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  • Low level spell research

    Hey guys,

    I know this isn't exactly the area where profits are reaped, but I actually started a research character largely to supply my necro and mage (and a buddy's mage) with all the researched spells that we are missing.

    First spells I tried to attack have been the pet spells. I've had absolutely zero luck with any of them. Here's a breakdown of what I tried for the various spells:

    MAG 24: Summoning Air

    =========
    Combine 1: DNC
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of the Companion
    - Ink of Xegony
    - Ink Additive of the Nameless

    =========
    Combine 2: DNC
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of Xegony
    - Ink Additive of the Nameless

    =========
    Combine 3: DNC
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of the Companion
    - Ink Additive of the Nameless

    =========
    Combine 4: DNC
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - Ink of the Companion
    - Ink of Xegony
    - Ink Additive of the Nameless

    =========
    Combine 5: DNC
    Here I thought I'd be clever and look in the raw data for the spell, finding out the resist is magic (see 'resist' field).
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of the Companion
    - Ink of Xegony
    - Luclin's Ink Additive

    =========
    Combine 6: DNC
    =========
    - Pristine Fine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of Xegony
    - Luclin's Ink Additive


    =========
    Combine 7: DNC
    Here I'm getting kind of desperate, so I figure maybe a mistake was made and some of the hide types got swapped around. So I make a Pristine Hide (previous tier) and a Pristine Supple Hide (next tier) and try the following combinations:
    =========
    - Pristine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of Xegony
    - Ink of the Companion
    - Luclin's Ink Additive

    (also tried with just one of the inks eg: leaving out Ink of Xeg or ink of the Companion)

    =========
    Combine 7: DNC
    =========
    - Pristine Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of Xegony
    - Ink of the Companion
    - Ink Additive of the Nameless

    (also tried with just one of the inks eg: leaving out Ink of Xeg or ink of the Companion)


    =========
    Combine 8: DNC
    =========
    - Pristine Supple Hide
    - Quill of the Arch Convoker
    - Conjuring Thickener
    - 1 x Malachite
    - Ink of Xegony
    - Ink of the Companion
    - Ink Additive of the Nameless

    (Same permutations as above: Switched inks and switched Ink Additive.)

    With this, sadly, I think I have pretty much exhausted all options I can think of. I also tried the 24 necro pet and the 20 necro pet in a similar fashion but I didn't keep notes. Could any researcher please take a few minutes out of their day and see if they can make this spell combine? I think having one correct recipe would help immensely with the rest of them.

    Regards,
    Zerr & Firr
    Necro / Mage
    Last edited by Bettik; 10-15-2006, 10:22 PM.
    Bettik, level 70-something Space-Age Rockstar

  • #2
    The lvl 1-60 part of the new Spell Research System is only for LDoN spells.

    All lvl 1-60 non-LDoN spells cannot be researched through this system.

    The lvl 24 mage and necro pet spells you are trying to research can only be made using the old recipes.

    Comment


    • #3
      Also, note that the old world style recipes cannot be cross-class researched. Only a necro can research pre-kunark necro spells and only a mage can research pre-kunark mage spells.

      The middle era (LoY recipes which are basically identical in style to old world just adding Kunark, Velious, and Luclin spells to the mix) are kind of a mix. Any int caster can research all of the priest spells (hybrids were still boned). Int casters could still not research other int caster spells though.

      Only in the new system (PoP, GoD, and now LDoN and OoW spells) is full access allowed to all researchers.

      Comment


      • #4
        Wow.. That's bizarre, considering they stated you could level and such entirely in TSS zones, but I've not seen a single word drop.

        What a shame

        edit: Thanks for the information though, appreciated to know what's what Time to start hunting for them words!
        Last edited by Bettik; 10-16-2006, 01:23 AM.
        Bettik, level 70-something Space-Age Rockstar

        Comment


        • #5
          Originally posted by Bettik
          Wow.. That's bizarre, considering they stated you could level and such entirely in TSS zones, but I've not seen a single word drop.

          What a shame

          edit: Thanks for the information though, appreciated to know what's what Time to start hunting for them words!

          You do not need to have every spell in order to level from 1 to 75, no where is it stated you you are required to have (insert as applicable, spell, armor, drop, supply, etc here) to level to 75.

          That said there are plenty of other ways to get said supplies and spells, perhaps you can ask some friends to look in the bazaar for the items you need, or offer pp in auction channels etc... for the parts or the spells.

          It is not a shame, otherwise the loot tables from the new zones would be flooded with old EQ items and make it that much harder to get the drops required for the new armor, quests etc...





          Gorse
          Last edited by Gorse; 10-16-2006, 10:15 AM.

          Comment


          • #6
            What Gorse said. It would be gargantuan loot tables.

            And it was stated you could get from 1 to 75... which you can.

            It was not stated that you would get everything in the game on your way through.

