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Undiscovered recipes for level 63 spells

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  • Undiscovered recipes for level 63 spells

    According to my spreadsheet (which could be wrong), there are four level 63 spells without recipes:
    Agnarr's Thunder, 63 WIZ
    Deistic Bellow, 63 CLR
    Spirit of Relic, 63 BST
    Summon Jewelry Bag, 63 MAG

    If you try the obvious recipe for Agnarr's Thunder, you will produce Draught of Lightning. I don't have any Highland Sludge to try that variation.

    On Deistic Bellow, I tried
    Vellum Parchment
    Quill of the Archon
    Ink of Cazic Thule
    Luclin's Ink Additive (Also tried Ink additive of the Nameless with every thickener)
    Every type of thickener

    On Spirit of Rellic, I tried
    Vellum Parchment
    Quill of the Feral Lord
    Ink of the Monkey
    Ink of Pain
    Ink of Innoruuk
    Ink of Marr
    Every combination of thickener with both Luclin's Ink Additive and Ink Additive of the Nameless. Tried removing Ink of the Monkey with every thickener with both Luclin's and Nameless additives. Even tried adding in Ink of the Companion and tried every combination again.

    On Summon Jewelry Bag, I tried
    Vellum Parchment
    Quill of the Arch Convoker
    All single ink combinations (Ink of Zek will make Blade of the Kedge, did this by accident)
    Conjuring thickener
    Tried both Ink additive of the Nameless and Luclin's ink additive with single ink combinations

    Good luck

  • #2
    10 bucks says Agnarr's Thunder is broken. Draught of Lightning is a no-drop quest spell, not a parch turnin. That recipe should produce AT and there shouldn't be one for DoL at all.

    Highland Sludge might work but it really shouldn't since both spells are PoP.

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    • #3
      Originally posted by Qaladar Bragollach
      10 bucks says Agnarr's Thunder is broken. Draught of Lightning is a no-drop quest spell, not a parch turnin. That recipe should produce AT and there shouldn't be one for DoL at all.

      Highland Sludge might work but it really shouldn't since both spells are PoP.
      Considering that the Imbue spells are non-researchable because they are considered quest spells, I think your line of logic is sound. It's fun having to guess the errors along with an enormously complicated system of spell research.
      70 Wraith of Saryrn
      Salvage 3
      240 spell research, Arcane Tongues 3
      205 tailoring, Tailoring Mastery 1

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      • #4
        The PoP imbue spells are already made by tradeskills, specifically JC.
        Master Artisan Taadieri
        Sanctus Arcanum - Drinal (formerly Tarew Marr)

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        • #5
          On Spirit of Rellic, I tried
          Vellum Parchment
          Quill of the Feral Lord
          Ink of the Monkey
          Ink of Pain
          Ink of Innoruuk
          Ink of Marr
          Every combination of thickener with both Luclin's Ink Additive and Ink Additive of the Nameless. Tried removing Ink of the Monkey with every thickener with both Luclin's and Nameless additives. Even tried adding in Ink of the Companion and tried every combination again.
          Spirit of Rellic is a simple unresistable beneficial spell that adds DEX and an enchantment to the receiver of the buff's weapons.

          The enchantment is a DD proc, Spirit of Rellic Strike, that checks against magic resist, a stun and some hate.

          If you keep it simply to Spirit of Rellic, your recipe might be too complicated since Innoruuk and Marr only come into play on the proc.

          Comment


          • #6
            I have yet to see a consistent explanation of how the ink/additive/thickeners are supposed to work for proc buff spells or spells with a recourse effect. Your guess is as good as anyone's.
            Last edited by Qaladar Bragollach; 11-25-2005, 08:39 AM.

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            • #7
              Originally posted by Frontallobe
              According to my spreadsheet (which could be wrong),

              If you try the obvious recipe for Agnarr's Thunder, you will produce Draught of Lightning. I don't have any Highland Sludge to try that variation.
              This spell may be exta "painful"
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                Recipe for Agnarr's Thunder posted to database submissions.

                Comment


                • #9
                  Originally posted by Qaladar Bragollach
                  I have yet to see a consistent explanation of how the ink/additive/thickeners are supposed to work for proc buff spells or spells with a recourse effect. Your guess is as good as anyone's.

