From the subject and my post count, I am sure a lot of you will want to refer me to information within the site. I have checked the following resources and have not found what I was looking for:
http://www.eqtraders.com/prices/pottery.htm - Pottery Prices
http://www.eqtraders.com/secrets/recipes_pottery.htm - Pottery Recipes
http://www.eqtraders.com/learn/learn_pottery.htm - Learn a skill, Pottery
http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=46 - Message board Pottery FAQ.
http://mboards.eqtraders.com/phpBB2/...pic.php?t=2049 - Gorthag's Guide to Pottery
Ok, that said I would like to give you some background before I ask my question. I have just recently started playing EQ again for the last month or two. I played for about a year when it first came out, or to the beginning of the Kunark expansion. I dabbled in tradeskills at the time and I am familiar with most of them. Currently I am working on my current character's skills to get myself in position to do the Coldain Prayer Shawl Quests.
That is where I am coming from, now I will tell you why I am here. I have browsed through the forums and saw a lot of information about skilling up from 180-250, but not a lot of information on going from 0 to 180.
Now, as to what I want. I would like to compile a comprehensive list for prices divided into two segments. First is grouping all the known recipes into 'store bought' and 'dropped'. If at least one component is dropped, then it's ability for low-level skillup is severely hampered. I am planning on focusing on the 'store bought' recipes. Once those are identified, I would like the following information with a character with Max faction and charisma:
1) Recipe
2) Cost of each component from vendor
3) Sell price of unfired product
4) Buy price of unfired product
5) Trivial of combining unfired product
6) Sell price of fired product
7) Buy price of fired product
8) Trivial of firing product
As far as #8, trivial of firing product, I think that would be difficult to obtain without a lot of testing. Also, assuming firing the product will always have a lower skill check then making the unfired product, it is probably useless to get. I'm just wondering if someone has bothered to find out what it is... or if I am wrong in my assumption and there are cases where firing something is more difficult then making it. I am thinking some low skill level stuff this might be the case, or they may be near the same value. Then firing the product might give a second skillup chance and overall cost a bit less.
A large reason I want this data is so I can map the best skillup path. I read Gorthag's Guide to Pottery and while he says don't bother to fire things, another person says to, and another person says KISS (keep it simple silly). So it seems this isn't very definitive. I wanted to put this together so I can make my own choice of which ones to do and to fire or not to fire. Once all this is collected we can present it to the community and if someone doesn't like the 'general accepted conventions' then there will be the raw data for whom ever to choose to do what ever they want to do. Right now I just feel like there is a general consensus on the best way for a new potter (me) to raise their skill. I would like to get some of the same data that I have found for the other tradeskills.
Before I start working on it and asking for volunteers from my guild, my friends, or here in this community, I just wanted to make sure this information wasn't available somewhere else.
Thank you for your time reading this if you made it all the way through.
http://www.eqtraders.com/prices/pottery.htm - Pottery Prices
http://www.eqtraders.com/secrets/recipes_pottery.htm - Pottery Recipes
http://www.eqtraders.com/learn/learn_pottery.htm - Learn a skill, Pottery
http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=46 - Message board Pottery FAQ.
http://mboards.eqtraders.com/phpBB2/...pic.php?t=2049 - Gorthag's Guide to Pottery
Ok, that said I would like to give you some background before I ask my question. I have just recently started playing EQ again for the last month or two. I played for about a year when it first came out, or to the beginning of the Kunark expansion. I dabbled in tradeskills at the time and I am familiar with most of them. Currently I am working on my current character's skills to get myself in position to do the Coldain Prayer Shawl Quests.
That is where I am coming from, now I will tell you why I am here. I have browsed through the forums and saw a lot of information about skilling up from 180-250, but not a lot of information on going from 0 to 180.
Now, as to what I want. I would like to compile a comprehensive list for prices divided into two segments. First is grouping all the known recipes into 'store bought' and 'dropped'. If at least one component is dropped, then it's ability for low-level skillup is severely hampered. I am planning on focusing on the 'store bought' recipes. Once those are identified, I would like the following information with a character with Max faction and charisma:
1) Recipe
2) Cost of each component from vendor
3) Sell price of unfired product
4) Buy price of unfired product
5) Trivial of combining unfired product
6) Sell price of fired product
7) Buy price of fired product
8) Trivial of firing product
As far as #8, trivial of firing product, I think that would be difficult to obtain without a lot of testing. Also, assuming firing the product will always have a lower skill check then making the unfired product, it is probably useless to get. I'm just wondering if someone has bothered to find out what it is... or if I am wrong in my assumption and there are cases where firing something is more difficult then making it. I am thinking some low skill level stuff this might be the case, or they may be near the same value. Then firing the product might give a second skillup chance and overall cost a bit less.
A large reason I want this data is so I can map the best skillup path. I read Gorthag's Guide to Pottery and while he says don't bother to fire things, another person says to, and another person says KISS (keep it simple silly). So it seems this isn't very definitive. I wanted to put this together so I can make my own choice of which ones to do and to fire or not to fire. Once all this is collected we can present it to the community and if someone doesn't like the 'general accepted conventions' then there will be the raw data for whom ever to choose to do what ever they want to do. Right now I just feel like there is a general consensus on the best way for a new potter (me) to raise their skill. I would like to get some of the same data that I have found for the other tradeskills.
Before I start working on it and asking for volunteers from my guild, my friends, or here in this community, I just wanted to make sure this information wasn't available somewhere else.
Thank you for your time reading this if you made it all the way through.
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