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Magnetic Armor changed on Test

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  • #16
    BP = 4 Patch Plate
    Leg = 4 Patch Plate
    Helm = 3 Patch Plate
    Vambraces = 2 Patch Plate
    Boot = 2 Patch Plate
    Gauntlet = 2 Patch plate
    Bracer = 1 Patch Plate

    Today's patch from UI, Haven't do actual combine yet thou...


    Regards
    Silnyil Steelherder

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    • #17
      Yup, the change is in Absor's post about changes that Brenlo forgot to add to the patch message.

      This really is a good thing though. This armor is pretty good, and the runaway availability of it was really distorting pricing on all other plate armors.

      It will be interesting to see how this impacts the market for these armors.

      Boleslav

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      • #18
        Couldn't they have just made the other blood drops easier to make it comparable to Magnetic?

        You can still farm Magnetic armour bits in DS, you can't think about doing this for any other piece of armour. Sure, basic patterns drop in DS but the blood is the pita to get. If you could turn Feran/Bazu hides into blood then they would be equal. As is Magnetic armour will always be more common and the rest.


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        • #19
          Don't expect much change in prices to be honest. What I'd expect to see is less stuff that didn't turn out as well, like gauntlets and boots and stuff, because the patterns for the better parts was the rare, not the stuff people use to make the sheets (gauntlets, pauldrons, collars, belts mainly).

          20% sustained markup would suprise me, especially considering a lot of the stuff that is made is "free" ingrediants, stuff people got in MPG groups in some areas (like tactics area which will net you like 10 pieces for like 3-4 hours worth of exp time).

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          • #20
            The price has risen significantly on Tunare since the launch of EQ2 and WoW. I'm not sure how much additional effect the recipe changes will have on prices, since as you mention there is quite a supply of materials. However, for someone that does this purely off bazaar buying like me, if the components don't drop in price the recipe changes will have made the preexisting prices a net loss now. I imagine I'm not the only one in this situation, so something will have to give: cheaper materials, more expensive products, or deal with fewer products being for sale (which would probably drive up prices...).

            A number of finished pieces had increased over 50% in price in the days leading up to the patch (and were selling rather rapidly, it seemed). Since the patch I haven't been watching the market too carefully, but since I sold a BP today for *twice* what I could've sold it for three weeks ago, I'm not too worried. (I'm presuming the probable route will probably be more expensive products at a lower volume, and have repriced my goods accordingly)
            Last edited by Dunthor Warsmith; 12-20-2004, 03:10 AM.

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            • #21
              I have also repriced my goods at a rate that reflects a sustainable profit assuming unchanged supply prices and the new recipes. I even sold a couple pieces over the weekend. I will wait at least a week before adjusting my prices again.

              Boleslav Forgehammer
              Palaidn of Brell in his 66th Campaign
              E'ci - Sacred Destiny

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              • #22
                As you already know, you can't always count on the 'knowledge' of the bazaar trader-base to set the prices correctly.

                Until the patch I was buying all the components and making a fair share of magnetic pieces for sale. I skilled up 4 times on them, to give you a range.

                What I've seen from watching the prices is that people will price a dented/mangled/whatever piece for as much or more than the finished piece. We know those don't sell, unfortunately other folks come along and think that's a good price for their stuff and price accordingly. This has happened a lot since the patch.

                The patch has definately changed the pricing, tho it will settle down eventually as people tire of holding on to stuff they can't sell. I expect the finished pieces to go up in price, tho really the cost on a finished piece (without failures) only goes up a max of 3 bricks (about 1k each on fennin ro).

                The problem I'm having atm is finding good prices on items to make the bricks. Of course less brick-armor will stay on traders since more of it is needed to make the finished pieces. I'd say (on Fennin at least) the high prices of the pieces for bricks is keeping it on traders.

                I agree with an earlier poster that people that can farm the items have a huge advantage over folks that do all bazaar purchased stuff. However, most of those folks price stuff at the going rate and net a bigger profit.
                What day is it anyway?

                Fesc - Necro - Fennin Ro Server

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                • #23
                  Before patch, I sell BP,Leg 10-15k, After patch I sell 20-30k, now simply you need more than 2 BP to make one.
                  Silnyil Steelherder

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                  • #24
                    Good point.

                    Before the patch, you never needed as much salvaged material for a combine as you could get from breaking the piece down. For example, if I had two broken gauntlets, I could make Magnetic Gauntlets if I did not fail any combines.

                    Now there is no piece that you could make by having two of the broken ones. They will all take a complete broken one for plates and an additional Magnetic Bolt just for fun.

                    My old pricing strategy was to look for breakdown pieces as cheap as I could find them, and look for build-up pieces priced at about half what I would sell them for. That would net me a decent profit given the fail rate (which seems higher than the Success Rate Calculator ™ would predict.

                    I would also keep some Patch Plates and Bolts for sale on my mule for those folks willing to pay a bit of a premium if they only needed one.

                    I tend to be able to buy the 'parts pieces' for about half of what I get the more desirable pieces for on a 'brick-by-brick' comparison basis. So my usual cost per attempt on the armor will be very near twice the cost I buy the 'build up' piece for. This means I will want to charge about triple the build-up price on the low end to overcome the cost of failures and still leave a profit that makes it worth my time.

                    One thing is that the different pieces drop in different places. So even the folks farming the greaves and BPs are probably buying pauldrons and such to break down for patch plates. This cost will impact them some too, just not as much as folks like me who don't hunt for their own (got me a bracer and a pauldron the other day though! Woo hoo!).

                    So if the marked won't bear about a 50% increase in the price of these, then I am likely out of this market before long.

                    Boleslav Forgehammer
                    Paladin of Brell in his 66th Campaign
                    E'ci – Sacred Destiny

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