                  Basing off of the Mental Horror spell, I'm guessing thickeners and additives only apply to the base spell (unresistable, single target buff in this case). The ink was determined by the proc's only effect, mana steal. (ink of prexus). This was the same case for Black Shroud, it's only effect was a DD, so ink of pain was used. The logic for spirt of rellic listed above seems sound to me based on these examples. I guess we're missing something else.
                  Last edited by Rwauld; 01-05-2006, 01:23 AM. Reason: bad english

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                  • #10
                    I've been trying to figure out Rellic for some time, and haven't had luck. Not sure what I'm missing on it. Followed the same logic for other spells almost identical to it, and it's not combining.

                    Toss us a bone here, Ogre =)
                    Ozmandias Prime - Usually Lost Shortie Healer
                    Dinomight The Questaholic - Tradeskilling QuestMaster
                    Prints Albert - The Cat In The Can

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                    • #11
                      Originally posted by Ozmandias
                      I've been trying to figure out Rellic for some time, and haven't had luck. Not sure what I'm missing on it. Followed the same logic for other spells almost identical to it, and it's not combining.
                      The confusing part is the dmg proc on it. Did they include those factors into the spell creation or not?

                      As I read it, the spell by itself could be-

                      Vellum Parchment
                      Quill of the Feral Lord
                      Ink of the Monkey
                      Invigorating Thickener
                      Ink Additive of the Nameless

                      Then it gets tricky, do you add simply Ink of Pain for the proc?

                      Or do you get into the proc specifics themselves also and add Ink of Innoruuk for the +Hate and Ink of Marr for the stun? And if you do include the proc items, then you need to change the Ink additive to Luclin’s for the magic resist.

                      On the other hand, I just recently made an SK spell called Mental Horror.
                      http://www.eqtraders.com/items/show_...r=080105140000

                      This spell also is a "add proc" type of spell. Strangely enough, it uses Ink of Prexus. I can't give a reason for it exactly, but it might be something to try that ink in this spell as well.
                      Last edited by Zacatac; 01-06-2006, 03:17 PM.

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                      • #12
                        Confirming Spirit of Rellic:

                        Vellum Parchment
                        Quill of the Feral Lord
                        Ink Additive of the Nameless
                        Invigorating Thickener
                        Ink of the Monkey
                        Ink of E'ci

                        Description says it's a "frost strike". After my experience with Rizlona's Call of Flame, I went straight for the "lore". My next attempt if this one did not work would have been taking out the Ink of Monkey.

                        I assumed everything involving Inks of Pain, Innoruuk and Marr must have been experimented to death already. It has to be something that is not revealed in the spell data.

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                        • #13
                          Re: Spirit of Rellic's proc

                          The proc's icon is Magic (the whirlwind thing). The proc saves against Magic.

                          But description says: Fills your warder with the spirit of Rellic, increasing their dexterity, as well as providing them a chance to perform a stunning frost attack.

                          Ah well.

                          Comment


                          • #14
                            Originally posted by Zacatac
                            On the other hand, I just recently made an SK spell called Mental Horror.
                            http://www.eqtraders.com/items/show_...r=080105140000

                            This spell also is a "add proc" type of spell. Strangely enough, it uses Ink of Prexus. I can't give a reason for it exactly, but it might be something to try that ink in this spell as well.
                            The proc is a mana drain, hence the reason for the ink of prexus.


                            Sigh, the spell lore thing whacked us again on rellic. NICE catch. Gonna look at the lore for Blood of Saryn next as it's also kicking us around.

                            Comment


                            • #15
                              Blood of Saryrn is the Poison version of Breath of Ultor (lvl 64 Shaman).

                              Blood of Saryrn:
                              Spell Effect: Fills your target's blood with poison, causing between 60 and 335 damage every six seconds for 0:00:42.

                              Breath of Ultor:
                              Spell Effect: Sickens your target with a fever, causing between 35 and 170 damage every six seconds for 0:01:24.

                              Nothing there that I can see.

                              Can't think of why Blood of Saryrn is DNC when substituting Saryrns for Bertoxes in the Breath of Ultor recipe.

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