I've read alot, and I've been working at the war hardcore over the past couple weeks and I'm sure many have more experience than I. I know it's been discussed alot (and I'll try to link other discussions in this post for reference when I get a chance)
I'd like to try to consolidate what answers we have, sort out what answers are solid, and what answers are not so solid.. And ultimately find out what questions are perhaps unanswered as of yet for possible study (which I am willing and eager to be part of)
I'll start off mostly with my general understanding of what others have said and with my own personal experiences.
At the very basics:
-Once Hollowshade Moor comes up, there are 3 warring camps: NW caves have Owlbears, NE caves have Sonic Wolves and Southern islands and SW wall have Grimlings.
-These camps attack eachother, and these attacks are usually accompanied by zone messages.
-In these zone messages, the camps are referred to as North (owlbears at zone startup), East (sonic wolves at zone startup) and South (grimlings at zone startup). (This naming is what folks usually use in discussing HS war, so that's the conventions I will use)
-Wailing and Shrieking substances needed for Shadowscream (popular smithing skillup path) drop best when Owlbears or Sonic Wolves respectively own the South camp, and the good drop rate only applies to the respective creatures within the South camp (particularly the islands, even though more than the islands is included with ownership of the South camp)
-When one camp attacks another, the defending camp will spawn a batch of defenders (number depends on the species involved) which are rooted and which will summon if they are not at full health.
-When one camp attacks another, the attacking camp will spawn uniquely named attackers which will be non-agressive to PC's and which will head towards the defenders.
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I think all of the above is basic and not in dispute.
In the interest of smithing skillups it is desirable to be able to control this process, as 2 species are desired within a camp that can only hold 1 at a time. (side note- for sonic wolf bane weapon quests, the zone status as it is at zone startup is desired)
Can it be controlled and how effectively? This is the big question and the best way of doing so is the answer everyone seeks.
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The above are basic facts. The rest isn't necessarily as concrete IMO.
Popularly believed is the fact that without player intervention, defenders will always win. I personally have seen camps taken over shortly after a server reset, and with nobody present in the zone. I'm inclined to believe this is not always necessarily true.
Some folks will say you can get a camp to go on the offensive by taking out its boss mob. Some might say this gets that camp attacked... I've seen it happen both ways, and I've also seen nothing happen. Is there a pattern? Is there certain conditions where this does or does not work?
Obviously when one species owns all camps, the zone is stuck until reset. Does this happen in other states? Druzzil Ro is presently owned by wolves in the North and East, and Owlbears in the south. I've been there many hours over the past 4 days and seen no attacks, and tried all combinations of provocation. Will owlbears only attack from their caves? Will Wolves only attack if someone else is in a position of potential aggression? Why is it that in a startup setting that many attacks take place not involving a wolf or owlbear being aggressive towards the Grimlings in the south?
More thoughts later, time for lunch~
I'd like to try to consolidate what answers we have, sort out what answers are solid, and what answers are not so solid.. And ultimately find out what questions are perhaps unanswered as of yet for possible study (which I am willing and eager to be part of)
I'll start off mostly with my general understanding of what others have said and with my own personal experiences.
At the very basics:
-Once Hollowshade Moor comes up, there are 3 warring camps: NW caves have Owlbears, NE caves have Sonic Wolves and Southern islands and SW wall have Grimlings.
-These camps attack eachother, and these attacks are usually accompanied by zone messages.
-In these zone messages, the camps are referred to as North (owlbears at zone startup), East (sonic wolves at zone startup) and South (grimlings at zone startup). (This naming is what folks usually use in discussing HS war, so that's the conventions I will use)
-Wailing and Shrieking substances needed for Shadowscream (popular smithing skillup path) drop best when Owlbears or Sonic Wolves respectively own the South camp, and the good drop rate only applies to the respective creatures within the South camp (particularly the islands, even though more than the islands is included with ownership of the South camp)
-When one camp attacks another, the defending camp will spawn a batch of defenders (number depends on the species involved) which are rooted and which will summon if they are not at full health.
-When one camp attacks another, the attacking camp will spawn uniquely named attackers which will be non-agressive to PC's and which will head towards the defenders.
--------------------------------------------------------------------------------------
I think all of the above is basic and not in dispute.
In the interest of smithing skillups it is desirable to be able to control this process, as 2 species are desired within a camp that can only hold 1 at a time. (side note- for sonic wolf bane weapon quests, the zone status as it is at zone startup is desired)
Can it be controlled and how effectively? This is the big question and the best way of doing so is the answer everyone seeks.
--------------------------------------------------------------------------------------
The above are basic facts. The rest isn't necessarily as concrete IMO.
Popularly believed is the fact that without player intervention, defenders will always win. I personally have seen camps taken over shortly after a server reset, and with nobody present in the zone. I'm inclined to believe this is not always necessarily true.
Some folks will say you can get a camp to go on the offensive by taking out its boss mob. Some might say this gets that camp attacked... I've seen it happen both ways, and I've also seen nothing happen. Is there a pattern? Is there certain conditions where this does or does not work?
Obviously when one species owns all camps, the zone is stuck until reset. Does this happen in other states? Druzzil Ro is presently owned by wolves in the North and East, and Owlbears in the south. I've been there many hours over the past 4 days and seen no attacks, and tried all combinations of provocation. Will owlbears only attack from their caves? Will Wolves only attack if someone else is in a position of potential aggression? Why is it that in a startup setting that many attacks take place not involving a wolf or owlbear being aggressive towards the Grimlings in the south?
More thoughts later, time for lunch~
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