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  • Melee Research Skill-ups

    Are melee limited to certain recipes with which to skill up given that they can only make tomes or can they skill up on spell sub-combines, also?

  • #2
    I'm guessing it depends on how tomes are made. Assuming that meele tomes are researched using parchments and solutions like regular spells, i would guess that those subcombines are fair game for skullup. I'm still patching though so i havent been in game to take a look.

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    • #3
      IIRC, Ngreth said melee can skillup on the cleaning solutions. That will get you to 243, if you want to spend a lot of plat. After that, you need to make tomes.

      Tradeskills 

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      • #4
        Originally posted by Mester View Post
        IIRC, Ngreth said melee can skillup on the cleaning solutions. That will get you to 243, if you want to spend a lot of plat. After that, you need to make tomes.
        What's involved in cleaning solutions? Do you have spare junk for me, or do I have to buy it all up with Lilbraen? =)

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        • #5
          Trophy for Melee Research?

          Is there a trophy quest for melee research? The quest giver in West Freeport thumbed her nose at my warrior's "/say research"; wondering if I've overlooked the obvious (...or should assume the obvious: NO...)

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          • #6
            Melee can make the quills, inks, etc. to skill up. Much like casters did when the system first came out.


            0 - 35 Quill of the *****
            36 - 54 Vial of Pure Water- Save all.
            55 - 102 Oil of Vitrol - Save all.
            103 - 144 Parchment Solution
            145 - 174 Fine Parchment solution
            175 - 203 Vellum Parchment solution
            204 - 216 Fine Vellum Parchment solution
            217 - 243 Runic Parchment Solution

            At 243, you start making tomes that trivial 244-300+

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            • #7
              Originally posted by smithee125 View Post
              Is there a trophy quest for melee research? The quest giver in West Freeport thumbed her nose at my warrior's "/say research"; wondering if I've overlooked the obvious (...or should assume the obvious: NO...)
              The answer is not yet, but Soon(tm).

              They can't just give you the same quest INT classes did, since you can't make any of the spell combines. So it has to be a whole new quest(s) to program for the other classes.

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              • #8
                Originally posted by Zacatac View Post
                The answer is not yet, but Soon(tm).

                They can't just give you the same quest INT classes did, since you can't make any of the spell combines. So it has to be a whole new quest(s) to program for the other classes.
                Am I right in assuming the Geerlok +5% research item isn't zerk-equipable?

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                • #9
                  Do we think there will be some binding potion type of recipe that allows us to skill up beyond 243 without the use of tomes?

                  I'm wondering if I should start stockpiling for a big push to 300 without having to spend ridiculous amounts on components.

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                  • #10
                    Wolfmaster02

                    Update on research trophy. I finished the beginner quest for the trophy but it it still marked for Intel Casters only .

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                    • #11
                      Melee and hybrids don't have an item they can use that modifies research yet. The geerlok is for caster types still. There is supposed to be a new trophy quest in the future.

                      Priest classes can use the Thought Horror Scalp which adds 5% to research.

                      Tradeskills 

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                      • #12
                        Originally posted by Wolfmaster02 View Post
                        Update on research trophy. I finished the beginner quest for the trophy but it it still marked for Intel Casters only .
                        I fixed this yesterday... AFTER the patch.

                        It just needs another patch.

                        And yes, currently you can ONLY dot he research quest if you do it between skill 50 and 99 so get it done early. I do plan on fixing this, but it was not a fix I could fit in before launch.
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

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                        • #13
                          Originally posted by Mester View Post
                          Melee and hybrids don't have an item they can use that modifies research yet. The geerlok is for caster types still. There is supposed to be a new trophy quest in the future.

                          Priest classes can use the Thought Horror Scalp which adds 5% to research.
                          I forgot about the geerlok too

                          will send myself a note to get it fixed also.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

                          Comment


                          • #14
                            Originally posted by Ngreth Thergn View Post
                            I forgot about the geerlok too

                            will send myself a note to get it fixed also.
                            Sweet!

                            Because with the lack of trophy usability, I assumed the quest hadn't gone in and in my impulsiveness kept skilling up! =P

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                            • #15
                              I have a question about the trophy. I also completed the quest and have the one that is still only int caster usable. I know I've read something here about this before but can't find it.

                              If I don't equip it/evolve it until I am, for example, skill 180 - will it not evolve more quickly to 'catch up' at that point?

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