Ok, so I'm getting more serious about research and had a thought... (don't ask where I was)
I get the trophy % bonus along with the item % bonus, and how they work/modify you skill. The Arcane Tongues AA (and other TS AAs) reduce you failures by xx%. If this is the case, here is an example equation for figuring success/failure:
Raw Skill + Trophy Mod + Single Item Mod = Skill Level
Skill Level/Trivial Level * 100 = Normal Percentage of Success (NPS)
(Trivial Level - Skill Level)/Trivial Level *100 = Normal Percentage of Failure
note : NPF = 100-NPS
Now, your success or failure is determined by the RNG(1-100) coming up LOWER then your NPS(1-100) or "not in the range of your NPF".
Archane Tounges reduces your failure by xx% so....:
(xx% * NPF) + NPS = Modified Percentage of Success (MPS)
with numbers: Trivial=100 Skill = 50 Item = 10% (nice robe) trophy = 2%
NPS = 56% ((50+5+1)/100)*100
Arcane Modifier = 25%
MPS = (25%* 44%) + 56 = 67%
Beat on the RNG till it makes 67 or below and you succeed.
If so, then Conglation of Bones Trivial = 202, Skill with mods = 185, Arcane = 25%
MPS = (25% * 8) + 185/202 = 2% + 91% = 93% success (RNG beating)
and more importantly
Speed of Salik Trivial=378 Skill = 300 Trophy = 12% item = 10% Arcane = 25%
MPS = (25% * 3) + 366/378 = 97% if rounding at end else 96% if rounding at each step (not sure which is right)
And as i recall (I'm still at work goofing off) Arcane goes to 50% (???)
SO....
Talisman of Wunshi Trivial = 411 Skill = 300 Item = 10% Trophy = 12% Arcane = 50%
MPS = (50% * 10) + 366/411 = 94
And Wunshi would go trivial at base skill of 340 and Arcane AA would go worthless.
Anyone see something I missed? Or do I just have this totally wrong?
If I have it right then I have a speadsheet for figuring out how far I'm pushing my luck as I skill up......
Brooh
Yes, I'm Bored. Yes, I'm an Engineer. Yes, I'm a geek.
I get the trophy % bonus along with the item % bonus, and how they work/modify you skill. The Arcane Tongues AA (and other TS AAs) reduce you failures by xx%. If this is the case, here is an example equation for figuring success/failure:
Raw Skill + Trophy Mod + Single Item Mod = Skill Level
Skill Level/Trivial Level * 100 = Normal Percentage of Success (NPS)
(Trivial Level - Skill Level)/Trivial Level *100 = Normal Percentage of Failure
note : NPF = 100-NPS
Now, your success or failure is determined by the RNG(1-100) coming up LOWER then your NPS(1-100) or "not in the range of your NPF".
Archane Tounges reduces your failure by xx% so....:
(xx% * NPF) + NPS = Modified Percentage of Success (MPS)
with numbers: Trivial=100 Skill = 50 Item = 10% (nice robe) trophy = 2%
NPS = 56% ((50+5+1)/100)*100
Arcane Modifier = 25%
MPS = (25%* 44%) + 56 = 67%
Beat on the RNG till it makes 67 or below and you succeed.
If so, then Conglation of Bones Trivial = 202, Skill with mods = 185, Arcane = 25%
MPS = (25% * 8) + 185/202 = 2% + 91% = 93% success (RNG beating)
and more importantly
Speed of Salik Trivial=378 Skill = 300 Trophy = 12% item = 10% Arcane = 25%
MPS = (25% * 3) + 366/378 = 97% if rounding at end else 96% if rounding at each step (not sure which is right)
And as i recall (I'm still at work goofing off) Arcane goes to 50% (???)
SO....
Talisman of Wunshi Trivial = 411 Skill = 300 Item = 10% Trophy = 12% Arcane = 50%
MPS = (50% * 10) + 366/411 = 94
And Wunshi would go trivial at base skill of 340 and Arcane AA would go worthless.
Anyone see something I missed? Or do I just have this totally wrong?
If I have it right then I have a speadsheet for figuring out how far I'm pushing my luck as I skill up......
Brooh
Yes, I'm Bored. Yes, I'm an Engineer. Yes, I'm a geek.

Ngreth Thergn
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