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Probable result of phylactery quest:

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  • Probable result of phylactery quest:

    Soul Clasp:
    http://lucy.fnord.net/spell.html?id=4424&source=Test

    2 mana/tick in the same stacking slot as emp robe or "lunar whispers".

    It currently has a +2 hp/tick effect as well in the standard "regen" slot, but I'm betting it will be a -2 hp/tick effect (makes more sense) shortly after the EQ devs notice this.


    Given how carefully they reworked the stacking slots, it is probably a clicky effect.

    The spell was added at the same time as the "palatable mana" lines where:
    http://lucy.fnord.net/newspells.html...-30%2001:04:21
    and it fits the created items description. . .
    --
    I am not the Yakatizma you are looking for.
    No, really.

  • #2
    Not so sure

    While I'll agree that the effect is probably Soul Clasp, I have a feeling they intended it to be +2hp +2 Mana regen. I also expect it to be a worn effect, I at least seriously hope, otherwise right now as its coded it wont stack at all for Mages due to the mages Self buff line that has hp regen built in is also slot 2...

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    • #3
      Cast on you: You feel your health begin to drain away.
      Cast on other: Someone looks sick.
      Wears off: You feel better.
      Game Description: Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.
      Doesn't look like a hp regen effect. =p

      http://lucy.fnord.net/spellhistory.h...24&source=Test

      10-01 21:53 Removed Slot 10: Increase Hitpoints by 2 per tick
      10-01 21:53 Added Slot 2: Increase Hitpoints by 2 per tick
      10-01 01:12 Changed Deletable from 1 to 0
      10-01 01:12 Changed Skill from Alteration to Innate
      10-01 01:12 Added Slot 10: Increase Hitpoints by 2 per tick
      10-01 01:12 Changed Slot 8 from "Increase Mana by 0 per tick" to "Increase Mana by 2 per tick"
      10-01 01:12 Removed Slot 7: Decrease Hitpoints by 8 per tick
      09-30 01:04 Initial Entry
      Notice all the slot dancing.

      Also notice the HPs where changed from -8 hp/tick to +2 hp/tick -- my theory is, given the description of the effect, that the person editing the file just missed a sign, and later changes where done using "move" instead of "copy".

      I do think it sucks that it doesn't stack with regen effects. Not a nessicary restriction at all, espcially considering the mage issue.
      --
      I am not the Yakatizma you are looking for.
      No, really.

      Comment


      • #4
        Does this mean that if you have an aura of battle item that you cannot use the effect? Very confused....
        Quaras Shadowscythe -- Bristlebane
        Tailor (300)
        Brewer (300)
        Baker (300)
        Jewelcrafter (297)
        Potter (251)
        Smith (251)
        Fletcher (235)

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        • #5
          Slot Dancing

          Yeah there was alot of slot dancing... hmm perhaps they will realize the mage issue and fix it.... who knows...
          Not like this is the only bug in the entire quest, hehe
          My personal pet peeve is no Tradeskill flag on the objects used in the tradeskill combines...

          As for aura of battle, no it shouldnt have a stacking issue, Worn effects for the most part do not have stacking issues, unless your trying to surpass some cap on whatever your stacking

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          • #6
            Does not seem to be very melee friendly as an effect....
            Quaras Shadowscythe -- Bristlebane
            Tailor (300)
            Brewer (300)
            Baker (300)
            Jewelcrafter (297)
            Potter (251)
            Smith (251)
            Fletcher (235)

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            • #7
              If you had a AoB clicky effect, it wouldn't stack. There is a AoB clicky that drops off CT, for example.

              If you have an AoB (worn) effect, like 99% of all AoB effects are, it does work together.

              (worn) effect obey very different stacking rules than buffs or clickies.

              Bard effects also have wierd stacking rules.
              --
              I am not the Yakatizma you are looking for.
              No, really.

              Comment


              • #8
                Originally posted by Yakk
                Doesn't look like a hp regen effect. =p

                http://lucy.fnord.net/spellhistory.h...24&source=Test



                Notice all the slot dancing.

                Also notice the HPs where changed from -8 hp/tick to +2 hp/tick -- my theory is, given the description of the effect, that the person editing the file just missed a sign, and later changes where done using "move" instead of "copy".

                I do think it sucks that it doesn't stack with regen effects. Not a nessicary restriction at all, espcially considering the mage issue.
                I wouldn't look at the spell text in order to discern what the effect's intended purpose is. As is the case with most new effects, this one is simply a copy of an existing spell that did something similar to what the dev that created it wanted to do. In this case the level 20 Necromancer spell Allure of Death was the original. You'll notice Soul Clasp still has a mana cost and cast time too. Assuming it's meant to be an item effect, these values are unnecessary.