            Also note: TSS includes Original EQ, Kunark and Velious and all the "free" zones (which includes PoK, bazaar and a few other "necessary" zones). So with just buying TSS you can get all the spells necessary to get you from 1-75. Yes there will be holes in your spell book. But you can get from 1 to 75.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #7
              This may be off topic <probably is> but why not revamp the old spell research to align with the new and get rid of the words runes and such people will probably bemoan then I cannot make Celistial essence well you can go to pok or whereever The Scent of Marr is sold and make that I just do not understand people on this. It would make Spell research a lot less of a headache than it already is.

              Just my opinion and I know there are some who are looking for a rope or tar and feathers and Probably the resident House Ogre is wondering how Gnome Mage Stew would taste < hint- I'll give you such an upset stomach...tehe >.
              Also this is probably against all Spell Research Gods out there so I more than likely will be struck down by lightning <ducks>; but, I don't care I am out of my mind over research I try to get away from it but it invades my sleep at night and I keep wondering around looking at vendors everywhere for this or that and boggle at prices in the bazaar.

              Loot table be hanged change the whole lot to align with then new and be done with it.

              Ok my friends are here with the white dinner jacket with the buckles in back so I gotta go...L8r all.../grin.
              Strokker~Fennin Ro
              What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

              Comment


              • #8
                It is actually what I plan on doing.

                But I can only do so much at a time
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  Originally posted by Ngreth Thergn
                  It is actually what I plan on doing.

                  But I can only do so much at a time
                  Sounds like fun

                  Will this likely be an expansion thing? Or mid-expansion bonus? (I can image this most likely wont be any time soon)

                  Comment


                  • #10
                    Originally posted by Eanelder
                    Sounds like fun

                    Will this likely be an expansion thing? Or mid-expansion bonus? (I can image this most likely wont be any time soon)
                    I just hope it does not give him headaches, and if it were not too un Gnomish I would hug the big Ogre but I have known some ogres to not have washed therif feet...EVER...lol but I can hold my breath for the time required to give him a hug.....Hmmmnnnngggg there you big brute you...lol
                    Strokker~Fennin Ro
                    What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

                    Comment


                    • #11
                      Originally posted by Eanelder
                      Sounds like fun

                      Will this likely be an expansion thing? Or mid-expansion bonus? (I can image this most likely wont be any time soon)
                      I don't know
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • #12
                        Apart from changing the recipe for every old system researched spell (did any one count how many spells this involve?) and adding hide drops to zones of all expansions (loot table nightmare), this will also involve some "intend to be rare" spells made common. If the intention is to make those spells stay uncommon, something has to be deviced to keep them that way. Also, there will be a period when some recipes aren't correct and need amendments before they can be made etc.

                        No doubt, this will be an ideal for Research as a tradeskill. But it's a much bigger headache than it seems. Frankly, I'll rather see our Orge's time spent on something more time effective in the near future. Like adjusting DoN cultural drops . Or put it another way, even though Research is my priority tradeskill, I don't think it's fair if revamping Research is handled before adjusting DoN cultural drops. Smiths and tailors (and wannabe users of DoN armor) have waited patiently for 4 expansions.
                        Last edited by Elfdruidess; 10-17-2006, 09:18 AM.

                        Comment


                        • #13
                          Just a thought, but a possible method of keeping rare spells rare would be to require the rare component from the old research within the systematic research recipe. For example, Greater Remove Curse (C54) might have a recipe like
                          Runic Spell Scroll
                          Quill of the Archon
                          Ink of Terris Thule
                          Ameliorating Thickener
                          Ink Additive of the Nameless
                          and Yaeth's 73 Right

                          Comment


                          • #14
                            Originally posted by Frontallobe
                            Just a thought, but a possible method of keeping rare spells rare would be to require the rare component from the old research within the systematic research recipe. For example, Greater Remove Curse (C54) might have a recipe like
                            Runic Spell Scroll
                            Quill of the Archon
                            Ink of Terris Thule
                            Ameliorating Thickener
                            Ink Additive of the Nameless
                            and Yaeth's 73 Right
                            That was definitely one of our thoughts.

                            We have not settled on anything yet though.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

                            Comment


                            • #15
                              Originally posted by Frontallobe
                              Just a thought, but a possible method of keeping rare spells rare would be to require the rare component from the old research within the systematic research recipe. For example, Greater Remove Curse (C54) might have a recipe like
                              Runic Spell Scroll
                              Quill of the Archon
                              Ink of Terris Thule
                              Ameliorating Thickener
                              Ink Additive of the Nameless
                              and Yaeth's 73 Right
                              Sorry dislike I dislike the idea, simply because it does not fit the systematic research principles.

                              This could be acceptable IF a new Remove Curse spell was added at the same level as RGC (CLR/54 PAL/60 DRU/54 SHM/54) which removes less curse counters then RGC (45) but more then Remove Curse (8). That spell recipe would be follow the systematic research system and would cause a conflict for RGC, in which case you would need the additonal rare component (Yaeth's 73 Right).

                              Did that make sense :P ?

                              Comment

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