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  • Trophy confusion

    I have never made a trophy but as i am getting into the pure orbs i wonder what the extra 30 skill points (roughly a 9% increase) will do for success rates. Overall i am getting a consistant 60% end result including both unfired and fired failures.

    I diverted. My real question is regarding the trophy process. I noticed that there are "tests" but i know for a fact there is a combine-based evolving process too. How does that work? Is it a choice, or both?

  • #2
    As to what the trophy will do for you, try this calculator, link to it being found on the main page of this site

    http://www.eqtraders.com/calculators...r=130000000000

    Then, if you like the trophy, you are correct: there are two steps to it. The acquiring and the advancing.

    The acquiring: you do tasks assigned in West Freeport by Event Coordinator Baublie Diggs who is on the "find" screen and located in the newbie combat area.

    The advancing: any time you succeed in a combine that is not trivial, the trophy when equipped will advance toward a preset total by the number of points in the trivial. Two caviats: Should YOU advance past the next "50" mark before your trophy, the trophy will hurry to catch up. Should the trophy get to that "50" mark before YOU do, it will sit there waiting for you to catch up.

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    • #3
      Further explanation

      Baublie Diggs in West Freeport will give you a single test/task that is dependent on your current skill. That test will involve making between 10 and 15 items of varying skill. You make the items listed in the task (you only get one task per tradeskill) and turn them in to Judge Marion Teld'mare. Once you've made and turned in all the requested items in the task, Judge Marion Teld'mare gives you a score card. You turn that score card in to Baublie Diggs. Baublie will give you a Beginner trophy and if you took a higher skill test, a certificate. Equip the trophy and then put the certificate inside a container used in tradeskill (i.e., if you do the pottery test, put the certificate in a kiln) and hit combine. This will "evolve" your trophy to the minimum level that matches the skill level of the test you took.

      The levels appear to be Beginner (50-99), Apprentice (100-149), Freshman (150-199), Journeyman (200-249), Expert (250-299), Master (300).

      Even if you're at 300 skill in pottery right now, and you complete the master potter test - your trophy will evolve to 6/7 0% complete. This provide you with a 12% mod to your base pottery skill when its equipped while you're doing combines. The % mod does not stack with a standard geerlok. As long as you have the trophy equipped while you're performing pottery combines above 300, your trophy will begin to evolve towards 7/7 and a 15% modification to your raw skill. The higher the trivial, the faster your trophy will evolve.

      Good luck!
      Aanuvane Bristlecone - Druid - Povar via Quellious via Rodcet Nife
      AKA Muertenie, Melodee, Orelinde, Nounie, Gnomess, Cininea Ashryn, Mairede or a host of additional alts. Maybe also be found on Rabon, Kynsh or Atracker.

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      • #4
        Just adding a couple notes to clarify an excellent post:

        Originally posted by Aanuvane View Post
        This will "evolve" your trophy to the minimum level that matches the skill level of the test you took.
        Two parts:

        Part one:
        The trophy evolves to the tier of the trophy for which the skill was taken. (If you performed the task for a Tier 4 trophy, [you began the task while your raw skill was between 200 and 249] then the combine described above evolves your trophy to Tier 4.

        Part two:
        When the trophy is created (ex. Tier 4 again) the trophy automatically evolves to a percentage based on your raw skill at the time of the certificate combine. For example if your raw skill was 230 when you combined the ticket, the trophy automatically evolves to Tier 4 and will be 60%. If your raw skill is above the Tier of the trophy for which you completed the test (again Tier 4 trophy example, but you have skilled up to 260 raw skill before doing the certificate combine) the trophy will evolve and show 99% (which is really like 99.99% in which that your next successful non-trivial combine will evolve this trophy ti Tier 5).

        (This does not count for tier 1 trophy, as there is no certificate to combine, so you start at 0% evolved.)


        Originally posted by Aanuvane View Post
        As long as you have the trophy equipped while you're performing pottery combines above 300, your trophy will begin to evolve towards 7/7 and a 15% modification to your raw skill.
        The tophies only "earn" experiece when the following factors are met:

        1. The trophy is equipped (PRI, SEC, Range, Ammo)
        2. The combine is non-trivial (the trivial of the combine is above your raw skill)
        3. The trophy evolution is turned on (not sure if a factor, as it was bugged and always earned EXP for both settings)
        4. The combine was successful

        Note item 4. Only successes count for trophy evolution.


        Originally posted by Aanuvane View Post
        The higher the trivial, the faster your trophy will evolve.
        This is a true statement, but is not a large factor.





        Gorse
        Last edited by Gorse; 03-09-2009, 10:52 AM.

