Hey all-
Next time you get a chance, please /bug and /feedback about the chisel split ore recipes being bugged. I.e. splitting a block of xyz ore with a chisel results in ONE large brick, instead of two. Ditto for lg brick-> small brick. Very old bug, cause by the game "poofing" the identical 2nd item on your cursor... doesn't happen if the result item is stackable.
I know that this is an old, known issue, but there's a number of ways they could fix it (i.e. have block = lg brick, small brick, and 2 pieces, lg brick = small brick + 2 pieces, etc.). Very annoying to have a block yield the same number of pieces as a small brick does...
Also, the new UI "autoinventory" function doesn't properly reset a returned item (like a chisel, file, hammer, etc) for re-use. Have to manually re-inventory them to make the UI recognise that the tool is there, also very annoying...
RdT.
Next time you get a chance, please /bug and /feedback about the chisel split ore recipes being bugged. I.e. splitting a block of xyz ore with a chisel results in ONE large brick, instead of two. Ditto for lg brick-> small brick. Very old bug, cause by the game "poofing" the identical 2nd item on your cursor... doesn't happen if the result item is stackable.
I know that this is an old, known issue, but there's a number of ways they could fix it (i.e. have block = lg brick, small brick, and 2 pieces, lg brick = small brick + 2 pieces, etc.). Very annoying to have a block yield the same number of pieces as a small brick does...
Also, the new UI "autoinventory" function doesn't properly reset a returned item (like a chisel, file, hammer, etc) for re-use. Have to manually re-inventory them to make the UI recognise that the tool is there, also very annoying...
RdT.
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