Announcement

Collapse
No announcement yet.

Old Spell Research Recipes - Do They Still Work?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Old Spell Research Recipes - Do They Still Work?

    I apologize if the information I seek is elsewhere here; I looked but must be blind because I could not find it. I heard a rumor that old EQ spell research recipes (runes for wizzies, pages for chanters, words for mages, etc) no longer work? I haven't played in awhile, but I have a bankful of the old components. Before I sell it all off, can they still be used?

    Thank you all for your time.
    Shiqra Fyrestorme, 53 Dark Elf Mage

    Jeliel Wolfestorme, 70 Wood Elf Druid

    And more alts than I can count on more servers than I can remember...

  • #2
    Some of the old Research components can still be used for other purposes (Celestial Essence), but none of them work anymore for Research purposes.

    Research has been replaced by a system based on Pages, Inks, Thickeners, Quills, and Additives, each of which dictate the level, attributes, or class of the spell made.

    The new system is fairly intuitive, although it does take a bit of work to first learn.

    Comment


    • #3
      Thank you very much for the info. I was hoping that wasn't true.

      Well curses! I LIKED the old system. Granted, the mage spell research was a PITA, and could probably have have used some changes, but the others were fine. I don't mind them adding a new system - but completely doing away with the old system makes me angry. That really screws over the folks who are trying to do EQ the old school way (they are still out there, mostly hiding out on the Combine server).

      I don't like impossibly hard, but I prefer a challenge. If I wanted a dumbed down MMORPG I'd go play WoW. So now all I have to do is go buy components from a vendor and hit combine until voila, a spell appears? Blech. Easy, granted, but *yawn*.

      Sorry, my 2cp. /rant off

      *goes off to find the new recipes on the website to see if her old tomes are still used*
      Shiqra Fyrestorme, 53 Dark Elf Mage

      Jeliel Wolfestorme, 70 Wood Elf Druid

      And more alts than I can count on more servers than I can remember...

      Comment


      • #4
        Originally posted by Shiqra View Post
        Thank you very much for the info. I was hoping that wasn't true.

        {snip}

        I don't like impossibly hard, but I prefer a challenge. If I wanted a dumbed down MMORPG I'd go play WoW. So now all I have to do is go buy components from a vendor and hit combine until voila, a spell appears? Blech. Easy, granted, but *yawn*.

        Sorry, my 2cp. /rant off

        *goes off to find the new recipes on the website to see if her old tomes are still used*
        EVERY singe spell requires a drop. Sure not every part is a drop, but every single spell requires at least one drop.

        And it is certainly a more complicated system than WoW.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

        Comment


        • #5
          The parchments are the dropped items and also determine the lvl of the spell you are makeing. FYI the old research items can also be used to make LoY swatches for tailoring:-)

          Comment


          • #6
            Originally posted by Shiqra View Post
            Thank you very much for the info. I was hoping that wasn't true.

            Well curses! I LIKED the old system. Granted, the mage spell research was a PITA, and could probably have have used some changes, but the others were fine. I don't mind them adding a new system - but completely doing away with the old system makes me angry. That really screws over the folks who are trying to do EQ the old school way (they are still out there, mostly hiding out on the Combine server).

            I don't like impossibly hard, but I prefer a challenge. If I wanted a dumbed down MMORPG I'd go play WoW. So now all I have to do is go buy components from a vendor and hit combine until voila, a spell appears? Blech. Easy, granted, but *yawn*.

            Sorry, my 2cp. /rant off

            *goes off to find the new recipes on the website to see if her old tomes are still used*

            Before you start ranting about something you know nothing about, why don't you read up on the new Systematic Research?

            As Ngreth stated, EVERY spell still requires a dropped component, and it's not "Wow-ified". The new system is intuitive, in that if you know ABOUT the spell (ie: what class, level, type, resist types) then you can figure out what components you will need. No more guessing by plunking completely random stuff (that has nothing to do with the spell's properties, btw!) into a tome and clicking combine, and hoping you miraculously found a combo that works.

            Also, you can save components as you level up (RAw ___ Hides & various parchments, scrolls, papyrus) and also ____ Binding Powders (for relatively cheap skillups.)

            Finally, any INT caster can research each others' spells as well as the WIS caster ones now.
            Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
            Silky Moderator Lady
            Beneath the silk, lies a will of steel.

            Comment


            • #7
              Originally posted by Shiqra View Post
              I don't like impossibly hard, but I prefer a challenge. If I wanted a dumbed down MMORPG I'd go play WoW. So now all I have to do is go buy components from a vendor and hit combine until voila, a spell appears? Blech. Easy, granted, but *yawn*.

              Sorry, my 2cp. /rant off

              *goes off to find the new recipes on the website to see if her old tomes are still used*

              I'm sorry, but you couldn't be more wrong. The new research is far from being dumbed down. In fact, it's much more complex (and flexible) than it used to be.

              Read up on it a bit, and you'll see that it's not even close to "buy components from a vendor and hit combine until voila, a spell appears."




              Comment


              • #8
                I totally agree. The new system is far more complex. Many more subcombines before you can even attempt the final combine for a spell.

                Ozadar of the 75th Corpse
                Erudite Tradeskiller of Zek
                Member of 1750 Club

                300 Baking +12%
                300 Brewing +12%
                268 Fletching +8%
                287 Jewelry +8%
                286 Pottery +8
                288 Smithing +8%
                275 Tailoring +8%
                202 Research +5%
                200 Fishing +5%

                Salvage 3, Blessed Coldain Prayer Shawl

                Comment


                • #9
                  .

                  new research is much better than the old way.