                I'm inclined to believe that +2 hp +2 mana regen is, in fact, the intended effect, and that it'll be worm, not activated. Anything else would be a poor reward for such a challenging quest. I guess until somebody manages to actually construct a phylactery though, we'll just have to speculate

                As far as the slot switching goes though, you're right Yakk that does certainly make it look like it's supposed to be a clicky. I just can't see why they'd do that though...

                Edit: Whoops, looks like the spell wasn't based on Dark Pact, but rather Allure of Death
                Last edited by Trezark; 10-21-2003, 12:55 AM.
                [65 Arch Convoker] Master Trezark S`Dious (Dark Elf) <Walkers>

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                • #9
                  IMO a worn effect would be a rather poor reward. There are a ton of FT/regen items out there, especially with the advent of LDON. A right click effect would be far more beneficial as long as they fix it to stack with regen and other spells with right click regen component.
                  Last edited by Fayne; 10-21-2003, 04:12 AM.
                  Stormwarden of Xegony

                  My Tradeskills unmodified:
                  Fletching 241, Baking 240 (+spoon), JC 242, Tailoring 240, Brewing 241, Pottery 235, Smithing 227.

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                  • #10
                    I agree. For the amount of time spent on this quest already, I could have received an FT2 and AOB augment for existing gear....I much prefer the Lunar Whispers type reward, plus it ties more closely to the mythos. Now if they would just fix the Tome of Miragul...
                    Quaras Shadowscythe -- Bristlebane
                    Tailor (300)
                    Brewer (300)
                    Baker (300)
                    Jewelcrafter (297)
                    Potter (251)
                    Smith (251)
                    Fletcher (235)

                    Comment


                    • #11
                      Aye the click would be a much better effect because it wouldn't be included in the ft cap which would put it up with the likes of lunar wispers from the burrower neck or effect of the emp shawl/robe. Innate and it would be just another ft2 item and not nearly as nice.
                      Taraddar SnowEagle

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                      • #12
                        A clicky mana regen with anywhere near those specs is a far superior item to a (worn) effect.

                        FT caps at 15 for (worn) effects, and doesn't cap at all for clickies.

                        Lunar Whispers and other clicky +mana regen effects are rare enough that even most high end players probably don't have one yet. With a -hp /tick effect tossed on, it remains very slighly inferior to Lunar Whispers.

                        As it is based off a lich-like spell, a -hp and +mana effect makes more sense than +hp and +mana. For melee, I'd be tempted to add a +ATK clicky buff component (like +10 to +20).

                        And yes, the stacking issues with the mage self buff are a non-trivial issue in my book.

                        That is basically the remainder of my analysis. . .

                        Now, they might choose to make the clicky marginally better than lunar whispers, and leave it as a +2 hp and +2 mana/tick effect. I'll admit it as a possibility, but given the mythology and history of this effect, I think it isn't something you should rely on.
                        --
                        I am not the Yakatizma you are looking for.
                        No, really.

                        Comment


                        • #13
                          If its a worn effect, the usefulness of the phylactary heavily depends on the rest of the stats of the item. If its a clicky effect, then its an issue of stackability. Either way, there are plenty of drawbacks.

                          If its clicky, it would be really nice if they moved the hp effect out of slot 2 so they would stack better - both with the mage's selfregen phantom armor line and the paladin anti-lich (loss of mana for gain in hp) line. Then again that may be done on purpose, to limit the ways which the hp drain can be negated (assuming its ment to be negative ... if its ment to be positive than it really is a pain of placement).
                          Last edited by Dunthor Warsmith; 10-21-2003, 09:18 PM.

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                          • #14
                            Ahh, so that's how it works. I was under the impression that they could put mana regen on a worn effect that didn't count toward the Flowing Thought cap. If that's not the case then I wholeheartedly agree that it makes more sense for it to be a clicky.

                            Also, I do agree that a lich type effect is certainly "in flavor" with the mythology surrounding the item. Guess I'm just hoping for the better possibility that regenerating both hp and mana is what it's supposed to do
                            [65 Arch Convoker] Master Trezark S`Dious (Dark Elf) <Walkers>

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                            • #15
                              Stacking issues

                              So it boils down to probably being a right click effect that currently will have stacking issues with Magician Phantom Armor line,55th Level Shaman spell Form of the Great Bear and, 56th Level Paladin Spell Breath of Tunare.

                              Once its confirmed, hopefully as long as people keep /bug'ing the issue, they will look at changing the slot the hp regen (or deduction if thats the case) is in. The way it is, it more or less becomes uselss to any of these three classes.


                              (well maybe not so useless to the paladin, technically the paladin with his current spell can convert his mana to hps for during fights or healing duriing downtime, then can switch using soul clasp to converting the other way while the paladin gets their mana back)

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