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  • Crucible of escape

    I just trivialed casserole dishes last night and wanted to finally make my crucible of escape. When i tried to make combine i was getting this does not combine in this container. The reciepe i was using was bowl sketch, celestial essence, muddite mud, sculpting tools, and scroll of lesser succor. I have tried both the wiz and druid version of the spell. I know the reciepe says heavy clay, but i remember reading here a while back that mudite mud was the heavy clay. I am guessing the it is the mud that is the wrong component, but thought i would ask before doing a bunch of camping. (I was trying combine in POK)
    Baking(240) + Trophey, Jewlry Making(200), Pottery(205), Brewing(195), Smithing(179), Fletching(168),Tailoring(168), Fishing(195), research(170)

  • #2
    Heavy clay = heavy clay

    Accept no substitutes!

    Muddite mud and heavy clay are not interchangeable.

    Scapa Orkney, 64th level Wood Elf Druid of Tunare
    Master Potter, Journeyman Artisan
    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
    Master Baker, Journeyman Brewer
    Jura Sixovus, 40th level Gnome Enchanter
    Master Jeweler, Expert Tinker (284)
    Bertoxxulous - Tholuxe Paells
    BrindleWood

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    • #3
      Muddite mud is not, in fact, heavy clay. Both drop from muddites in the Gorge, but the heavy clay is far more rare. Make sure to pop out to EK and check the vendors near the Gorge zoneline, as some folks dump their loot from muddite hunting there.

      Chase
      Half-Elven Ranger of Tunare
      66 seasons wandering the wood in defense of Her creatures
      Chivalrous Valor
      Firiona Vie

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      • #4
        thanks

        K Thanks. That was what i was thinking but at 3am thought i would just go to bed. Guess it is off to the gorge and Nuke Nuke Nuke.
        Baking(240) + Trophey, Jewlry Making(200), Pottery(205), Brewing(195), Smithing(179), Fletching(168),Tailoring(168), Fishing(195), research(170)

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        • #5
          If you're of sufficient level and can AE, just run around the gorge and aggro everything you see. Find a nice spot where you can wedge into a corner (hard to find, but they exist), wait for everything to catch up to you, and AE the whole stinking mess.

          Not only will you be getting heavy clay, but a lot of the other creatures drop some nice vendor trash items. The minos drop axes (~3pp each) and mino blood (~4pp each). The muddies can drop silver and electrum bars, and their mud gets you about a plat per every 3. And the eyes can drop can drop any number of gems of jewelry, ranging from about 3pp up to about 7pp each...not to mention that they also drop PBBs you can stick on a bazaar mule to sell. I agree that you won't be making a fortune off of that stuff, but if you have to farm greens, you might as well take advantage of them and get all the plat you can.
          Venerable Velisaris Groovenhymer
          Archon of Quellious
          Maelin Starpyre server
          ---------------------------
          Funny...I don't *feel* balanced.

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          • #6
            Is there any place you can farm heavy clay without killing your King Xorbb faction? During my 30's, I levelled in Highkeep on goblins, which raised my faction with King Xorbb to kindly. Now, the muddites all love me, but the minos and eyes still hate me. The annoying thing is, killing minotaurs and evil eyes hurts your Xorbb faction.

            For RP reasons, I don't want to hurt my Xorbb faction -- I don't feel it right to kill a non-evil mob that isn't a threat to me or to the community. Having said that, what benefit is there to having good Xorbb faction in the game?

            Any help or options would be appreciated.
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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            • #7
              Is there any place you can farm heavy clay without killing your King Xorbb faction?
              My druid uses Succor East to port to the East Karana druid circle and runs to the merchants near the entrance to the Gorge. It's slow, but you will find some heavy clay on the merchants.

              Scapa Orkney, 64th level Wood Elf Druid of Tunare
              Master Potter, Journeyman Artisan
              Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
              Master Baker, Journeyman Brewer
              Jura Sixovus, 40th level Gnome Enchanter
              Master Jeweler, Expert Tinker (284)
              Bertoxxulous - Tholuxe Paells
              BrindleWood

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              • #8
                Originally posted by KyrosKrane
                Is there any place you can farm heavy clay without killing your King Xorbb faction?
                To the best of our collective knowledge, nope! If you want to make crucibles, then you need to kill muddites. As others have said, you can sometimes find the clay in the shops in EK, but usually not very much.