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        • #5
          Originally posted by Gorse View Post
          The tophies only "earn" experiece when the following factors are met:

          1. The trophy is equipped (PRI, SEC, Range, Ammo)
          2. The combine is non-trivial (the trivial of the combine is above your raw skill)
          3. The trophy evolution is turned on (not sure if a factor, as it was bugged and always earned EXP for both settings)
          4. The combine was successful
          5. The trivial of the combine is within 100 points of your raw skill OR your raw skill is 250+.

          So, if you are at 100, don't go doing combines that are trivial 300ish (though, you really should be trying for combines which would be likely to succeed, anyway.)

          Comment


          • #6
            a small math issue

            Originally posted by Gorse View Post
            Just adding a couple notes to clarify an excellent post:

            Part two:
            When the trophy is created (ex. Tier 4 again) the trophy automatically evolves to a percentage based on your raw skill at the time of the certificate combine. For example if your raw skill was 230 when you combined the ticket, the trophy automatically evolves to Tier 4 and will be 30%. If your raw skill is above the Tier of the trophy for which you completed the test (again Tier 4 trophy example, but you have skilled up to 260 raw skill before doing the certificate combine) the trophy will evolve and show 99% (which is really like 99.99% in which that your next successful non-trivial combine will evolve this trophy ti Tier 5).

            Gorse
            The Tier 4 range is 200 to 250.
            250 minus 200 equals 50
            The example achieved skill is 230.
            230 minus 200 equals 30
            How far has this persone come in the tier?
            30 parts out of 50 parts or 30/50
            30 divided by 50 equals .6 or expressed as percent, 60 percent

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            • #7
              Originally posted by Paloverde View Post
              60 percent
              Yeah, it was a typo. I fixed it.


              Gorse

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              • #8
                small gripe- air-infused spring water... rare foraged item from what 4 expansions past... is needed - minumim of 16 of em. has nothing to do with pottery (unless you want to extend the lore of a tradeskiller scrounging for materials).

                i will get around it and get there - all else is done. Thanks for the help all.

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                • #9
                  Max XP Gained in Evolution of Trophy

                  Just to add another tidbit, the max amount of XP you gain towards the evolution of your trophy is 350 per successful combine. So even if your Trivial is 402, the amount of XP gained for Final step in evolving the trophy will be 350. Don't ask how much XP needs to be gained to go from level 6 to 7 for NGreth is not saying but, count on it taking between 500 and 1000 combines depending on tradeskill. So doing combines in the 350 range or slightly over will give you greater success and you will evolve your trophy faster, and the 15% mod makes a huge difference on success rate with Pure orbs.

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                  • #10
                    Originally posted by Gendor View Post
                    Just to add another tidbit, the max amount of XP you gain towards the evolution of your trophy is 350 per successful combine. So even if your Trivial is 402, the amount of XP gained for Final step in evolving the trophy will be 350. Don't ask how much XP needs to be gained to go from level 6 to 7 for NGreth is not saying but, count on it taking between 500 and 1000 combines depending on tradeskill. So doing combines in the 350 range or slightly over will give you greater success and you will evolve your trophy faster, and the 15% mod makes a huge difference on success rate with Pure orbs.
                    While this is a true statement, I say it is much more important to focus on gathering parts that you can acquire, vice concentrating on items 350+.

                    If you have a forager (or buy and barter in the bazaar) you can collect a fair amount of Air Infused Spring Water and make Spherical Bottles without costing a lot of plat, and they are easy enough, even a low level could forage the parts to complete them. Where as many of the 350 and up skill level combines require items that cannot be obtained or are too cost prohibitive for most players to buy.

                    I typically use a cost benefit analysis and the 10-15% in extra combines far out ways the thousands or hundreds of thousands in extra pp going the "fewer combines" route.


                    Gorse

                    Comment


                    • #11
                      Originally posted by Gorse View Post
                      While this is a true statement, I say it is much more important to focus on gathering parts that you can acquire, vice concentrating on items 350+.

                      If you have a forager (or buy and barter in the bazaar) you can collect a fair amount of Air Infused Spring Water and make Spherical Bottles without costing a lot of plat, and they are easy enough, even a low level could forage the parts to complete them. Where as many of the 350 and up skill level combines require items that cannot be obtained or are too cost prohibitive for most players to buy.

                      I typically use a cost benefit analysis and the 10-15% in extra combines far out ways the thousands or hundreds of thousands in extra pp going the "fewer combines" route.


                      Gorse
                      Completely Agree, I just wanted to demistify? the statement to do High Trivial Combines to evolve trophy.

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