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Question about KEI, STR, and Pottry skill-ups.

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  • #16
    Re: Finally, a success story

    Originally posted by Tryon
    Worked on pottery tonight for the first time since my run of 140 combines with no skill ups. Sitting at 210, I prepared 250 Opal Encrusted Stien combines. To my relief, I shot to 222 skill in under 150 stien combines. I Took 3 stacks of my remaining 7 stacks of laquered opals and essence and attemped 60 White Ceramic Bands to bump my Pottery up to 225.
    I had a similar experience with the planar stein recipies that they're VERY stingy about giving skillups. I know that they're cheap and effectively all vendor bought combines but there's no use in throwing my money away to no good purpose.

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    • #17
      Just to offer a counterexample, I -flew- from 199 to 216 on Planar Steins. After the suckage that was casserole dishes, it was incredible, and I feel like the brakes totally slammed on again at 216 when I had to start doing opals. It probably took me 2 times as many opals to go from 216 to 222 as it did to go from 199 to 216 on Planar.

      My interpretation: WHAT YOU MAKE HAS NOTHING TO DO WITH YOU SKILLUP RATE!
      Unmei, Coercer, Lanys.

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      • #18
        If you follow this post, it sounds like successes will give more skillups than failures. If this is true, then it does matter what you make. If you make things that are not trivial but more likely to be successful, you improve your chances of skill ups. This does not mean that failures will never result in skillups. If you were to attempt the ceremonial robes at a skill of 1, then all your skillups will probably come from failures.
        Modred Tauntier
        Guild Leader of Ancient Fellowship - Druzzil Ro (formerly Xev)

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        • #19
          calabar wrote:
          And if you don’t normally keep anything in your ammo slot, it actually is a great place to store fishing grubs.
          hehe, i also keep fishing grubs in the ammo slot. Is a great item to leave on yer corpse till you are rezzed. My guild joke is where is "lupoman gonna die today?" or "The death saga pf the lupoman continues...."

          so ya might say i am an expert in dying lol. But hey i am one of those rare barbarian shammy JC'ers lol. We all know aint many of those around! So i am an odd dude lol. Will be pushing to the 200 limit this week not far to go, am at 184 and gathering items to offer to the RNG gods as we speak. :evil:

          But to not hijack the post, find yourself a high lvl shammy, 59 plus, and get his buffs. With kei i can get ALL my stats above 200. Wis 255, str 255, and dex 255.

          The shammy (59) cannot cast a single target buff on you if you are lower than 44, i think, (this spell is too powerful for your intended target. msg) BUT his grp spells WILL stick on you no matter what lvl! The shammy tgts himself while you are grouped with him, casts all his grp buffs (str,dex, and agil,stam. The last 2 have no effect but why not since he is at it lol) Then cast Harnessing Of Spirit (HoS)on you. HoS HAS to be the last buff because it will stack on your str and dex buffs. Str and DEX will NOT stack on HoS though. (hope that made sence). this will most likely push your str and dex closer to 200+ mark.

          ENJOY!
          Lupoman Wulvenshire
          65th season shamen
          62nd Kitty Warrior
          Clansilvermoon-morrel thule


          • #20
            Originally posted by Mahlig
            Trivial levels may or may not have anything to do with skill ups. My reasoning is that skillups are more likely to occur on a success than on a failure. Therefore, the greater the chance of success, the greater the chance of skill up. This, what Unmei is correct about the trivial level, it does have something to do with skilling up inadvertantly.


            ** Note: A GM once told me that you were more likely to move up on a success than on a failure. He also advised me to stay within 40 points (though I think this site several times says 50) of trivial. This advice was given to me (as an appeasement) while I was irate (and rightfully so) for failing 60% of my combines of a trivial Heady Kiola (apparently, the developers were unaware of what the word "trivial" means).
            Well that GM may have just been guessing, hehe. If a game designer told you that, I'd be more willing to beileve it, but the GMs rarely have much more understanding about the way the tradeskills are coded than you.

            I myself through all my tradeskilling have gained about as many skillups on failures than successes. On many tradeskills sessions, I actually gained MORE skillups on failures than successes!

            Honestly evidence seems to suggest that how high above your skill a combine trivs (assuming it's not trivial) and whether or not you succed, are both irrelevant as to whether or not you get a skillup.
            Zararazu Twoflower, 66 iksar monk, Solusek Ro

            Grandmaster Linguist (100 in all 25 languages), Grandmaster Brewer (250+trophy), Grandmaster Fisherman (200), Master Baker (200), Master Fletcher (200), Master Potter (200), Master Jeweller (200), Master Smith (200), Master Tailor (187).

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            • #21
              Originally posted by Modred
              If you follow this post, it sounds like successes will give more skillups than failures. If this is true, then it does matter what you make. If you make things that are not trivial but more likely to be successful, you improve your chances of skill ups. This does not mean that failures will never result in skillups. If you were to attempt the ceremonial robes at a skill of 1, then all your skillups will probably come from failures.
              Actually I did follow the post. Quite a few posters seem to have incomplete understanding of statistics, especially of representative sampling.

              But the overall picture I got is that a skillup is more likely to happen on a success than a failure, but only by a very slight amount.

              I think though that saying doing a lower triv recipe is more likely to give you skillups is putting the wagon in front of the horse. The skillups and the successes are in fact occuring independent of each other. The only reason you're getting more skillups on succeses than failures doing a lower trivving recipe, is that since it's less above your skill, you're succeding more often. And if you're succeding more often, even if you get the same number of skillups, more skillups will happen on succeses... for the simple reason you're getting more successes. The two occurences are not related.
              Zararazu Twoflower, 66 iksar monk, Solusek Ro

              Grandmaster Linguist (100 in all 25 languages), Grandmaster Brewer (250+trophy), Grandmaster Fisherman (200), Master Baker (200), Master Fletcher (200), Master Potter (200), Master Jeweller (200), Master Smith (200), Master Tailor (187).

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