                I'm puzzled what role play line makes you feel bad about killing animated mud, or care what a stupid Minotour King thinks of you - hee hee! Just because they hate evil Gobos does not make them good. But that is what makes EQ rich, so go for it! Time to start making Star Ruby Steins, or Idols!

                On reflection, I think the Mino's in Live LowerGuk are on Xorbb faction. I could wander through that part safely in my 40's. This enabled me to wander in and do corpse drags and rezes for plat. A nice benefit on the one day I needed it.

                Hey, separately, isn't it funny that Heavy Clay isn't heavy? And why does enchanted clay get lighter, but enchanted metal does not? And why wont merchants buy enchanted stuff for at least the same price as regular stuff?
                /em shrugs three times.
                Obina Redemptus

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                • #9
                  Originally posted by Obina
                  I'm puzzled what role play line makes you feel bad about killing animated mud, or care what a stupid Minotour King thinks of you - hee hee! Just because they hate evil Gobos does not make them good. But that is what makes EQ rich, so go for it! Time to start making Star Ruby Steins, or Idols!
                  I basically set down some RP guidelines for how I want Kyros to be. Kyros is at heart a merchant. He will not willingly lower his standing (faction) with a potential customer or supplier.

                  Here's how I determine whether an NPC is a friend or enemy. All PC's are presumed neutral until they act for or against me; then I will judge them on their actions.

                  1) As a baseline, I took my starting factions as a guide. I assumed that all Norrathians start with "correct" default factions as to who is friend and who is foe. Those classified as "foe" are to be treated with suspicion or avoided. Corollary: Any NPC race classified as "evil" is avoided if possible.

                  2) All undead are automatically evil and killable. This is the core duty of a paladin.

                  3) Those who create undead are to be treated with suspicion at the very least. Necromancers and shadowknights have to prove themselves allies; more likely, they'll end up on the evil list and condequently, dead.

                  4) Any NPC that is a threat to NPC good races is an enemy. e.g., Orcs in East Commons are a threat to Commons and Freeport residents. Therefore, they can be safely killed. Same with goblins in Highkeep.

                  5) Any NPC that attacks me or members of my party dies, unless there's a really good reason for me to let him or her live.

                  6) Any critter that I personally view as evil is killable. This is where my personal interpretation overrides the guidelines, and this is why I chose to side with the dwarves over the giants in Velious.

                  7) (Least important) Any NPC declared evil by an in-game NPC superior (an officer in my temple) is treated as evil until shown otherwise. Basically, I assume that in-game characters tell the truth unless I have evidence to the contrary.

                  This philosophy has cost me somewhat in the game. I refused to hunt Geonids despite their amazing cash drops because I did not perceive them as evil. I don't hunt nobles in Highkeep despite their amazing exp at my level because I have no evidence of perfidy on their part -- I need an in-game person to come up and say, "I found evidence that the HHK nobles are in league with undead, and here it is!"

                  It's also why I don't hunt Muddites -- they don't attack me, so I leave them alone. When (if) I find in-game evidence that the muddites are a threat to me or someone I hold as a "good guy," I'll happily slaughter them.

                  Note that point five is my escape clause for guild activities -- if something attacks a guildmate, I will defend the guildmate first and worry about right and wrong later. After all, my guildmates are my best customers! 8)
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                  • #10
                    I like your game philosophy. It can be fun to set up strict guidelines and try to stick with them. All of my characters have a sense of right and wrong. My main characters are a kitty shaman, a druid and a ranger. None of them would ever hunt an intelligent good race such as centaurs or treants. But their moral structure is very basic and doesn’t really interfere with playing the game. However, my gnome necromancer is different. I don’t like playing evil characters so I decided that my necromancer was not actually evil, just misunderstood. Actually, slightly insane would be more accurate. Consider someone of pure heart being raised by necromancer parents and you can understand why. Anyway, more than anything else he wants to be liked. So my goal is for him to be able to walk down the streets of any player starting city in the game and not be attacked.

