Originally posted by Ngreth Thergn
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The SOF Tradeskill Quest!
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21 million click club
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My thoughts on the AC: I think the AC should be good enough that at least 50% of the melee classes in the 2100 club would wear the item in some slot. I figure most of them have been through Anguish a lot, and the best melee Anguish ears are 42 AC http://lucy.allakhazam.com/item.html?id=47286 and 35 AC http://lucy.allakhazam.com/item.html?id=47287. The reward AC should be on par with those drops, in my opinion, since AC is so important in SoF.
I understand the group vs. raid balance issue, but the useable vs. unuseable is more important. I think progressive quest rewards like this should be about halfway between group drop and raid drop quality, so 40 AC would be reasonable.
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As a more casual player I would use it, but I would like to point out that comparing this to a 'group' drop is a little unfair. My feeling would be that its should be better than most 'group' drops as its a long quest that requires a lot of 'group' camps... We arnt just setting up a group at a specific area in one zone and fighting trash till the named mob pops!!!
Saying that, as Ngreth said, he needs to make a strong case to Merloc, to persuade him to change the item.
WE, need to help find evidence for him to do this.
Now if I could just find some people to help me on stage two... maybe I could start doing the group content of this darn thing.Last edited by Pootle; 11-29-2007, 10:56 AM.
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Fletching - Gem covered box
I have been looking for the gem covered boxes..I Have the box from the birds in hills of shade..and off brownies in dragonscale hills. I noticed it was mentioned that a bloodmoon warlock dropped one, but went and killed them for a few hours, and did not find one. Is there a specific camp it drops from, or is it a named mob maybe? or is it just extremely rare and I have had bad luck?
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Originally posted by thestormes View PostHere's my opinion on this. Is it really that game breaking to boost the AC on this one item? This isn't your typical group item (raid items aren't relevant). This is an item maybe 1 person in the group doing it will see, it's not a drop people will go camp. It's a rather long quest and has some high trivials. Expansion after expansion I have to deal with lackluster AC on group items while hp/mana go up and up. As a group centric tank, for ONCE I'd like to have an item have decent AC, even above average AC as this is a unique item to get. Something I could wear for a long time.
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I'm still at a loss as to why they couldn't have made the reward an augment.
Something at or above the Jonas' Hand level would have been appropriate.
Raiders (bar the top elite) and groupers alone could have had longterm use from it.
As a raiding caster i'll never equip this, and from looks of the clicky I doubt i'll ever click it as I have better.
I'm still doing the quest though, more from a Hilary "because it's there" reason.
A quick thing, any chance you could remove the "must equip" from the clicky? as depite being a silk caster, i'd quite like the AC clicky while solo'ing
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When I first started this quest, I had gotten the impression (mistaken, had obviously misread something somewhere) that this was a CHARM item quest. If the quest reward was a CHARM item, I'd class it as VERY desireable. It compares NICELY to Timmyn's Oil Can. Perhaps the best (and easiest) solution to making this a "desirable" item would be to add CHARM slot to it? It is DEFINITELY not overpowered for a Charm slot item, being the SAME AC and a whopping 20 more HPs than the Oil Can single-group quest item.
"must equip" on a clicky doesn't matter - you put it on long enough to click, then take it back off and the clicky buff keeps on running.Last edited by Leonis; 11-29-2007, 10:47 AM.
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If I may suggest, guys, comparing SoF items to pre-SoF items, especially at the group level, is futile at best. The gear in SoF is so radically better that it's very hard to create a fair comparison. Instead, I would suggest that you look for comparable jewlery from SOF and see how the stats compare there. That might provide more meat for your argument to convince the devs to change the reward.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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"must equip" on a clicky doesn't matter - you put it on long enough to click, then take it back off and the clicky buff keeps on running.
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Originally posted by Pootle View PostQuorthon means that he wants to be able to cast the Melee version Clicky but he is a caster. The 'must equip' prevents this.
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Originally posted by quorthon View Postmelee clicky is a "screech" clicky, simply make the caster one screech as well
thus we can only ever have 1
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Originally posted by KyrosKrane View PostIf I may suggest, guys, comparing SoF items to pre-SoF items, especially at the group level, is futile at best. The gear in SoF is so radically better that it's very hard to create a fair comparison. Instead, I would suggest that you look for comparable jewlery from SOF and see how the stats compare there. That might provide more meat for your argument to convince the devs to change the reward.
PoP
Signet of Might 25ac/145hp (Melee PoP tradeskill reward)
vs
Gleaming Hoop of the Silverwing 24ac/90hp (BEST Groupable PoP Ear I could find)
SoF
Eron's Jewelry 30ac/470hp (Melee SoF tradeskill reward)
vs
Jagged Icy Loop 28ac/480hp (BEST Groupable SoF Ear I could find)
So from the best groupable PoP ear to tradeskill reward we saw a 61% increase in hp and a 4% increase in ac.
So based on this...Eron's Jewelry should be...775hp and 30ac.
Throughout EQ I'd be willing to say that only about 15% of the population would put force the effort for this quest. Currently, I know of 6 members of the 2100 club, that are not going to bother with this "Waste of time".
Hands down, the risk vs. reward on this is out of whack.
Suggestions:
Since the ac is never going to be what we want it to be, give us a click that is worthwhile enough to make people jealous enough to perhaps explore a part of the game they have said no to since day one. It worked with LoN. As soon as people saw items that they wanted, they began to dump hundreds and hundreds of dollars into it.
--Poohjure
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for the first task, when you complete it, he says:
Eron Nurwistle says 'This is a fine piece of work. You truly are skilled. For the next task you must be a highly skilled [potter].'
also, does anyone know where in the mechamatic guardian the twitching soots drop? or the name of the mob that drops them?Last edited by greebmushroome; 11-30-2007, 12:15 AM.
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