Skillup rate graphs
Back in the old days (wheez, hack) when MQ Sheets of Ore didn't stack and Fine Plate smithing took you to 242, and there was only 3 places to buy MQ ore, AND WE LIKED IT!... we did a lot of studying of the skillup rates.
A whole bunch of volunteers posted their skillup rates over various parts of the scale from 0 to 250, and I consolidated all that into a list, and Laurefin ran it through a graphmaker and got these graphs.
http://www.geocities.com/laurefinlon.../evilsofa.html
That entire effort became slightly obselete about a year or so ago when a patch message said that some of the tradeskill skillup rates had been made slightly easier. On the other hand the abovelinked graphs have such a wide margin of error that a change would have to be truly cataclysmic to show at all.
Laurefin has a lot of other really interesting graphs, charts and data too, at
http://www.geocities.com/laurefinlonestarr/home
If you've never seen it before, the effects of stats on tradeskill skillup rates is enlightning.
I see you're concentrating on 188 to 212; you should split that into two parts, 188 to 200 and 201 to 212, because a couple of years ago, a patch doubled tradeskill skillup rates after 200 (this means that the average number of nontrivial attempts required to get a skillup after 200 was halved). This may have been smoothed out some in the later patch that made some tradeskill skillup rates easier (it was never to my knowledge made clear or discovered what exactly that patch did).
I know 'way too much about this... I could go on like this for hours!
Back in the old days (wheez, hack) when MQ Sheets of Ore didn't stack and Fine Plate smithing took you to 242, and there was only 3 places to buy MQ ore, AND WE LIKED IT!... we did a lot of studying of the skillup rates.
A whole bunch of volunteers posted their skillup rates over various parts of the scale from 0 to 250, and I consolidated all that into a list, and Laurefin ran it through a graphmaker and got these graphs.
http://www.geocities.com/laurefinlon.../evilsofa.html
That entire effort became slightly obselete about a year or so ago when a patch message said that some of the tradeskill skillup rates had been made slightly easier. On the other hand the abovelinked graphs have such a wide margin of error that a change would have to be truly cataclysmic to show at all.
Laurefin has a lot of other really interesting graphs, charts and data too, at
http://www.geocities.com/laurefinlonestarr/home
If you've never seen it before, the effects of stats on tradeskill skillup rates is enlightning.
I see you're concentrating on 188 to 212; you should split that into two parts, 188 to 200 and 201 to 212, because a couple of years ago, a patch doubled tradeskill skillup rates after 200 (this means that the average number of nontrivial attempts required to get a skillup after 200 was halved). This may have been smoothed out some in the later patch that made some tradeskill skillup rates easier (it was never to my knowledge made clear or discovered what exactly that patch did).
I know 'way too much about this... I could go on like this for hours!
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