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Starting the LONG road to the 8th Shawl and I have some questions

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  • Starting the LONG road to the 8th Shawl and I have some questions

    Ok This is going to be my first try to get a trade skill quest so i have some questions
    1. I know i have to get all my trade skills over 100 and i would like to try and do this with as little Plat as i can since i hardly ever have over 1k in the back. Baking and brewing are easy to get up so no probs there but im not sure about the other ones.

    2. I read the guide and it was very help full but I still would like to ask at what Lvs my skills should be at so i can have a good chance of getting the combines to combine.

    3. also at what Lvs can I start to get the Items I need to make them. right now I am a 45 BL. Also up to what point could I solo shawls?


    I think that all the questions i have

    thank you for helping out the Noob


    Goorsnag Thaoogoy---------------------------Yourg Thaoogoy and Croczilla

  • #2
    I would say you need to get your skills up there in order to have a good chance of succeeding. Be sure to have a geerlok for each tradeskill, so you can improve your chances of success. If you want specifics about how to raise each skill to that level, I'd suggest you visit each of the various tradeskill boards.

    3rd Shawl, Snow Griffon Souffle trivs at 127 baking

    4th Shawl, Vial of Velium Vapors trivs at 122 pottery

    5th Shawl, final combine trivs at around 115 tailoring

    6th Shawl, final combine trivs at around 150 or so tailoring

    7th Shawl has many combines: I'll give you the various trivials:
    + Pottery 188
    + Fletching 194
    + Brewing 168
    + Jewelcraft 182
    + Tailoring 212 (final combine)

    8th Shawl also has many combines:
    + Smithing ~185
    + Jewelcraft ~ 185
    + Tailoring ~176

    There's probably another thread or 10 somewhere here talking about this. You should search for them for more info.




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    • #3
      Not only is there a forum dedicated to the quests requiring tradeskills, but there is a full write up of the Coldain Shawl Quest on the main website at WWW.EQTraders.com
      Master Iannyen Sparklybitz
      Coercer of 65 Dissapointing Illusions
      Bearer of the Blessed Coldain Prayer Shawl

      Tradeskills were once displayed here

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      • #4
        Skills:
        Shawl 3: Baking: 130 on fishrolls is enough.
        Shawl 4: Pottery: get to 130ish also. But for 7th shawl, you need about 160 pottery.
        Shawl 5/6: Tailoring: ~130 is generally enough for 5th, but 6th you want to get as high as possible. Most people just get to 158, which is relatively easy, equip geerlok, and just keep trying till they succeed 6th.
        Shawl 7: Already mentioned pottery, you'll also need brewing in 170's. Getting it there is easy - Fedit Essence till 120, then just make Faydwer shakers to 188. Then, you need about 170 Fletching. I got mine to 180 in about 3 hours and 400pp, making arrows. (280int). Tailoring you'll have from Shawl 6, and you also need to get JC into 170 range. That is likely gonna be costly, expect to sink up to 2k into it.
        Shawl 8: You need to get smithing to about 180, and that's some major undertaking, and it'll cost you a lot. Expect 3-4kpp expenditure and a lot of farming for padding.

