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Re: Introductory Description on Spell Research Main Page

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  • Re: Introductory Description on Spell Research Main Page

    Unless something has changed recently, research skill maxes from lvl 16 to lvl 20 work like this:

    lvl 16 - you can only put one point in at guildmaster: max at 16 skill
    lvl 17 - you can only gain one point either by guildmaster or practicing: max at 17 skill
    lvl 18 - you can only gain one point either by guildmaster or practicing: max at 18 skill
    lvl 19 - you can only gain one point either by guildmaster or practicing: max at 19 skill
    lvl 20 - max skill = (level - 15) x 5 = 25
    lvl 21 onwards - max skill = (level - 15) x 5

    Since when you train one point at your guildmaster, you get the number of skill equal to your level (i.e. 16 points at lvl 16 and 20 points at lvl 20), Old school researchers usually suggest people to refrain from putting in one point at guildmaster until lvl 20. Then you get 20 points for the same single training point. You can then max out the remaining 5 points via putting 5 more training points into it or by practicing.

    Or course, this is old school mentality when every single training point is precious and should not be wasted. Nowadays, when training points are in abundance, most players may prefer to be able to research their own lvl 16 spells right away instead of waiting until lvl 20.

  • #2
    Also, all that myth about "you can only practice up to a certain point and must revert back to training at guildmaster" is based on the following:

    Pre-Kunark, player lvl is maxed at 50, research skill is maxed at (level 50 - 15) x 5 = 175.

    Level 49 spells trivial at 182.

    Post-Kunark, player lvl is maxed at 60, research skill is maxed at 200.

    Level 49 spells are still the highest practicing recipes you can practice with. (All info points to the Concordance of Research practice runes trivialing at the same lvl as their corresponding spell circle.)

    So research skill via practicing is still maxed at 182.

    But you can train at your guildmaster up to 200.

    The situation remained throughout Kunark, Velious and Luclin. PoP and LoY finally introduced recipes that allow practicing post-182.

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    • #3
      Re: Concordance of Research practice runes

      I pulled the following trivial numbers from Castersrealm: http://eq.crgaming.com/research/research_good.asp

      Practice Runes: trivial at 21
      Apprentice Runes: trivial at 41
      Training Runes: trivial at 62
      Journeyman Runes: trivial at 95

      These numbers seem to correspond to the trivials we have been finding out on lvl 16, 20, 24 and 29 spells.

      {Thanks, we already had these trivial levels but nice catch on the correlation beteen spell levels and practice-rune types ~ Maeve}

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      • #4
        Re: Introductory Description on Spell Research Main Page

        Originally posted by Elfdruidess
        Unless something has changed recently, research skill maxes from lvl 16 to lvl 20 work like this:

        lvl 16 - you can only put one point in at guildmaster: max at 16 skill
        lvl 17 - you can only gain one point either by guildmaster or practicing: max at 17 skill
        lvl 18 - you can only gain one point either by guildmaster or practicing: max at 18 skill
        lvl 19 - you can only gain one point either by guildmaster or practicing: max at 19 skill
        lvl 20 - max skill = (level - 15) x 5 = 25
        lvl 21 onwards - max skill = (level - 15) x 5

        Since when you train one point at your guildmaster, you get the number of skill equal to your level (i.e. 16 points at lvl 16 and 20 points at lvl 20), Old school researchers usually suggest people to refrain from putting in one point at guildmaster until lvl 20. Then you get 20 points for the same single training point. You can then max out the remaining 5 points via putting 5 more training points into it or by practicing.

        Or course, this is old school mentality when every single training point is precious and should not be wasted. Nowadays, when training points are in abundance, most players may prefer to be able to research their own lvl 16 spells right away instead of waiting until lvl 20.
        I will agree that if a player is patient and waits til level 20, then he/she benefits from 4 'free' points. can't remember as far back as level 16 when i trained my first point in Research, so I cant say if i was able to train 1 point at 17 or 18, but ...the skill cap formula shows I would already be over the skill cap. level 17 cap = (17-15)*5 = 10, skill 16 is over cap. level 18 cap = (18-15)*5 = 15, skill 16 is over the cap.

        I will test this with my baby mage though, she is 14, so I will get a guildmate to help me level her up to 16 lickety-split, train 1 point, then level her to 17 and see if I can train another point.

        Thanks for the info, can't wait to test it
        Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
        Silky Moderator Lady
        Beneath the silk, lies a will of steel.

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        • #5
          Originally posted by Elfdruidess

          The situation remained throughout Kunark, Velious and Luclin. PoP and LoY finally introduced recipes that allow practicing post-182.
          There are no new Practice Recipes, only actual Spell Recipes, unless we all missed some books
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

          Comment


          • #6
            In that quote, I used the word "practice" to differentiate it from "training" (i.e. by putting points in at guildmaster). I did not use the word "practice" to mean "practice runes".

            So I was refering to anything we can put into a combine container and click combine. So yes, I was refering to "spell recipes" not "practice runes recipes" .

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            • #7
              Maevenniia,

              The other thing that needs to be tested is, if a lvl 17 with no previous points in research goes to a guildmaster and trains one point, is the person gonna get 17 in skill. Then the max skill for lvl 17 is still 17, except that you can only do it by putting in *the first* training point at lvl 17 and not lvl 16.

              Same case can be tested at lvl 18. I would assume lvl 17 and lvl 18 behaving in the same way.

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