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  • Researching 66-70 spells, Worth it?

    With the availability of the 71-75 spells for sale on vendors, and the fact that most of them are upgrades to the 66-70 spells, Is it really worth the time to research them?

    I understand a lot of people dont have TSS still, and want to get their 69/70 spells as well tho.

    For instance, You can get Hand of Conviction for 85k on Quel, or wait and level to just buy Hand of Tenacity for 900pp..

    I want to get my research up to get some spells together for my guild members, In a small family guild, not a lot of rune hunters and the majority are missing spells.

    Also, At 2-300pp per combine to skill up, i want to be able to make some spells to sell to make back some funds, Any info on what people are buying up these days?
    Auuar Rey`Han, 75th Warlock of Neriak



  • #2
    The fact that 69/70 spells sell for as much as they do, and as fast as they do, makes it quite apparent that doing the combines on them is most certainly advantageous if your skill is high enough.

    I've sold a few 67/68 spells for a modest profit. Nothign as large as the 69/70's obviously.
    Necro of Silent Resurgence

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    • #3
      So far these spells seem to be selling very slowly. I think the reason is that the vast majority of players don't know they are even available! For a couple of years they have been trained that "you can ONLY get 69/70 spells from No Trade runes", so they never even consider to look for them in bazaar.
      Two weeks after TSS release I was playing in an open Time raid and had my Druid MGB her new BoOak spell. A ranger in my group mentioned how desparately he wanted that spell for his own Dru. I replied that my Enc had just made the spell a couple hours earlier, and he was stunned. Argued with me for 5 minutes that this was impossible... Two weeks after TSS release, players in major guilds STILL have no idea these spells are on the market . I can't remember if the patch message on the release mentioned anything about 66-70 spells researchable now, but if it did most people must have ignored it. Researchers who follow the boards were all expecting it, but that is a VERY tiny group. For example, there are only 5 high lvl researchers on my entire server who would be attempting these.
      I agree that the easy availability of Rk. I spells for 71-75 will make these "skippable" in the long run, but for a reasonable price peeps will still like to have them while they are grinding thru 65-74. Currently the scarcity of the raw vellums needed has the price way too high, making the asking price on the spells way too high. As more copies of the spells pile up unsold in the bazaar, researchers will refuse to buy the raw vellums and the prices will fall. Meanwhile, the best way I can think of for us researchers to educate the masses is to /ooc copies of several popular 66-70 spells "for sale" in bazaar and PoK. When peeps see a real live copy of the spell they will believe. Word of mouth between players and their guildies should do the rest.
      Sage Floosy
      #1 Human Tradeskiller on Quellious Server

      Master Baker, Brewer, Fletcher, Jeweler, Potter, Researcher, Smith, Tailor

      Sorceress Dynaah
      #1 Tradeskiller on Quellious Server

      Master Tinker
      Expert Baker, Brewer, Fletcher, Jeweler, Potter, Researcher, Smith, Tailor

      Comment


      • #4
        The most useful spells will be spells like dot and such that even though you get "another" dot you can stack it with the previous one.
        Liwsa 75 Druid Prexus - Retired


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        • #5
          I've been making a few of the 70 spells and keeping them on my trader. As someone else said, they sell fairly slow, but I think that's a lack of awareness. When I put my trader up, I usually /auction a small advertiesement of which 70 spells I have. Usually within 5 minutes I have someone come running up to my trader to purchase one.

          I won't bother with the 66-68 spells since those runes are already fairly low on my server. The time and bankspace it would take for me to clean those parchments isn't worth the 1-2k profit I'd make on those spells, if even that much.




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          • #6
            I think there are some 66-70 spells worth researching and some that are not. I believe the later a spell is in the OOW turn-in cycle, the more valuable the researched spell becomes especially if it is a key spell for that class (for example HoC, or VoC).

            The demand for 61-65 spells is still good. It doesn't seem to me that many folks are skipping over their 61-65 spells to get 66-68 spells.

            Comment


            • #7
              I've made about 8 lvl 69 spells. I sold 1 and it covered my costs for all 8.

              I only buy the lvl 66-68 vellum for very cheap since I have to compete with runes and so far word of mouth has netted me a small profit per spell but those spells are a conduit for spreading word I can make the 69 to 70 spells.

              For the 69 and 70 spells I figure I can make any 1st spell (the spell to be given 1st for a rune turn in). If this is the desirable spell good, if not it gets the player closer to getting the desirable spell when turning in a rune. Any other spells I make are either those that appear to be the desirable ones or those specifically requested by a player.

