Announcement

Collapse
No announcement yet.

zek bane weapons

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • zek bane weapons

    Any reason they aren't in the recipe database? I thought they involved tradeskilling, or is it only turning in certain items to NPCs?

    I was trying to figure out which finds in torment (such as insanity fangs) have uses in the weapons, and find it hard to figure it out.

    Help?

    Kyrial
    Kyrial Moonlight

  • #2
    You can get the info on them here http://www.eqtraders.com/articles/ar...r=120055000000

    All the combines are either no fail or supposedly trivial at 1-10 or so. Not much tradeskilling envolved if it is the case.

    Also, I don't think the components are tagged as being tradeskill items either... maybe that's the reason?
    Murmullo DelBosque
    Farwarden Eternal Retribution, Tunare Server


    Hoy como ayer, mañana como hoy, y siempre igual!
    Un cielo gris, un horizonte eterno y andar..., andar.
    G.A. Becquer

    Comment


    • #3
      Having read the thread that was linked above, I note that it says that to make the Zek Bane weapons requires a smithing combine with a trivial of 182 and two brewing combines of over 145.

      The final combine for the wielder has a very low trivial, but making the ingredients requires a good smith to loot the Decorin Shards and a good brewer to loot the Valorium Shards and Insanity Fangs.

      Comment

      Working...
      X