found these killer looking weapons but it doens't say where to get the ore nor the shards. anyone know and can it get added to the recipes please?
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Dark Courage
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shedding light
Theres a troll behind 2 ass beater yellow/reds in the forge room. This guy has a 500dd ae that spawns wizard sword lookin things... maybe 3-5 at a time. The first 10 or so he spawns will drop decorin ore shard which you use to make the drunder steel for the weapons. Theres also an ogre in his room that doesnt agro but when you say 'what blood' to him, he gives you a lore blood thing. This is not for the origonal combine. This is for a 2nd combine. First, after you've made a few drunder steel plates (tradeable), you hunt in pov at the desert till you get an equal amount of shards (250 brewer).
After you get yer ~10 shards, go buy same amount of celestial solvent in pok at the coffin guy. Then combine shard + solvent in a pok brew barrel. This gives you the temper neccessary for the first weapon (tradeable). The weapon combines are impossible to fail. Once you have your dark courage, you can make a black insanity out of it (better dmg).
You will need to have brewers loot insanity fangs while making saryrn keys or doing saryrn run (her bird guards or the lil 5 mouth guys)
Combine insanity fang + the blood the ogre gave you for the black insanity temper (tradeable) Remember, the blood the ogre gives you is lore, so you will either need multiple trips to the blood guy, or multiple brewers.
Combine yer old dark courage + the black temper for your black insanity. This is really only worthwhile if you are a guild who cannot kill rallos fast enough without the weapons. It really is just kinda a timesink for a decently equipped guild as you can damage rallos just fine without these. I would advise making a couple rog daggers and ranger bows for your first kill though.Grimlach Blackhand - Prophet, Innoruuk server. 1750 ts'er, all trophies, 200 fisherman, 200 alchemist and alchemy mastery aas.
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There is a complete quest writeup for this up on the main site here:
http://www.eqtraders.com/articles/ar...r=120055000000
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According to local info, Dark Courage are also NODROP.
The shards from PoV combine with solvent to make the pulsing blue vials. Trivs at about 150 brewing. I made a lot of those, never had a fail.
The drunder steel is a pain, since the shards are LORE. Trivial is about 187, so you want a smith looting them. I guess if you have a druid/wiz who has high smithing, and a mage to CoH him, he can bind near Tactics entrance. When a shard drops, he loots it, gates to PoK, does combine, gates back, zones Tactics, gets CoHed. Drunder steel itself ain't lore.
Once you got vials and steel, you can give them to anyone, and they just need to combine em in a forge with appropriate mold. No skill needed.
Pulsing black vials can be made by a brewer, triv at ~160. Once a brewer makes a vial, he can give it to someone who already has a dark courage weapon. That person combines the weapon in vial in forge (no skill needed), and gets Black Insanity weapon.
The only combine here off which to skill up is drunder steel. (~187 triv)Bregalad Alcarin, High Elf Coercer, Xev <In Via Dämnum>
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