              Regards,
              Regards,



              Sleep and I'll steal your platinum, dream and I'll steal your soul



              Comment


              • #8
                Don't forget about the spells that didn't get upgrades with TSS. Some of the OoW spells like Champion, WoV, Fortitude, and GotE are still the top spell of their line. And of course with DoT stacking, many players use both their top-of-the-line DoT, and their second best.

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                • #9
                  69-70 Necro spells are non-existant on Zek, or at least I tried looking for them for about a week after TSS launched, and found nada. High level researchers on the server are rare, I believe. I'll have to check a little later today to confirm that.

                  I don't plan on making 75 anytime soon since 75 pkers can't touch you at 70, and most are in the uber guilds.

                  What are the prices currently on other servers? Just curious.


                  Ozadar of the 70th Corpse
                  Erudite Tradeskiller of Zek
                  Member of 1450 Club

                  Baking - 275
                  Brewing - 250
                  Fletching - 255
                  Jewelry - 266
                  Pottery - 249
                  Smithing - 233
                  Tailoring - 231
                  Research - 200
                  Fishing - 200

                  (+5-8% to all skills) + Salvage 3

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                  • #10
                    I'm selling my lvl 70 spells for 50k on Luclin.




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                    • #11
                      At first I was selling 70's for 50k, but then the price of the vellums shot up pretty fast.

                      I'm now selling most 70 spells for 75k, and the ones I make tend to get sold quickly.

                      If a person wants a 70 spell I wouldn't normally make, they've paid 100k.

                      I've not sold enough 69's to really commend. I've made probably 50 level 70 spells and so far only a few 69's.
                      Necro of Silent Resurgence

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                      • #12
                        You know what spell should be really popular? Blessing of Temperance.
                        I think every cleric over lvl 45 should have this for their own group play, and every cleric with MGB should go back and get this so they can do some public service casts in PoK or CR before camping out for the day. On my server the Fine Supple Runic Hides are fairly common and dirt cheap. You can price the spell at 5 to 10K and make a good profit. But again, no one ever thinks to look for this spell in bazaar, so you will need to /auction it for a while until word spreads...

                        F.

                        P.S. this is also a spell that can be made by most decent researchers. you don't need to be really high lvl.
                        Sage Floosy
                        #1 Human Tradeskiller on Quellious Server

                        Master Baker, Brewer, Fletcher, Jeweler, Potter, Researcher, Smith, Tailor

                        Sorceress Dynaah
                        #1 Tradeskiller on Quellious Server

                        Master Tinker
                        Expert Baker, Brewer, Fletcher, Jeweler, Potter, Researcher, Smith, Tailor

                        Comment


                        • #13
                          You know what spell should be really popular? Blessing of Temperance
                          I think you're right. Its also a way to avoid doing the onerous Temperance quest.

                          Regards,
                          Regards,



                          Sleep and I'll steal your platinum, dream and I'll steal your soul



                          Comment


                          • #14
                            Originally posted by Bobaten
                            Don't forget about the spells that didn't get upgrades with TSS. Some of the OoW spells like Champion, WoV, Fortitude, and GotE are still the top spell of their line. And of course with DoT stacking, many players use both their top-of-the-line DoT, and their second best.
                            Could be different for other servers, but on my server, the "no upgrades" spells (except for Champion) don't sell well at all. The DoTs sell much better. Even with upgrades, Talisman of Wunshi and Hand of Conviction still rule in sales.

                            Same thing for LDoN. Temperance and Wind of the Desert don't sell well even when they are priced moderately. (Wind of the Desert, although only lvl 60, has no upgrades all the way to lvl 75.) But the DoTs sell really well.

                            For the "no upgrades" spells, I can understand why Sha's Legacy, Desolate Deeds, Balance of Discord and Elemental Fury not having much of a market. But Word of Vivification and Talisman of Fortitude shouldn't be that low in demand. Temperance I can also understand (due to the spell's fame and its low LDoN point cost) but Wind of the Desert baffles me.

                            Btw Bobaten, what spell is GotE?

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                            • #15
                              Guard of the Earth. Its a ranger AC/DS spell. Was supposed to get an upgrade in TSS but that, like oh so many others, was shelved with vague promises of restoration for no real reason that I am aware of at all (and no, 25/15/5 is *not* a reason as far as I'm concerned).

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