My toons in consideration.
-70 Mage, 337 unbuffed STR (maxxed INT tho, 415).
-65 Druid, 280 unbuffed STR, 280 WIS.
-30 Rogue, 255 unbuffed STR.
-5 Bard, 255 unbuffed STR.
Getting the two low levels to 222 smithing was cake, as a matter of fact all toons got to 222 with relative ease. But after 222 doing race specific combines, skill-ups as follows.
Mage, 200 combines to get from 222 to 248, 0.13% skill-up rate per combine.
Druid, 200 combines to get from 222 to 241. 0.095% chance of skill-up per combine.
Thinking the druids naturally lower STR and WIS slowed the skill-ups, I was not surprised and thought it was on track. But going through my inventory I seen I had a ton of leftovers to get two more toons smithing relatively decent. So I started on the bard first.
Bard, 200 combines got it from 222 to 254. 0.16% chance of skill-up per combine.
Thinking the RNG was just treating my bard extremely good I was most pleased with the outcome.
Then came the rogue.
200 combines got it to 255. 0.165 % chance of skill-up per combine.
There I was thinking the RNG treated me very good again, but was most definately suspicious.
Going through my packs on my toons one last time, I seen I had enough velium to get another toon to 222, but was outta a inbetween route to get the minimum smithing needed for it. So off I go shopping through vendors all across norath when in Thurgadin, I find a countless supply of wooly rhino horns. There was my inbetween route =) (not to mention the Magnetics I found in PoK
).
So I get the CLR's STR maxxed at 255 and get him to 222 smithing. Then it dawned on me.
All toons got to 222 smithing fast yes, but the chain/plate classes got there much faster then the leather/silk classes. Seeing that I had enough stuff left over again to do a few more combines, CLR got this.
76 combines to get to 234 smithing. That stays around the consistant 0.16 skill-up rate on the plate/chain classes.
Now that was 3 toons that wear metal getting decent skill-up's. At first I thought that was only pure utter RNG luck on their part. But thinking the RNG could not be with me that much for the low level toons, back to the mage I go to experiment. I bought 200 bricks of Yttrium Ore against my better judgement just to find out as the rogue (gnome) and the mage (HIE) use the stuff for Master's DoN smithing. I split it evenly for the two. 100 a piece.
The rogue went from 255 to 270. A slight slow down from the 0.16 to a 0.15 But still basically in par. Guess the RNG finally started doing it's cruelty :P
Now the mage...
100 combines for 3 skill-ups to get to 251 >.< (that's 0.03) The RNG treated me very mean there. Not only did it cost me a boatload of plat to buy the sub combine items. But it also costed my middle leg buying the yttrium ore just for this little experiment.
Now I did not run the test on the druid as that would be kinda pointless, I need him for tailoring more then I need to run an experiment... and I am low on plat after buying the yttrium. But so far consistantcy shows that plate/chain get higher skill-ups in smithing based on my first hand personal experience. I also hear other silk/leather people complaining on how hard smithing is for skill-ups... but oddly enough, I have yet to hear that complaint from a chain/plate class. I can say from my experience I dont think I will be the first to do it as the skill-up rate is decent.
In all, it leads me to conclude that sony dont want leather/silk classes skillin up on smithing. Which is kinda unfair as chain/plate classes skill up in tailoring just as fast as I did as a chanter. Anyone else experiencing the same thing?
-70 Mage, 337 unbuffed STR (maxxed INT tho, 415).
-65 Druid, 280 unbuffed STR, 280 WIS.
-30 Rogue, 255 unbuffed STR.
-5 Bard, 255 unbuffed STR.
Getting the two low levels to 222 smithing was cake, as a matter of fact all toons got to 222 with relative ease. But after 222 doing race specific combines, skill-ups as follows.
Mage, 200 combines to get from 222 to 248, 0.13% skill-up rate per combine.
Druid, 200 combines to get from 222 to 241. 0.095% chance of skill-up per combine.
Thinking the druids naturally lower STR and WIS slowed the skill-ups, I was not surprised and thought it was on track. But going through my inventory I seen I had a ton of leftovers to get two more toons smithing relatively decent. So I started on the bard first.
Bard, 200 combines got it from 222 to 254. 0.16% chance of skill-up per combine.
Thinking the RNG was just treating my bard extremely good I was most pleased with the outcome.
Then came the rogue.
200 combines got it to 255. 0.165 % chance of skill-up per combine.
There I was thinking the RNG treated me very good again, but was most definately suspicious.
Going through my packs on my toons one last time, I seen I had enough velium to get another toon to 222, but was outta a inbetween route to get the minimum smithing needed for it. So off I go shopping through vendors all across norath when in Thurgadin, I find a countless supply of wooly rhino horns. There was my inbetween route =) (not to mention the Magnetics I found in PoK

So I get the CLR's STR maxxed at 255 and get him to 222 smithing. Then it dawned on me.
All toons got to 222 smithing fast yes, but the chain/plate classes got there much faster then the leather/silk classes. Seeing that I had enough stuff left over again to do a few more combines, CLR got this.
76 combines to get to 234 smithing. That stays around the consistant 0.16 skill-up rate on the plate/chain classes.
Now that was 3 toons that wear metal getting decent skill-up's. At first I thought that was only pure utter RNG luck on their part. But thinking the RNG could not be with me that much for the low level toons, back to the mage I go to experiment. I bought 200 bricks of Yttrium Ore against my better judgement just to find out as the rogue (gnome) and the mage (HIE) use the stuff for Master's DoN smithing. I split it evenly for the two. 100 a piece.
The rogue went from 255 to 270. A slight slow down from the 0.16 to a 0.15 But still basically in par. Guess the RNG finally started doing it's cruelty :P
Now the mage...
100 combines for 3 skill-ups to get to 251 >.< (that's 0.03) The RNG treated me very mean there. Not only did it cost me a boatload of plat to buy the sub combine items. But it also costed my middle leg buying the yttrium ore just for this little experiment.
Now I did not run the test on the druid as that would be kinda pointless, I need him for tailoring more then I need to run an experiment... and I am low on plat after buying the yttrium. But so far consistantcy shows that plate/chain get higher skill-ups in smithing based on my first hand personal experience. I also hear other silk/leather people complaining on how hard smithing is for skill-ups... but oddly enough, I have yet to hear that complaint from a chain/plate class. I can say from my experience I dont think I will be the first to do it as the skill-up rate is decent.
In all, it leads me to conclude that sony dont want leather/silk classes skillin up on smithing. Which is kinda unfair as chain/plate classes skill up in tailoring just as fast as I did as a chanter. Anyone else experiencing the same thing?
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