My proposal for a new Tradeskill or AA
- Inscription -
Inscription is a skill used to scribe, not research, spells on parchment.
Requirements for Inscription
1 - Int caster class (wis caster also with appropriate AA)
2 - Spell research must be at 250 skill or higher
3 - Wisdom or Intelligence must be at 400 or higher
4 - Available spells to inscribe will not include spells that can be researched
5 - Wis caster will need certain AA skill to compensate for lack of spell research
The pool of spells available to inscribe will be -ONLY- the spells in the caster or priest spellbook. Inscription is a class specific skill...ie Shaman may scribe shaman spells that THEY POSSES IN THEIR SPELLBOOK ONLY, Enchanters may scribe enchanter spells that THEY POSSES IN THEIR SPELLBOOK ONLY. Spells that may be researched will not be available to inscription (thus preserving the people's market (laugh) who are still skilling up their research
Priest classes can inscribe, but in leiu of not having spell research they will need to meet another requirement (perhaps AA?) that is comparable to the cost / time of 250 research skill
Two different methods come to mind.
1) Caster or priest memorizes the spell he wishes to scribe, places a gnome skin (or other graphic comparable to a spell parchment) into a research type book along with a component (gem, other droppable item?). Spell book is held on cursor and AA or skill type hotbutton is pressed. Inscription time is longer than cast time and consumes the same mana. IE the spell consumes 1000 mana and takes 4.0 seconds to cast, then when inscribing, it will consume 1000 mana and take 8.0 seconds to cast. If successful, a spell scroll appears in the research book
2) Same as above, no research book, no component...user holds blank "scroll" on cursor with spell mem'd, casts AA or skill button and spell is scribed
Issues
------
Should ancient spells be allowed? Probably not although this is argueable
No drop spells. Scribed spells will have to be tradeable
I would argue that -all- spells should be available. The current system of runes and parchments needed to attain spells is cumbersome and a clear source of frustration for MANY players who have gone through the agony of camping zones for hours and losing rolls on parchments / runes for their spellbooks
All expansion spell drops should be made available, GoD, OOW, etc.
Spells available via quest or raid events, should they be made available? Unsure of this
SOE needs to look at making spells STACKABLE. Spells take up way too many bank slots to be a practicle trade skill. Making them stackable makes this a very viable tradeskill
Your thoughts appreciated. Other MMORPGs have this skill and I think it would be a very nice progression for players. Thanks for viewing this!
-Sihk, Necromancer of the soon to be merged Solusek Ro
- Inscription -
Inscription is a skill used to scribe, not research, spells on parchment.
Requirements for Inscription
1 - Int caster class (wis caster also with appropriate AA)
2 - Spell research must be at 250 skill or higher
3 - Wisdom or Intelligence must be at 400 or higher
4 - Available spells to inscribe will not include spells that can be researched
5 - Wis caster will need certain AA skill to compensate for lack of spell research
The pool of spells available to inscribe will be -ONLY- the spells in the caster or priest spellbook. Inscription is a class specific skill...ie Shaman may scribe shaman spells that THEY POSSES IN THEIR SPELLBOOK ONLY, Enchanters may scribe enchanter spells that THEY POSSES IN THEIR SPELLBOOK ONLY. Spells that may be researched will not be available to inscription (thus preserving the people's market (laugh) who are still skilling up their research
Priest classes can inscribe, but in leiu of not having spell research they will need to meet another requirement (perhaps AA?) that is comparable to the cost / time of 250 research skill
Two different methods come to mind.
1) Caster or priest memorizes the spell he wishes to scribe, places a gnome skin (or other graphic comparable to a spell parchment) into a research type book along with a component (gem, other droppable item?). Spell book is held on cursor and AA or skill type hotbutton is pressed. Inscription time is longer than cast time and consumes the same mana. IE the spell consumes 1000 mana and takes 4.0 seconds to cast, then when inscribing, it will consume 1000 mana and take 8.0 seconds to cast. If successful, a spell scroll appears in the research book
2) Same as above, no research book, no component...user holds blank "scroll" on cursor with spell mem'd, casts AA or skill button and spell is scribed
Issues
------
Should ancient spells be allowed? Probably not although this is argueable
No drop spells. Scribed spells will have to be tradeable
I would argue that -all- spells should be available. The current system of runes and parchments needed to attain spells is cumbersome and a clear source of frustration for MANY players who have gone through the agony of camping zones for hours and losing rolls on parchments / runes for their spellbooks
All expansion spell drops should be made available, GoD, OOW, etc.
Spells available via quest or raid events, should they be made available? Unsure of this
SOE needs to look at making spells STACKABLE. Spells take up way too many bank slots to be a practicle trade skill. Making them stackable makes this a very viable tradeskill
Your thoughts appreciated. Other MMORPGs have this skill and I think it would be a very nice progression for players. Thanks for viewing this!
-Sihk, Necromancer of the soon to be merged Solusek Ro

Comment