Announcement

Collapse
No announcement yet.

Scribe research recipes?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Scribe research recipes?

    Did some cultural on another toon and was able to scribe some recipes from the books from the venders at library entrance. I noticed there are a bunch of research books on the research venders... bought the first one... found it pretty useless. Is there some way to scribe recipes you haven't "experimented" to learn via maybe the other books, or something I haven't seen yet?

  • #2
    Originally posted by pilot View Post
    Did some cultural on another toon and was able to scribe some recipes from the books from the venders at library entrance. I noticed there are a bunch of research books on the research venders... bought the first one... found it pretty useless. Is there some way to scribe recipes you haven't "experimented" to learn via maybe the other books, or something I haven't seen yet?
    No. Not at this time.

    Although, while we are on this topic, I have always wanted the ability to "share" recipes. In that, if you are grouped (and in the same zone) with a player that successfully completes a recipe, that you learn the recipe. At least some of the mechanic for the process is already in the game, as other players already receive the success (and failure) messages.




    Gorse

    Comment


    • #3
      Well. Research I consider a "research" skill. A type of skill where you will put your own "touches" to it as you make it.

      I do not want to make these scribed.

      I have considered making inks, quills and cleaners scribe-able from a book, as those are more "wrote" than the research itself. But stuff like that takes time and I do not consider it high priority.

      As for sharing... code change! and I have other changes I consider a higher priority.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • #4
        I would hope research recipes are never made "sharable" by grouping. There is enough information on the boards and researchers in game if a person wishes to know the components required. The recipes are learned by your skill in the trade. A person with a skill of 100 would have no need for a 351 combine recipe as they would not be able to complete it.
        My request, however, would be to make the inks, quills, pure water, acid, oils and thickeners able to stack to 50 or 100 so as not to take up as much bank or container space.

        Comment


        • #5
          Originally posted by Corinne View Post
          I would hope research recipes are never made "sharable" by grouping. There is enough information on the boards and researchers in game if a person wishes to know the components required. The recipes are learned by your skill in the trade. A person with a skill of 100 would have no need for a 351 combine recipe as they would not be able to complete it.
          My request, however, would be to make the inks, quills, pure water, acid, oils and thickeners able to stack to 50 or 100 so as not to take up as much bank or container space.
          I wasn't speaking of just research, I meant al trade skills, kind of like tutoring, and at some point that researcher might need it, and getting it added to the recipe list earlier is always better than later.

          And yes, I recognize it would require code time and I'm not really asking for it. It's just one of those things I always thought would make sense (kind of like sharing languages) and might encourage people to do trade skills together.

          Another added benefit would be to make the recipe available for all the people that I do combines for, and they could look up the recipes easier if they then have a way to access it in game and see what they need.


          Gorse

          Comment


          • #6
            What might be a nice change (though it would be a code change, and a rather large one at that), would be to allow a player to create a scroll that teaches you a recipe. Any player would be able to create a scroll for any recipe they can see in the UI.

            Mechanically, I imagine the recipe ID of the recipe the scroll would teach you could be stored (overloaded) in the evolving item exp fields, perhaps in the same manner as a power source's current charge is stored. There wouldn't be a way for the scroll to earn exp or have its power depleted, of course. When the recipient of the scroll clicks "Scribe", a script would read the recipe ID encoded into the item and mark that recipe "learned" for the player.

            Lore-wise, this is all about teaching players how to help themselves. A master smith should be able to train an apprentice, particularly with the aid of an illustrated guide; a master tailor should be able to instruct his juniors in the fine art of needlecraft. The trivial to create a scroll for a particular recipe would be double the trivial of the recipe itself, and I imagine it would be hugely expensive to attempt -- thousands of plat a try, perhaps 20pp per trivial point to make the recipe scroll. This represents the difficulty and cost of getting thoughts like, "Make sure the fire is this red hot, not that red hot" down on paper. It's not easy, and there should be a price paid for passing on knowledge.

            For future expansion, I could see this as the gateway for having ultra-rare dropped recipes. One person could get the recipe, then make copies for other players (at a cost, of course). This creates a new market for tradeskillers, and it encourages interaction between players even above the normal. Of course, there will be people who hoard recipes to themselves and don't share them, but that's part of the game! There have always been elite, rare recipes in EQ, but until now, the limiting factor was either supplies (as with PoP armor and top-tier Cultural) or skill (as with most other recipes, including lower tiers of cultural).
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

            Comment


            • #7
              Originally posted by KyrosKrane View Post
              What might be a nice change (though it would be a code change, and a rather large one at that), would be to allow a player to create a scroll that teaches you a recipe. Any player would be able to create a scroll for any recipe they can see in the UI.

