I haven't fought as much in Dranik lately but my observation is a decreased or altogether gone drop rate in anything at all usable.
Before Anguish itemization was fixed and the recipes were altered, the only murkglider tailoring items I ever looted were in Dranik. It took many many kills of every spawn in the zone to get even a few, but they did drop. Since the patches I've killed enough to have expected at least one drop and got nothing, rarely even a cash drop. No blood, no skins, not even the occaisional seeping fluid. Am I unlucky? Has anyone else tried it lately?
Flow stone augments would drop regularly. Random and rare, but with a certain amount of regularity.
Magnetized armor pieces would drop here and there, belt, gloves, bracers... maybe boots also.
This zone was being savagely farmed in the beginning and had an increased introductory drop rate when the expansion was new.
Nerfing the major source of crap drops for magnetized metal bricks and upping the number needed per finished armor piece means decreased supply. Dereased drops means more frustration, less people willing to farm, and a further reduction in supply.
Does this sound about right with the way the bazaar supply and pricing has gone?
Before Anguish itemization was fixed and the recipes were altered, the only murkglider tailoring items I ever looted were in Dranik. It took many many kills of every spawn in the zone to get even a few, but they did drop. Since the patches I've killed enough to have expected at least one drop and got nothing, rarely even a cash drop. No blood, no skins, not even the occaisional seeping fluid. Am I unlucky? Has anyone else tried it lately?
Flow stone augments would drop regularly. Random and rare, but with a certain amount of regularity.
Magnetized armor pieces would drop here and there, belt, gloves, bracers... maybe boots also.
This zone was being savagely farmed in the beginning and had an increased introductory drop rate when the expansion was new.
Nerfing the major source of crap drops for magnetized metal bricks and upping the number needed per finished armor piece means decreased supply. Dereased drops means more frustration, less people willing to farm, and a further reduction in supply.
Does this sound about right with the way the bazaar supply and pricing has gone?
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