        Drops:
        If you can kill giants in GD, you are good on shawls 1 and 2. While hunting giants, save a beard. Stick a beard into shared bank, pass some to alts, so you save several. Also, kill their wolves and save any wiskers.
        For shawl 3, you'll need to hunt in EW a lot. Biggest challenge is snow griffs - if you can take em at 45, you are good for everything else. Also once there, look out for manticores. They might be tough at 45, but if you can kill them, save the manes.
        Shawl 4: you need Velium and Crystal silk. Your best bet is Crystal Caves. Orc miners got velium, and spiders deeper in got silk. At 45, spiders might be a challenge. Their silk is also a great skillup route to 131 tailoring.
        Shawl 5: young shardwurms roaming south part of GD are likely doable by you. Get ready to spemd a LOT of time there. Threads in Velks: Velks is a 50+ zone. It was not easy to solo there even at 62, and you need a ton of threads. Also, save any velium that drops while you are there - you'll need it.
        Shawl 6: if you saved beards/wiskers/manes previously, you got only siren hairs left. Problem is, sirens are TOUGH. At 63+, they are not that hard to solo, but at 45 you'll need a solid group to tackle them - and get your magic resists high. Not to mention if your CoV faction is still KOS, you'll have problems in Cobalt Scar.
        Shawl 7: Most components can be bought. Molkor hide about 20pp, ulthork tusk ~60pp, seashell 500-2000pp, blood 4-6kpp. You need very solid mid 50+ groups to tackle places where shell and blood drop. You'll also need a good group to get swordfish tooth in Siren's.
        Shawl 8: Well, you can farm up the velium yourself in CC, but for velium hound fur you want a strong mid-50 group (hounds are 54-55). Personally, I just bought fur on bazaar for 300pp each. Then you need to camp geonids for gems. At 63+, soloing geonids was a slow process. They hit fairly hard, and have a lot of HP. And in the end, you need a good force that can handle the walk. We did our last walks with 12-15 people, about lvl 60 average.
        Bregalad Alcarin, High Elf Coercer, Xev <In Via Dämnum>

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        • #5
          EDIT: *repeats to self: no posting before morning coffee...*
          EDIT #2: *repeats to self: no posting before morning coffee has kicked in...*
          Last edited by Cubwynn; 09-29-2003, 01:37 PM.


          Visit my signature gallery!

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          • #6
            A small correction to the above, the 6th shawl has a tailoring trivial slightly above 200; as Bregalad mentioned people just tend to skill up to about 160-ish and try it a few times over.

            --Myrron
            Myrron Lifewarder, <Celestial Navigators>, Retired

            Grandmaster Tailor ( 250 ) Master Brewer ( 200 ) Master Fletcher ( 200 ) Master Jewelcrafter ( 200 ) Master Smith ( 200 ) Master Baker ( 191 ) Master Potter ( 190 )

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            • #7
              Re: Starting the LONG road to the 8th Shawl and I have some questions

              Originally posted by Anubis1179
              Ok This is going to be my first try to get a trade skill quest so i have some questions
              Gratz! You've just taken your first step into a larger world.

              1. I know i have to get all my trade skills over 100 and i would like to try and do this with as little Plat as i can since i hardly ever have over 1k in the back. Baking and brewing are easy to get up so no probs there but im not sure about the other ones.
              It will run around 5-10k total to do this quest depending on how much you farm and how much you buy straight from the bazaar.

              If memory serves, you also want to have all of your skills over 150 just to be safe.

              Baking - pretty easy - keep going till you trivial patty melts - that gives you a wide margin and easy enough to do.

              Brewing - I had a 162 from making Jumjum beer for Misty Thicket picnics and didn't fail any combines.

              Fletching - I took that up to 175, although if memory serves, that's only because I didn't consider the fletching combine to be a high risk combine.

              JC - This is going to be expensive or take a LONG time - with a 34th level pet chanter I was able to take mine up to 182 before I got tired of chanting metal - if memory serves, I also hell leveled there and said to heck with it.

              Pottery - I got LUCKY with a 131 - I really should have trivialled poison vials but I got impatient and foolishly jumped the gun on the combine - I still thank Cazik Thule that I didn't burn myself on that one.

              Smithing - Made all my combines with a 184 smithing - after burning 100 leather paddings and still not having gotten a skill up to 185 I said to heck with it and did my combines - by this point it was going to be easier to farm the materials then it would have been to farm/buy more padding - didn't fail a single combine there.

              Tailoring - technically, I made all my tailoring combines at a 162 skill, although I rather ironically got 2 skill ups, bringing me to 164, from making half a stack of the leather padding needed for the 8th shawl. Statistically you are going to fail atleast one tailoring combine whether you've got a 150 skill or a 250 skill in tailoring, but may as well get it as high as you can afford.

              2. I read the guide and it was very help full but I still would like to ask at what Lvs my skills should be at so i can have a good chance of getting the combines to combine.
              Like I said, best to have atleast 150 across the board unless you've got easy access to materials and enjoy farming.

