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Strength too high for GM ?

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  • Strength too high for GM ?

    I do alot of grandmaster smithing. I buy alot of scales and sell alot of armor. I started to notice that when I was totally raid buffed, I seemed to fail on my combines more than when I had no buffs at all.

    I finally talked about it in guildchat after failing 2 BPs and 1 Leggings. My guildmate buddy said he observed the same thing. I finally have built up enough courage to post here. Has anyone else experienced having max stats may be hurting you on the superhard combines ... specifically grandmaster?

    Specifically strength of 465 versus ... ~300 which I can get it down too with removal of some armor and buffs.

    I hate to speculate without keeping good data ... maybe its just my imagination since failing a 3 MetallicDS BP is hard to swallow.

  • #2
    Originally posted by eqblackrose
    I do alot of grandmaster smithing. I buy alot of scales and sell alot of armor. I started to notice that when I was totally raid buffed, I seemed to fail on my combines more than when I had no buffs at all.

    I finally talked about it in guildchat after failing 2 BPs and 1 Leggings. My guildmate buddy said he observed the same thing. I finally have built up enough courage to post here. Has anyone else experienced having max stats may be hurting you on the superhard combines ... specifically grandmaster?

    Specifically strength of 465 versus ... ~300 which I can get it down too with removal of some armor and buffs.

    I hate to speculate without keeping good data ... maybe its just my imagination since failing a 3 MetallicDS BP is hard to swallow.

    Strength is no where found in the success/fail formulas, and therefore has no bearing. Perception. It is very easy to see things that aren't there with EQ Tradeskills. I've had my fair share of false observations =)

    Master Artisan Xulan Du'Traix
    Dark Elven Scourge Knight
    Sanctus Arcanum
    Drinal
    My Tradeskill Services

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    • #3
      stats have no viable projection on to the making/failing of any combine. Rather they determine the % chance to skill up off any givin sussful combine. bit of number chunces to support this

      Skill: 300 Mod%: 5 Trivial: 386 Prime Stat: 300
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 315
      Success chance = 77%
      Chance of skill up on Success: 0%, on failure: 0%, overall 0%


      Skill: 300 Mod%: 5 Trivial: 386 Prime Stat: 465
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 315
      Success chance = 77%
      Chance of skill up on Success: 0%, on failure: 0%, overall 0%


      Skill: 300 Mod%: 5 Trivial: 386 Prime Stat: 1
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 315
      Success chance = 77%
      Chance of skill up on Success: 0%, on failure: 0%, overall 0%

      Skill: 299 Mod%: 5 Trivial: 386 Prime Stat: 465
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 313
      Success chance = 75%
      Chance of skill up on Success: 2.58%, on failure: 2.58%, overall 2.58%

      Skill: 299 Mod%: 5 Trivial: 386 Prime Stat: 465
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 313
      Success chance = 75%
      Chance of skill up on Success: 2.58%, on failure: 1.94%, overall 2.42%

      Skill: 299 Mod%: 5 Trivial: 386 Prime Stat: 1
      Tradeskill: Smithing Tradeskill AA: no

      Adjusted Skill = 313
      Success chance = 75%
      Chance of skill up on Success: 0.01%, on failure: 0.01%, overall 0.01%

      as you can see at the 300 level you gain nouthing from having any stat caped and could easly have 1 in that (max low any stat will go). at the 299 level you can see the rather painfull deviatioin for the chance to skill up from the 1 base stat to the 300, and again from the 300 to the 465.

      my suggestion would be to obtain the 15% smithing hammer from XTC (right?) and possably the tradeskill aa's for smithing. though they dont help as much as the 15% item, they do help to a 11.5 % upped chance to make the item at lv 3 and 300 smithing

      PS: used the sigh cala for all this --> http://www.eqtraders.com/calculators...r=130000000000

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      • #4
        Yup, as they said, Stats only matter for your chance to skill-up. Only skill matters for success rate... and GM items are success-chance capped anyway.
        Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
        Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
        Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
        Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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        • #5
          I really think it's the RNG getting you.

          Not that I am not superstitious, as I use WIS for all my tradeskills after some particularly bad fletching runs focusing on dex. These days its probably inconclusive as I am stat capped, but as a hybrid I can achieve far higher STR/DEX with Wunshi (450) then I can with WIS running trib(375 since we get no enlightenment).

          The flip side happens too though. Last week I did a gm aug combine for a guildie, then 2 black acrylia halberd combines for friends alts. 3 successes, 3 skill ups, sadly the lottery ticket I bought afterwards was a loser.
          Xodar - Tribunal server
          Bhur Gcairde
          Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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          • #6
            "Perception. It is very easy to see things that aren't there with EQ Tradeskills."

            Actually, people often do see things that are there, they just don't realize that what they are seeing is a consequence of the RNG rather than a consequence of fatalistic coding.

            Correlations definitely can be there, just doesn't require causation =P

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            • #7
              Originally posted by Angelsyn
              and GM items are success-chance capped anyway.
              oso fun to fail 6 bp's in a row with 300 + 15% + Blacksmithing Mastery 3
              Bamur Dahammur
              70 - Dwarf Warrior
              Fennin Ro - Talons of Ferocity

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