                  Andarriel

                  Comment


                  • #10
                    And it is certainly a more complicated system than WoW.
                    One thing I really hate about WoW tradeskills is that you can't do any combine until you scribe the recipe, which of course you must find. I do however like their ability to allow the game to do all combines. Allows you to do do something else for a few minutes while it combines everything.
                    Master Artisan Hidron
                    Veritable Quandary
                    Drinal

                    Comment


                  • #11
                    I would love an auto-combine feature. For example, if I have the ingredients for 20 combines, I could program the interface to just automatically do the 20 and auto inventory the results, instead of me having to click each one manually and getting carpal tunnel syndrome. The time to do it is not a problem, if it takes a minute or 2, I can at least get up and stretch my legs.

                    Comment


                    • #12
                      Having to do more subcombines does not equal complex. Well, I guess it does, if complex equals tedious.

                      To me, the whole subcombine feature reeks of a moneysink and tedium.

                      The thing that irks me most is the fact that the whole research has become so generic. The bought ingredients for the subcombines may have "appropriate" names, but this does nothing for immersion. Most people are too busy consulting their printouts on all the crap they have to buy and shuffle around in their Inventory anyway in order to notice.

                      I liked how each Casterclass had its own system and naming convention. Also the whole tiered Sooty/Grubby/Smudged Vellum/Papyrus/Paper system feels like it was made for convenient databasing rather then to make an interesting Spell research system. It just oozes "systemic".

                      I liked how Wizards would have to get Runes, and Enchanters had to find the missing sides of torn-apart Spell scrolls. I liked how some of those were ultra-rare and limited to certain parts of the world. Now you can simply find the level-apropriate dropped ingredient in its level-appropriate zone.

                      I liked looting items that seemed to truly have their own Name and character(Words of Burnishing, Word of the Extinct, Rune of Zephyr, Flake of Lodestone, Breath of Ro, Wings of Xegony) instead of the whole thing being pretty much limited to looting and buying (tiered) stationary.

                      Sorry, but I find the whole system very lacking in creativity and it has replaced a typical old school feature of Everquest that was pretty unique. The old Spell research system was in the same league as for instance the Bard Class, in that it was its own system, not part of some convenient, generic database or generic naming-convention. No modern company these days would ever think of implementing a single Class that would require completely different game-systems then other classes in order to function. Also the choice that each Class could only make their own spells was daring.

                      Modern MMO's suffer of "same-ness". Everything feels the same. Playing a Melee feels the same as playing a Caster. Becoming an Alchemist feels the same as becoming a Tinkerer. At some point you just feel that you are playing in a Database rather then in a World.

                      For me EQ has taken a small step into this direction with this change.

                      Comment


                      • #13
                        Originally posted by Treesong View Post
                        I liked how each Casterclass had its own system and naming convention. Also the whole tiered Sooty/Grubby/Smudged Vellum/Papyrus/Paper system feels like it was made for convenient databasing rather then to make an interesting Spell research system. It just oozes "systemic".
                        Well... the book that teaches this... is actually called "Systematic Spell Research"
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

                        Comment


                        • #14
                          Originally posted by Treesong View Post
                          Having to do more subcombines does not equal complex. Well, I guess it does, if complex equals tedious.

                          To me, the whole subcombine feature reeks of a moneysink and tedium.

                          The thing that irks me most is the fact that the whole research has become so generic. The bought ingredients for the subcombines may have "appropriate" names, but this does nothing for immersion. Most people are too busy consulting their printouts on all the crap they have to buy and shuffle around in their Inventory anyway in order to notice.

                          I liked how each Casterclass had its own system and naming convention. Also the whole tiered Sooty/Grubby/Smudged Vellum/Papyrus/Paper system feels like it was made for convenient databasing rather then to make an interesting Spell research system. It just oozes "systemic".

                          I liked how Wizards would have to get Runes, and Enchanters had to find the missing sides of torn-apart Spell scrolls. I liked how some of those were ultra-rare and limited to certain parts of the world. Now you can simply find the level-apropriate dropped ingredient in its level-appropriate zone.

                          I liked looting items that seemed to truly have their own Name and character(Words of Burnishing, Word of the Extinct, Rune of Zephyr, Flake of Lodestone, Breath of Ro, Wings of Xegony) instead of the whole thing being pretty much limited to looting and buying (tiered) stationary.

                          Sorry, but I find the whole system very lacking in creativity and it has replaced a typical old school feature of Everquest that was pretty unique. The old Spell research system was in the same league as for instance the Bard Class, in that it was its own system, not part of some convenient, generic database or generic naming-convention. No modern company these days would ever think of implementing a single Class that would require completely different game-systems then other classes in order to function. Also the choice that each Class could only make their own spells was daring.

                          Modern MMO's suffer of "same-ness". Everything feels the same. Playing a Melee feels the same as playing a Caster. Becoming an Alchemist feels the same as becoming a Tinkerer. At some point you just feel that you are playing in a Database rather then in a World.

                          For me EQ has taken a small step into this direction with this change.
                          How did you remember all the rune/page combines for your spells in the old system without a printout?

                          With the new system, it is actually possible to figure out the recipe without a printout.

                          Comment

                          • Working...
                            X