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  • #16
    I figure the master stuff is already all grossly overpriced it can't possibly get any worse (though I guess I shouldn't say that). When it costs the price of an inferno scepter to buy Master level stuff with very little resale value, it's probably better just buy inferno scepters instead.

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    • #17
      Shrink wand? What zone?
      Nature Goddess Daine Thornytree of the Dilidruids
      Master Artisan of the 7th Hammer

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      • #18
        Originally posted by YurienStonebow
        wow i didn't know they brought the Maruis de Sade back from the dead.....who knew he was a developer
        Anyone who's ever done EQ tradeskills, that's who!

        Jmorgaia Tinybubbles
        70 Coercer
        Xegony


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        • #19
          Hmm, I hate to say it, but from what I read here and have been told by my friends working on GM DoN tradeskills (At 190 smithing skill I am still working "ye olde shadowscream" to 228. My skill is nowhere near where I want it to start DoN smithing.) I agree that DoN is NOT any sort of viable path to raise tradeskills. I HOPE that Sony includes more "skill-up" friendly paths in the expansion due out in September. They have already announced new tradeskill recipes and such. /em crosses fingers, eyes, and toes....
          Not that older paths have not been affected by the coding changes applied to tradeskills from last expansion (DoN). I certainly do not understand programming, but from the user end aspect of it the difference in results pre-DoN and post-DoN is dramatic. My last marathon smithing session took 12+ hours of farming green mobs for a grand total of 2 skill increases. As my feedback to Sony said results like these are extremely disheartening. The time vs. reward frankly is not equitable.
          On the more positive side there is always networking among friends and guildmates. When DoN came out I had luckily squirreled away about a dozen diamond dust in my bank from all my time in Velks helping a friend with tailoring. I passed those DD on immediately to another friend working on DoN GM skills. This doesn't change the fact that DD was and still is not a common drop, but I was able to give a friend a helping hand. If it were not for the other people in this game it would frankly be impossible. Remember that your best resource is your fellow player.
          Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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          • #20
            DoN tradeskills are hit-and-miss as a skillup path. I can get enough yttrium ore to do tradeskill runs on my Vah Shir beastlord, but my friend is having a dickens of a time getting shissar scales (which are supposedly common). Then there's the poor humans (along with a few others) who need hard-to-find stuff like piles of gravel.
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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            • #21
              Originally posted by Daine
              Shrink wand? What zone?
              Its the Wand of Imperceptibility from Koxiux the Imperceptible in the Deep

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              • #22
                Originally posted by KyrosKrane
                DoN tradeskills are hit-and-miss as a skillup path. I can get enough yttrium ore to do tradeskill runs on my Vah Shir beastlord, but my friend is having a dickens of a time getting shissar scales (which are supposedly common). Then there's the poor humans (along with a few others) who need hard-to-find stuff like piles of gravel.

                the scales i'll enver get unless i mine them but the ore i can farm myself at 57bst so i'm not worried about ym smithing aprt. 222smith so i'm not too worried aobut getting it raised after i get my bertox flag

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                • #23
                  Originally posted by KyrosKrane
                  DoN tradeskills are hit-and-miss as a skillup path. I can get enough yttrium ore to do tradeskill runs on my Vah Shir beastlord, but my friend is having a dickens of a time getting shissar scales (which are supposedly common). Then there's the poor humans (along with a few others) who need hard-to-find stuff like piles of gravel.
                  Spent about 2 hours clearing the first floor around the front, right side, and some of the left side (that 8 mob room)... Walked out with about 2-3 stacks worth... Went back the next day, figuring why not.. lets try and snag a Com2 horse(yeah, I know.. Im dellusional).. Spent close to 2 hours in right side Com2(ie second floor).. Think I walked out with just shy of *1* stack... Got a bunch of shaman PE spells >< though... Maybe they drop more on the first floor trash where you have less casters (ie undead types)....

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                  • #24
                    Shissar Scales are by far the easiest thing you can be farming subject to how many people are also in Ssra at the same time.

                    Pile of Gravel, on the other hand, is pretty high up there in terms of difficulty to obtain. The gargoyle city in PoN wouldn't be so bad if everything on the way there didn't see invis so you need a solid half an hour just to get there safely. On the upside you can take out the Terror Matriarch on the way for some quick tribute at least.

