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Proposal: Fixing the brick and temper disparity between planar chain and plate armors

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  • Proposal: Fixing the brick and temper disparity between planar chain and plate armors

    I posted this at the EQLive forums in response to a query there, but I also wanted to get some feedback here on the ideas.

    I had some brief discussions with the developers about the disparity between chain and plate armor ingredients at the Fan Faire tradeskill panels. Since then, I've been doing a bit of thinking, and here's what I've come up with.

    I originally thought you could get a lot closer to balance by just adjusting tempers, but then I realized that you also have to take bricks into account. So, the solution has to be in two parts.

    Since these boards won't let me post HTML tables, I posted the full write up here. It includes details on why the changes I suggest are necessary and how they balance with chain armors.

    Combined Proposals

    If we combine a reduction in tempers needed with a reduction in bricks consumed, we get much closer to achieving parity between plate and chain armor, without upsetting the balance against leather (which also uses these tempers). Here are the new recipes that would need to be added or changed.

    Chain Jointing:

    Current recipe: one ring, one temper, one file, one Tanaan hammer -- yield one chain jointing (leave this recipe as-is)

    Add recipe: two rings, one temper, one file, one Tanaan hammer -- yield two chain jointings

    Sheet of Metal:

    Current recipe (remove this recipe): two bricks, one temper, one Tanaan hammer -- yield one sheet

    Add recipe (proposal one): one brick, one temper, one Tanaan hammer -- yield one sheet
    Add recipe (proposal one): two bricks, one temper, one Tanaan hammer -- yield two sheets

    OR

    Add recipe (proposal two): one brick, one temper, one Tanaan hammer -- yield two sheets

    Summary

    The fixes to planar armors can be done by removing one recipe and adding two or three new ones for each of the planar armor types. The number added depends on the proposal adopted. I'm strongly in favor of proposal two, as it brings plate much closer to parity with chain, while still ensuring that plate needs more components. Since there are six known armor types (Nightmare, Hurricane, and the four elementals), this amounts to six removed recipes and 12 or 18 new ones. This would bring planar plate armor requirements much more in line with the corresponding chain and even leather armors.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

  • #2
    As my guild Tradeskill mistress and component bank, I just laugh when people request chain or plate.

    I think the real disparity is between silk and leather/chain/plate armors. Granted, tempers for leather armor is not as bad (i.e., as many required) for chain and plate, but silk is stupid: 3 saps and you're good for a try.

    Chain and plate? Forget it. Go buy LDoN, wait for elemental molds to drop or wait for the Time or GoD upgrade. You'll get that before I get enough components to *try* for a single combine of elemental chain or plate.


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    • #3
      I'm not disputing that the drop rates need to be increased for temper components (and probably for bricks, at least from Water and Air) so as to balance them against silk. It's just that that's a separate discussion. For now, I'm focusing specifically on the dispartity between plate and chain (and to a lesser extent, leather).
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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      • #4
        OK, made a couple of fixes to the write up and removed a few references left over from an earlier draft. I also edited the summary a bit. I'm not going to update the post here; the full (edited) write up is on my Web site:

        http://www.gamesnet.org/KyrosKrane/T...lanarArmor.asp
        Sir KyrosKrane Sylvanblade
        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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        • #5
          Looks very very good

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