
BUT THEY DIDN'T RAISE THE SELLBACK OF ITEMS OF OLD HQ ORE COMBINES

(Heck, I don't even think they raised the SELLBACK price of HQ ore itself to match)
With the cost of HQ ore now 315%+ what it used to be, how hard would it actaully have been to go back and change the prices of the combines and subcombines... not to mention that you STILL have to "restock" HQ ore vendors.

1 Large Brick - 52.048pp
becomes => 2 HQ Metal Rings - 10.476pp (5.238 x 2)
becomes => 2 Small Ornate Chain Gorget - 9.066pp (4.533 x 2)
I don't expect to make money with my tradeksills just getting them up, I DO expect to lose lots when I fail... but now with this broken (unfixed) system, lower level smiths lose over 80% of their investment on a SUCCESSFUL combine and ~99% when they fail.
[You say, "Well, what about Solstice Robes?... those are expensive to succeed at"]
Yes, they are, but if you manage to fail, you actually get the expensive part back... at low level smithing, you get only your tool of choice of back when you fail...
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My point of all of this of course, was that Devs did not think laterally about what would happen if they lazily raised the price of HQ Ore to match the other culturals, instead of creating a separate vendor ore for Humans to work with. Roleplay aspect is kinda nice - but I think it was more a 'shortcut' than roleplay.
Ore price was raised, but return products recoups were not...

Any serious suggestions for lower level smiths to get to Fine Plate (MQ Ore) without having to spend scads of time, that they don't have, farming components? (read 'FS Weapons' or 'DoN Cultural metal components')
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