After reading this thread on SteelWarrior:
http://www.thesteelwarrior.org/forum...3&page=1&pp=15
...I realize how much cooler the GoD smithed (and LDoN vendor-bought) weapons are by having BOTH a type 4 and type 7 slot. AC in the offhand... is GOOD, and AC augments aren't that hard to come by.
Raising the softcap of your AC by 10 or 15 could make a pretty large difference, especially since the devs have stated that the majority of pre-elemental warriors are well past this cap already. I'd be willing to wager that this cap is class-dependant, and that, for warriors, its darn near 1250 AC. Any AC past that yields a diminishing return... unless its in the offhand slot!
As an example, if AC past the softcap is worth 1/4th as much as AC before the softcap, an AC 15 item in the offhand would yield the same increase as an AC 60 upgrade somewhere else...
I'd be willing to go a bit further with my guesstimates, and state that somewhere around 10-15 AC in the offhand yields the same effective mitigation increase as +1% shielding or more... possibly more for chain and leather wearers. This is total guesstimation from casual observance of many parses, of course, and nothing more.
Shielding (and the mitigation AAs) are also stated to work by raising the softcap of the player's AC... thus you can see that a "12 AC" (which might come from an AC 7 or 8 augment) improvement would yield an approximate 1% increase for a softcap of 1250...
Since 15 AC gets turned into about 25 AC after the multiplier, it could be as large as a "2% shielding" improvement.
http://www.thesteelwarrior.org/forum...3&page=1&pp=15
...I realize how much cooler the GoD smithed (and LDoN vendor-bought) weapons are by having BOTH a type 4 and type 7 slot. AC in the offhand... is GOOD, and AC augments aren't that hard to come by.
Raising the softcap of your AC by 10 or 15 could make a pretty large difference, especially since the devs have stated that the majority of pre-elemental warriors are well past this cap already. I'd be willing to wager that this cap is class-dependant, and that, for warriors, its darn near 1250 AC. Any AC past that yields a diminishing return... unless its in the offhand slot!
As an example, if AC past the softcap is worth 1/4th as much as AC before the softcap, an AC 15 item in the offhand would yield the same increase as an AC 60 upgrade somewhere else...
I'd be willing to go a bit further with my guesstimates, and state that somewhere around 10-15 AC in the offhand yields the same effective mitigation increase as +1% shielding or more... possibly more for chain and leather wearers. This is total guesstimation from casual observance of many parses, of course, and nothing more.
Shielding (and the mitigation AAs) are also stated to work by raising the softcap of the player's AC... thus you can see that a "12 AC" (which might come from an AC 7 or 8 augment) improvement would yield an approximate 1% increase for a softcap of 1250...
Since 15 AC gets turned into about 25 AC after the multiplier, it could be as large as a "2% shielding" improvement.
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