While I realize times change in the game and what was valuable yesterday is trash today, I think it a waste of data to allow the old cultural recipes rot as curiosities that no player would ever want to wear. While they do offer some stat bonuses, the lack of HP or Mana make them less desirable than the new cultural armor.
My solution is simple. Give the old cultural armor new augmentation slots with jewellers or potters getting new augment recipes for HP, mana, and even stat augments that would fit only those new slots. No other armor would be able to take those slots and the numbers could be tweaked to make the choice of going with old cultural vs new cultural a matter of trading off one advantage for another.
The old cultural could be changed to having slot type 13 and slot type 14 to accept the new augments. The limit of only two slots vs the three slots of new cultural would create a sense of choice in players that could lead to some to wanting the old instead of the new while others would prefer the new.
Just something to spice things up and make the old stuff more useful than something to twink out an alt until it reaches lvl 20.
My solution is simple. Give the old cultural armor new augmentation slots with jewellers or potters getting new augment recipes for HP, mana, and even stat augments that would fit only those new slots. No other armor would be able to take those slots and the numbers could be tweaked to make the choice of going with old cultural vs new cultural a matter of trading off one advantage for another.
The old cultural could be changed to having slot type 13 and slot type 14 to accept the new augments. The limit of only two slots vs the three slots of new cultural would create a sense of choice in players that could lead to some to wanting the old instead of the new while others would prefer the new.
Just something to spice things up and make the old stuff more useful than something to twink out an alt until it reaches lvl 20.
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