              Mechanically, I imagine the recipe ID of the recipe the scroll would teach you could be stored (overloaded) in the evolving item exp fields, perhaps in the same manner as a power source's current charge is stored. There wouldn't be a way for the scroll to earn exp or have its power depleted, of course. When the recipient of the scroll clicks "Scribe", a script would read the recipe ID encoded into the item and mark that recipe "learned" for the player.

              Lore-wise, this is all about teaching players how to help themselves. A master smith should be able to train an apprentice, particularly with the aid of an illustrated guide; a master tailor should be able to instruct his juniors in the fine art of needlecraft. The trivial to create a scroll for a particular recipe would be double the trivial of the recipe itself, and I imagine it would be hugely expensive to attempt -- thousands of plat a try, perhaps 20pp per trivial point to make the recipe scroll. This represents the difficulty and cost of getting thoughts like, "Make sure the fire is this red hot, not that red hot" down on paper. It's not easy, and there should be a price paid for passing on knowledge.

              For future expansion, I could see this as the gateway for having ultra-rare dropped recipes. One person could get the recipe, then make copies for other players (at a cost, of course). This creates a new market for tradeskillers, and it encourages interaction between players even above the normal. Of course, there will be people who hoard recipes to themselves and don't share them, but that's part of the game! There have always been elite, rare recipes in EQ, but until now, the limiting factor was either supplies (as with PoP armor and top-tier Cultural) or skill (as with most other recipes, including lower tiers of cultural).
              Yes a code change, but not as bad as that.

              The data structure for a "note" that can teach someone a recipe is already in place. What is not in place of course is a way to select a recipe, and make a new item on the fly. Making an item on the fly being the big deal.... though I can see the "overloading" you mentioned being a bit more "on the fly" and allowing for a possible "single" item that does it all.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • #8
                Hmm ... if you use the evolving item info to store the recipe ID, you may not even need a code change. It would just take scripts.

                When a player wants to create a recipe scroll, they'll need some way to indicate the recipe -- this will likely require a code change (a UI to pick one). There might be a way to jury-rig it by including the item itself as part of the combine to make the scroll, but that would require either a massive list of recipes (one for every possible scroll) or a script that does the same thing.

                Once the item is identified, though, creating the new scroll on the fly could be done similarly to how you grant exp to the tradeskill trophies. The recipe combine destroys all items in the container, then passes the ID of the selected recipe to a script. This script grants exp to a scroll that the player has equipped on his person equal to the recipe ID.

                When another player wishes to scribe the scroll, the script would examine the item, determine how much evolving exp it has, convert that to a recipe ID, and teach the player that recipe.
                Sir KyrosKrane Sylvanblade
                Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                Comment


                • #9
                  Originally posted by KyrosKrane View Post
                  Hmm ... if you use the evolving item info to store the recipe ID, you may not even need a code change. It would just take scripts.

                  When a player wants to create a recipe scroll, they'll need some way to indicate the recipe -- this will likely require a code change (a UI to pick one). There might be a way to jury-rig it by including the item itself as part of the combine to make the scroll, but that would require either a massive list of recipes (one for every possible scroll) or a script that does the same thing.

                  Once the item is identified, though, creating the new scroll on the fly could be done similarly to how you grant exp to the tradeskill trophies. The recipe combine destroys all items in the container, then passes the ID of the selected recipe to a script. This script grants exp to a scroll that the player has equipped on his person equal to the recipe ID.

                  When another player wishes to scribe the scroll, the script would examine the item, determine how much evolving exp it has, convert that to a recipe ID, and teach the player that recipe.
                  still needs a change though. I currently get NO information at all about what is in the container, so I cannot reference it for info on that item. I know the recipe that is being attempted, the players skill, the player doing the combine, and the trivial of the item, but not what actual items are in the container, nor where that container is. So while much of the other information exists... I would not be able to get the exp from the item to turn it back into a recipe scroll.
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

                  Comment

                  Working...
                  X