I am sitting at 222 smithing just finishing EVBs and tried farming Shadowscream armor and feel it would take me forever to do it as a monk. I have about 470k to spend on smithing etc. I don't want to do Sickles yet. I have heard magnetized armor would be a way to go but there is so much there I can't find a clear cut way to buy/make/sale the proper items. What is the best way to use Magnetic armors as a skill up path?
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Originally posted by AlexJadeI am sitting at 222 smithing just finishing EVBs and tried farming Shadowscream armor and feel it would take me forever to do it as a monk. I have about 470k to spend on smithing etc. I don't want to do Sickles yet. I have heard magnetized armor would be a way to go but there is so much there I can't find a clear cut way to buy/make/sale the proper items. What is the best way to use Magnetic armors as a skill up path?
Shadowscream, as painful as it is, is really what I would do. It does take time but it's very cheap (save the cash for the sickles, it took me ~300k to get from 268 to 297 with sickles, though you can sell some for ~200 to 300ish as tribute items).
Master Artisan Xulan Du'Traix
Dark Elven Scourge Knight
Sanctus Arcanum
Drinal
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Magnetic *at best* is a supplement to doing a path as you accumulate those lovely non-stackable broken magnetic pieces. The best way to maximize your chances though is to reclaim all the pieces you "fix" and reuse those for more parts for more basic combines. But unless you have an entire guild or two feeding you magnetic pieces (or for some reason they're vastly cheaper to buy in bazaar than on Firiona Vie), there is no way you can get enough to call it a "path", nevermind doing it for any kind of a reasonable price.
It's fairly easy to pick up the reclaim, parts, and final combines recipes from the main EQTC site, do searches for "magnetic" and "magnetized", or just "magnet".
If you don't like sickles, depending on your race, the DoN cultural might be a way to go.
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basically what I am looking for is a quick way for smithing that won't require an ungodly amount of farming. I am as of right now a 61 human monk and spent 3 hours in Hollowshade for a whole 40 wailing substances. I can't imagine how many are needed for 45 skill ups.
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Though you don't care for the idea, I would suggest simply biting the bullet and doing the Mistletoe Cutting Sickles.
Magnetic is not a bad idea, but as Ayida says, it is at best a supplement to 268 (IIRC thats the triv on the highest pieces). The pieces of armor simply aren't common enough for it to be a viable skillup path, for the cost in farm time or baz plat.
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Alex, do you have a druid or cleric friend you can get to help you farm? (Wizard or Mage will work too but they can't heal you up from pulling the train).
I've found that pulling a huge train then doing an PBAE Nuke is the most efficient way to farm the drops from hallowshade.
My husband's Pally pulls 20+ mobs to me, then I kill them all with one nuke. He typically gets 10+ drops per pull, and yields something like 3+ stacks per hour.
I know farming shadowscream is BORING but my husband was getting nowhere trying to do the culteral route (wasn't enough combines to make progress given limited cash), so we recently went back to farming this.
Cazic-Thule Server
300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith
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If you can afford a second account and have the computer or single computer with enough RAM and CPU, I would suggest using your wonderful monkley skills to power level an AE caster.
I would think a mage would do best so they don't take the full brunt of bears / wolves attacking during the rain.
You kill something down to near death, then FD and let the baby mage kill it off for full exp to power level it.
A DS such as Kilva's Skin of Flame will help as well. In Echo Caverns the mosquitos hit fast but only have about 400 hp. They die fast when you have a large DS on you.
An enchanter with Project Illusion can cast Fire Elemental on you to have a DS as well.
I farm HSM as a paladin so it takes as long as I can kill one at a time with my 9th ring DS on me + 4 DS increase from fabled mantle.Rendael Brigh, Lord Protector
Tholuxxoulous
Master Smith 255
Brewer 248
Jewelcrafting, Fletching 200
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Why is it always Pally's who seem to be working this quest? Things that make you go hmm...
The other day I headed off to hallowshade to check on the camp for my Pally husband, and found it already camped by a level 67 Pally. (Go figure.) So I told my husband not to switch from his other game after all, and because I was bored, struck up a conversation.
Turns out he had been there single killing the bears and wolves for three days straight.
So, I said, join me in a group and I'll show you how to do this faster. 2 AE pulls to me, and he was done with his goal. One of them got him about 30 drops in a single pull. That was a most excellent train.
Cazic-Thule Server
300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith
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Originally posted by IxiolaWhy is it always Pally's who seem to be working this quest? Things that make you go hmm...
The other day I headed off to hallowshade to check on the camp for my Pally husband, and found it already camped by a level 67 Pally. (Go figure.) So I told my husband not to switch from his other game after all, and because I was bored, struck up a conversation.
Turns out he had been there single killing the bears and wolves for three days straight.
So, I said, join me in a group and I'll show you how to do this faster. 2 AE pulls to me, and he was done with his goal. One of them got him about 30 drops in a single pull. That was a most excellent train.
Ordinarily I could just whip out the bow and tag them all very quickly, but being a ranger that too is not really an option (about 10% die on the spot, another 50% flee even when using a low end bow and 1 dmg arrows)
Anyone got a good solution for actually having mobs agro?
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It's too bad a ranger can't use the Throw Rock discipline.
I think what you need is a clicky item with a fast cast time. Or you could try throwing throwing stars... I imagine your ranger bonus only applies to archery.83/1000 High Elven Enchanter on cazic (8x300 tradeskills)
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Depending on your class, aeing may or may not be efficient.
As a wizard I had an easy time of it... with Staff of Temperate Flux I can aggro things at range without stopping (the staff has an instant click from inventory resist debuff). I don't even have to be looking in the right direction.
AEing is also far more mana efficient if you are using mana to kill with.
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Originally posted by theRiov70 ranger here. I hit fast enough with high enough DPS that I can down 20-30 mobs in under 60 seconds assuming I have agro. But I'm having a horrible time actually agroing mobs. HSM war mobs dont seem to want to agro on me about 85% of the time even if I sit on them.
Ordinarily I could just whip out the bow and tag them all very quickly, but being a ranger that too is not really an option (about 10% die on the spot, another 50% flee even when using a low end bow and 1 dmg arrows)
Anyone got a good solution for actually having mobs agro?
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Originally posted by theRiov70 ranger here. I hit fast enough with high enough DPS that I can down 20-30 mobs in under 60 seconds assuming I have agro. But I'm having a horrible time actually agroing mobs. HSM war mobs dont seem to want to agro on me about 85% of the time even if I sit on them.
Ordinarily I could just whip out the bow and tag them all very quickly, but being a ranger that too is not really an option (about 10% die on the spot, another 50% flee even when using a low end bow and 1 dmg arrows)
Anyone got a good solution for actually having mobs agro?
Baldary
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