                    What this means is I have to choose my enemies very carefully. I can’t hunt orcs in GFay, for example, because that lowers my faction with dark elves. However, orcs in East Commons are perfectly killable. I also have to do a LOT of faction quests. I try to find those that give only good faction hits. Otherwise I have to seesaw quests back and fourth to equal out the faction that I want. I love being able to walk down the streets of Freeport and the dark elf city without fear of attack. Well, except for those darn ghouls outside the necro guild that kill me just for the fun of it. But playing my little necro is certainly a hoot.

                    So I wish you the best of luck with your character. It sounds like your having a great time.
                    Pait Spiritwalker
                    63rd Season Vah Shir Shaman
                    The Seventh Hammer

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                    • #11
                      Yes excellent. Role play makes EQ better for sure. I too, try to follow logic. For example I will not kill Shanie in Shar Vahl for her nightie, though it makes a great white dress. And I dont kill live Frogloks in Guk.

                      My guild has some helpful guidelines on evil characters. One thing (in our view), you can be SURE that all Necro's and SK are evil. That is because they have the ability to cast evil spells from an evil Diety. If your necro really converts, he will lose all power, and start again as a level 1 Wizard supporting a good Diety. As long as he has the power of evil, we know he is evil. Just our logic =)

                      Note that the muddittes are "golums" of the Minotours, and thus evil. At level 18, as a follower of Quellious, they attacked me first time I visited them. It is true they stopped later, simply because I had killed so many Goblins, their enemy. But just because an evil group is enemy of an evil group, does not make them good.

                      Hey hey, as I said, Crucibles are no big deal. You can find a few heavy Clay in EK if you want to try one. But if you want to use these to skill up, and are still unsure they are evil, create a new Pally of your race and diety, sneak into the Gorge(from Rivervale with invis on), and walk up and say "Hi" to a Minotour!
                      Obina Redemptus

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                      • #12
                        Ill throw you a bone

                        Karana is currently powerless and trapped by his alter ego agnarr the storm lord(who is basically his evil side)

                        Therefore any druid who drew their power from karana is now drawing it from the evil agnarr

                        Does that mean you would kill all karana druids because their power comes from evil?

                        Oh and live frogloks are on the same faction as the EVIL Eye. Since it is named EVIL does that mean the frogloks are evil too because they are on the same faction?
                        Oberan Lifebringer
                        Archon of Innoruuk
                        < Magus Imperialis Magicus >
                        < Slayer of Kerafyrm >
                        < Rallos Zek Server >
                        < 1750 Club >

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                        • #13
                          Heh heh

                          Excellent! A reason to kill druids! The ones in NK once killed me simply because I killed a few nasty wolves.
                          Obina Redemptus

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                          • #14
                            Go to Plane of Earth, there's plenty Muddite daddy's that are more then happy to kick your arse!

                            My Magelo Profile

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                            • #15
                              Originally posted by Obina
                              Note that the muddittes are "golums" of the Minotours, and thus evil. At level 18, as a follower of Quellious, they attacked me first time I visited them.
                              This is a fascinating perspective, and one that has been something of a sticking point for me. If a race happens to dislike me so much that I am KOS to them, but that race has no other impact on the world, does that give me the right to treat them as an enemy?

                              Similar example is the dragons in Velious. I've never so much as seen a dragon there from afar, let alone marched up to one and asked it for directions. My understanding is that my default faction with dragons is KOS. Yet does that make them evil and therefore killable?

                              To me, the answer has been no. Just because someone wants me dead doesn't mean that I want them dead too. In the case of the dragons, I can fix my faction with them ("improve their attitude towards me") by killing the giants.

                              In the case of the Muddites, things get weird. I'm kindly to the Muddites, yet I'm still KOS to the minotaurs and evil eyes in the zone. When I kill a minotaur or evil eye, I get negative Xorbb faction. King Xorbb himself is an evil eye. That begs the question, what faction are the Muddites on?
                              Sir KyrosKrane Sylvanblade
                              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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