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                    • #25
                      Originally posted by Bara
                      Hmm, I hate to say it, but from what I read here and have been told by my friends working on GM DoN tradeskills (At 190 smithing skill I am still working "ye olde shadowscream" to 228. My skill is nowhere near where I want it to start DoN smithing.)
                      I would take a loot at enchanted velium bits that will take you to 222. That is a whole faster than farming the stuff for shadownscream (SS). SS will take you from 223 to 267 if you want though.
                      Airl Proud owner of the Blessed Coldain Prayer Shawl
                      Brio Master Half Elf Smith
                      Royr Master Vah Shir Tailor

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                      • #26
                        Originally posted by Phantron
                        The gargoyle city in PoN wouldn't be so bad if everything on the way there didn't see invis so you need a solid half an hour just to get there safely. On the upside you can take out the Terror Matriarch on the way for some quick tribute at least.
                        Which way are you going, as when I took my PL'ees there for xp I maybe have to kill two mobs at most, a raven sometimes and sometimes the croc on the river bank. I go by past hedge and ponB entrance if you havent guessed.

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                        • #27
                          Aye, I have been able to run my 63 necro there without a single agro dozens of times now. As long as you have SoE (I still put up invis too though most see through it) and run across the lake from on top of the rock across from the croc, aiming to go right over the crocs head, you shouldn't get any agro at all. My necro started this at 61.

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                          • #28
                            Hijacked thread..


                            I keep thinking there is new info for Yttrium
                            Rorlan Reddog 66 druid
                            Originally from Terris Thule
                            Now Im Proudly on Stromm
                            285 Smithing Mastery AA x 3
                            284 Tailoring Mastery AA x 2
                            267 Pottery
                            267 Baking
                            267 Brewing
                            250 JC
                            250 Fletching

                            Salvage x 2

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                            • #29
                              I got 4 bricks of Yttrium in SS yesterday when killing Optios, Vigilium of the Eyes, Guards and Questioners, since these were the ones KOS to me (is there anyone that understands the faction in SS even a little bit? )

                              When walking through the city, I would say about 1/2 to 1/3 of the mobs were KOS to me, so the killing is rather slow, also because the mobs walk around and are spaced out. They hit like wimps and have rather low HP though, even though many of them were still DB to my 66 BL. But I was amazed at the low damage they were doing. Aggro range is huge as most of you may know, so you can see them running up to you from afar. This is why I also would not want to ruin all my factions there, since you could easily sweep up a lot then. Or would all the killing just even out in the end, factionwise, basically keeping it static? NPC's that are non-KOS with you will not come to aid any of the kos mobs. No idea if they will when you fight one of them though.

                              I also zoomed up on that catwalk corridor on the walls surrounding the city: I killed a LOT of the LEgionaires there (also KOS) but none of them dropped either Yttrium or research components. Good PP though, just like the mobs in the city itself. Once you go into the center of the city where the Conciliums are, be carefull. I was mobbed by one of those Percutorium mobs, Salni. According to Alla's, this guy has like 50-75k hitpoints, can hardly be slowed if at all, hits fast(I saw like 7 hits in quick succession) and up to 360 and regens. My casters could hurt him though, but mitigated it seems. Compared to the wimpy DPS of the other mobs in SS this guy was a cold shower. Had to evac. But not all the mobs inside these conciliums are like this, I believe.

                              Maybe they drop more bricks?

                              Anyway, I am thinking if you don't care about faction and just sweep the city with a solid tank and some DPS you could round up quit a few bricks and a LOT of PP to boot. I had mobs drop up to 27 pp. Really made me wonder why people still kill Hill Giants in Rathe Mountains. Well, I guess those have no risk at all.
                              Last edited by Treesong; 07-08-2005, 03:44 AM.

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                              • #30
                                FYI, the consillium bosses (like the one you mentioned above) spawn in the top, center rooms of the 4 buildings. Unless they have changed it back in the past year, they are tethered to either the room or the floor.

                                As for the faction...there are 4 buildings in the corners of the center section (1 each for Heart, Eye, Shoulder, and Hand). There's a faction for each, and then there's an overall Seru faction. Most mobs in those buildings are on that building's faction, but there are exceptions. Each of the four factions opposes the other 3. Seru is tied to them all, though. So, if you kill a Vigilum of the Eye, you get negative Eye and Seru, but positive Heart, Shoulder, and Hand.

                                In addition, most mobs outside of Seru that give a faction hit for Seru give a faction hit for all 5 factions...so, if you kill the Lord of the Spire in Mons Letalis, for instance, you get positive faction for Seru, Heart, Eye, Shoulder, AND Hand.

                                There are also a lot of mobs in Seru (mostly outside of the center) that are not on one of the 4 factions.

                                To work on faction, I would suggest the spire in ML. The lord has a larger hit than most mobs (according to my reading). Usually, by the time I kill all the mobs in the spire, they start respawning. I'm a level 70 BST, 130AAs...but I haven't done this since probaby 65/50AA or so. Lots of gem drops here, some research stuff.

                                If you find that you can clear the spire and have to wait on respawn, you can also hit the thought fiend(?) cave in the southwestern section of the zone. Lots of mobs there, lower level, same faction hits (in addition to Recuso, I think...), just smaller hits.

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