EQ Traders request)
Would it be possible to have someone who knows research create an updated guide on how you research now? I looked at the eqtraders link for learning -> research and all the links are old school i think. I went to the message board for tradeskill guide (v5 even!), and it still lists the practice runes and swatches with LoY expansion and it didnt look like any new methods (maybe there is no new worthy skill up method?). After scanning the research thread, i still dont know whats going on with research - unless i spend a fortune to buy parts, or buy subparts in the baz (or farm forever for some drops i dont get, or maybe hunt level 10 zones for the drops? not sure where the subcombine parts drop, except it can be anywhere) Anyway, not looking to make Spell X, but just how do you skill up? I have several of the following:
* Papyrus
* Paper
* Vellum
* Runic * (?)
* Parchment
* Hide
* Powder
Is the new research still so new that not all combines are known, or is it just that it takes to much time to create a new research guide?
Misc: I read that "* Paper" drops are not used yet, eqtraders doesnt list a use for Ornate Powder, but alla's does. Should i just sell it for now? Maybe a big picture highlight would help to start with. I saw that all "* parchment" drops are for level 61-65 spells - is that true, or do parchments now make other levels also? I guess there is kind of a cross matrix of skill path vs created items with drops. I have no idea really, please tell me :-), we have all this research stuff in the bank, and we either need to figure this out, or just unload it and free up space for what can be usable. (even all the uncut gems can be used for jewelry skill ups, but the hides, powders, paper's - what for? I did a look up in the eqtraders and found hits on some of the above list, and it looks like it takes about 300plat a try to skill up, that cant be right (unless you do the subcombines mentioned - but that costs just as much if not more in the end). The comment about taking bank space for research scares me, as there is not room for extra stuff (with so many no trade, required parts, and bag for this, bag for that, its scary) Maybe this is to noob of a question? I have made the 2100 club, and have made it to 200 research a while ago :-), so am not new to tradeskills, but with 3 or 4 paths for research i am unclear on what is what with research now. the clearest i got was it just takes one drop to do research now, so what would be a guide for the one drop path, and more importantly – what drop is it, at what tradeskill level?
EQ request)
Something that would greatly help researchers out, is to make all players aware of why they need researchers, i.e. allow players to know what spells they are missing. I am playing many chars, and i have no idea if i got all the spells for each char. Is there anyway in game to see a list of spells i have? (like an open window - skill box style? - the spell book has all the spells and has the pretty icons, but that doesnt help.) The right click lists per type of spell and that is what i use, very handy. But i still dont know what i am missing. Allowing players to know something exists, allows them the option of new gameplay, i need spell X, or i want to get every spell for my char that i can. Ya know, whatever silly quest we come up with :-), but with no ability to start this, you dont do it. Look to the Skills Window to see what i mean. Its nice to see, oh a skill exists! and look, i can work on it to take it higher! amazing. So spell wise it would be, oh look a spell exists for this class at level 6 that i never knew about, amazing. I gotta work on this.
addon: as an example of why i ask, go to the new research vendor's in POK, and pick an item to look up in eqtraders. First one i did, no hit on eqtraders. Second one, its exists, but isnt used in any tradeskill. I am not adverse to figuring things out, but for research? As far as i can see, it is only for completeness of a character and a way to loose money :-).
Would it be possible to have someone who knows research create an updated guide on how you research now? I looked at the eqtraders link for learning -> research and all the links are old school i think. I went to the message board for tradeskill guide (v5 even!), and it still lists the practice runes and swatches with LoY expansion and it didnt look like any new methods (maybe there is no new worthy skill up method?). After scanning the research thread, i still dont know whats going on with research - unless i spend a fortune to buy parts, or buy subparts in the baz (or farm forever for some drops i dont get, or maybe hunt level 10 zones for the drops? not sure where the subcombine parts drop, except it can be anywhere) Anyway, not looking to make Spell X, but just how do you skill up? I have several of the following:
* Papyrus
* Paper
* Vellum
* Runic * (?)
* Parchment
* Hide
* Powder
Is the new research still so new that not all combines are known, or is it just that it takes to much time to create a new research guide?
Misc: I read that "* Paper" drops are not used yet, eqtraders doesnt list a use for Ornate Powder, but alla's does. Should i just sell it for now? Maybe a big picture highlight would help to start with. I saw that all "* parchment" drops are for level 61-65 spells - is that true, or do parchments now make other levels also? I guess there is kind of a cross matrix of skill path vs created items with drops. I have no idea really, please tell me :-), we have all this research stuff in the bank, and we either need to figure this out, or just unload it and free up space for what can be usable. (even all the uncut gems can be used for jewelry skill ups, but the hides, powders, paper's - what for? I did a look up in the eqtraders and found hits on some of the above list, and it looks like it takes about 300plat a try to skill up, that cant be right (unless you do the subcombines mentioned - but that costs just as much if not more in the end). The comment about taking bank space for research scares me, as there is not room for extra stuff (with so many no trade, required parts, and bag for this, bag for that, its scary) Maybe this is to noob of a question? I have made the 2100 club, and have made it to 200 research a while ago :-), so am not new to tradeskills, but with 3 or 4 paths for research i am unclear on what is what with research now. the clearest i got was it just takes one drop to do research now, so what would be a guide for the one drop path, and more importantly – what drop is it, at what tradeskill level?
EQ request)
Something that would greatly help researchers out, is to make all players aware of why they need researchers, i.e. allow players to know what spells they are missing. I am playing many chars, and i have no idea if i got all the spells for each char. Is there anyway in game to see a list of spells i have? (like an open window - skill box style? - the spell book has all the spells and has the pretty icons, but that doesnt help.) The right click lists per type of spell and that is what i use, very handy. But i still dont know what i am missing. Allowing players to know something exists, allows them the option of new gameplay, i need spell X, or i want to get every spell for my char that i can. Ya know, whatever silly quest we come up with :-), but with no ability to start this, you dont do it. Look to the Skills Window to see what i mean. Its nice to see, oh a skill exists! and look, i can work on it to take it higher! amazing. So spell wise it would be, oh look a spell exists for this class at level 6 that i never knew about, amazing. I gotta work on this.
addon: as an example of why i ask, go to the new research vendor's in POK, and pick an item to look up in eqtraders. First one i did, no hit on eqtraders. Second one, its exists, but isnt used in any tradeskill. I am not adverse to figuring things out, but for research? As far as i can see, it is only for completeness of a character and a way to loose money :-).




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