              3. also at what Lvs can I start to get the Items I need to make them. right now I am a 45 BL. Also up to what point could I solo shawls?
              First and formost you need to get your Coldain faction up - you can start doing that by working on the first two shawls. You will eventually need to get to ally status, so it won't hurt to hold onto extra heads and toes and just keep doing the first two over and over again.

              Shawl 1 & 2 - you can do right now with no tradeskills - heck, you can buy what you need in the bazaar.


              Shawl 3 - this is the first of many sucky farming exercises - I got lucky and had a buddy who also plays a SK and a random bard help me out - we ended up having one heck of a great time zipping all over EW hunting griffons and I had all my eggs inside of an hour. Bring a tracker and a buddy or two and you should be able to do this without issue.

              Shawl 4 - this one is cake - you can buy all of the raw materials in the bazaar or farm them in CC. The real problem (for me atleast) was getting the @#$% wounded dwarf to pop. Make the potion first and then go out there and use the pet method to find the little @#$%'s spawn point. Make sure that you are SOWed and set up a hotkey to tell the zone were you are going to be training the death squad to. Don't buff your pet or anything - just summon the most mana cheap one you've got. It took me over 25 KDS pops before I made that @#$% dwarf pop - to date, my brother has accidentally popped him 5 times while heading to Kael - @#$%!!!!!!!!!!!!

              Shawl 5 - This game was misnamed - it should be called Everfarm because that's what it's going to feel like doing the 5th shawl. The biles you should be able to get without issue - just farm the young wurms south of the cave in GD - bring some buddies and then take everyone out for drinks - the bile is a VERY rare drop. The next part is a tad harder - you're going to need to get into an XP group in Velk's to get the silk - the "top shelf" camp worked best for me - that's where the silver chittin handwraps drop - at 48th level, you'll get some mad XP there.

              Shawl 6 - Gratz - you've just made the second most stressful combine most people will ever make in this game. The beard is cake, the whiskers are a PITA, but easily doable, the mane is going to be a bit of fun if you can't buy one in the bazaar or off of a merchant - those manticores hit hard and have a nasty poison proc - fear kite them if you can - you'll get good XP at 48th though. The real SOB is the siren hair - best to get an EB item and farm the ones in the south west corner under the water - they are on underwater pillers and can all be single pulled - loc is about neg 750 pos 1250 (first number is north/south, right?).

              Shawl 7 - You HAVE to get a group and a few more levels to do this part. You'll need to raid Kael to get the blood - you could probobly join a raid at your level or buy in bazaar - goes for 4k each on Xev. Everything else you should be able to buy or farm without issue ACCEPT for the swordfish tooth. This camp is ROUGH - you'll need a solid, compitent mid-50s group - the fish shrugs off most good spells and hits like an SOB. You'll be vulnerable to adds that cast and hit hard as well and if all of that isn't good enough, it's a rather deadly run just getting through SG to the swordfish camp to begin with. Make sure that you've got an EB item or several stacks of fish scales and for the love of god, make sure that you and your entire party can SWIM. Hitting combine for this one is THE most stressful combine you'll probobly ever do.

              Shawl 8 - This one isn't TOO bad, but it's still pretty rough. If you've got good dragon faction, then the hound furs are easy - although you'll need to be in your low 50s to solo them. The unrefined gems are somewhat difficult, but a great XP camp even in the low 50s. The walk is cake compared to everything else.

              I think that all the questions i have

              thank you for helping out the Noob
              That's all you need to know - remember, we were all noobs once.
              Cigarskunk!
              No more EQ for me till they fix the crash bug.

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              • #8
                I just wanted to say thank you all for your advice im now up to my 4th shawl and starting on my 5th


                Goorsnag Thaoogoy---------------------------Yourg Thaoogoy and Croczilla

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                • #9
                  Cigar, you old softy =)

                  Congrats on getting your 4th!


                  The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

                  Butcherblock Oak Bark Map, hosted by Kentarre!
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