IGE for that matter using OoW combines to 300.
                              6. It would be the biggest racial discrimination act put fourth that would even surpass in a large scale the Karana/Tunare followers for fletching.
                              7. The people at 300 will exploit thier 300 skill by making all future combines very expensive, and make the smithing skill-up items vastly more expensive then they are now. So unless a guild is raid farming smithing items only (forget raid bosses, just farming a entire zone) person to make a 300 smith, the casual player will never attain that goal.
                              8. While the mobs are green for high levels and the kill's are 'easy' making shadowscream armor, it is not a popular route to this level cause it takes a vast amount of time farming making this a unideal method to attain the goal. Top that with the stuff it makes is not even suitable for anyone to wear. You would in essence be killing a zone. Lower levels do not level up in HM, I have never once seen an XP group there in the last 3 years. Take the reason away for high levels to go there. You might as well do a /format HM outta the game exsistance forever.
                              9. Skilling up on stickles is not practicle route for the average player either. The stickles do not stack nor do many other parts of the combine. A casual player uses them from ~285 to finish, and it takes them months simply because they run outta bank/inventory space. Not everyone in game is Leeroy Jenkins who can zerg 300 smithing by putting the blades on his 6 bot accounts. They only account for a very small percentage of the game, most people only have 1 account.
                              10. All other expansions do not offer a way to master smithing... at least to my knowledge. If you nerf these two methods for skill-ups, please. Vastly increase all other DoN cultural drops. And I dont mean a slight increase in drop rate, but I mean a HUGE one. All other expansions that offer high end smithing past 300 trivials would need to be increased as well.... ie, prices for black/white gold ingot's lowered in price and the scoriae and dust drops vastly increased and no longer 'rare' but common... like ever 20 kills or so. Same can be said for the smithing bloods (from older expansions too) and magnetics.

                              And again I can not point out hard enough how hard the top end smithers will exploit the casual smither. If these are nerfed, your taking away game from them and giving the people who has it unfair 'powers' over those who dont. The only feasable reason I can see to nerf these smithing combines is if IGE or some other online platinum seller paid off so their smithing bot army can have full control over smithed products and set the standard price to their liking. I do not see any other reason why it would be nerfed.
                              I am not a casual player yes. I have more then 1 account (2). Even zerging my smithing skill to 300, I hit a wall for making stickles. 287 smithing, I have gotten 1 UBER skill up outta hundreds of combines and simply do not have room to make more. My trader has been up selling the stickles now 24/7 at a loss of 180pp per successful combine for weeks, not only am I the lowest priced seller in the bazaar for them at the moment, I have only sold a whomping 26 of them. So even with 15 possible other characters to hold the stickles, I still can not make more cause I am outta room. So making stickles is in no way shape or form easy. Just cause the materials are vendor bought does not for one instance qualify it as easy, nor is it a inexpensive way to get 300 smithing. I have had over 200 failures, that makes at best a loss of 68K on failures alone. I am selling them at a 180pp loss too and since I have 7 toons made up just for storing them strictly the stickles. Thats a loss of 303K, I also have roughly 2 other toons with a lot of stickles in them. ~100 more, so thats another 18K loss.

                              So I am out over 400K basically in materials alone. Countless hours of making them, unable to sell them to make more at the moment, only selling to make a huge loss, and I offer my smithing services free to all cause while I am a tradeskiller, I am not interested in a conquest to rule the bazaar. When I make say GM HIE moonglade chest. I dont gouge the casual player and put the price up at 200K + like so many other people do. In fact I usually sell it for 40-80K, depending on how many MDS I bought vs farmed.
                              It used to be that resellers would buy my stock and mark them upto 200K+ but when I put one up for sale, I always have more. So reseller buys, puts for sale, I put another up. They buy. The cycle repeated itself until one of two reasons. 1. They ran outta plat (unlikely). 2. They conluded I was playing the players while benifitting the community... a robinhood so to speak. (more likely).
                              My guess is it is those people who complained that smithing was made "too easy" and it needs to be harder after they got thier bot army to 300 smithing and dont want other players doing to them what I did and prolly paid people in Sony off to nerf it.

                              But that is not the truth. At least in the sense that I am playing them. I enjoy smithing and all other tradeskills. My characters are very sought after in group situations as being a fair honest person and when a 'expensive' item drops, I let the group know what it is for and the average bazaar price for it before I ask for I ask to roll for it, or in the case of two scoriae's for a prospective rogue and shaman tradeskiller, passed and defered it to them. Why you ask? They are a fellow tradeskiller to and can tell from their gear and personality they were not the type of people who play the bazaar. As a result of my generosity towards others, my alts that I play got their epic 1.0's finished as soon as level permitted. My main at the time, not anguish flagged got called in to loot the seal, 2 ancient runes, and the orb and finished the 2.0. Another alt has it's 1.5 at level 65.
                              Why? I do not take advantage of my tradeskills, if I have a race or character able to do a combine and I see someone asking in /ooc or /general to do a combine, I do it for them. If I fail, odds are I have the componant made already anyways, or the stuff to make it and I keep attempting till I succeed and give it to them. All of which free of charge.
                              I want everyone to carry the same attitude for tradeskilling. This is a game for people to enjoy themselves. Wether it is to get the endgame loot from PoR or killing Emporer Crushbone for the first time. Lower smithing trivials and in turn your going to make the game less enjoyable by the hoards of other people taking advantage of their skills gouging the casual player.

                              Nuff said.
                              Last edited by Devilcharm; 06-29-2006, 12:11 PM.
                              Cariella - Level 55 Drakkin Warrior on Tunare.

                              -300 Tailoring.
                              -200 Brewing
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                              Aspiring to become the first 300 Drakkin Smith/Tailorer on Tunare. And succeeded
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