Announcement

Collapse
No announcement yet.

The Other Problem with Planar Pottery

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Other Problem with Planar Pottery

    I am very happy with the changes that VI made to the slots of the pottery items. And I am very impressed with the Incense Burner of Ro. I cannot wait to get my hands on the components for that one.

    My largest remaining complaint are the items where the glaze is made with the same planar blood as is used in imbuing; e.g., Torment, War, and Valor glazes. In most cases, the glaze is made of 2 components that are not used by any other skill. So, the competition for those components is limited to potters. However, the bloods are sought after by several tradeskills for imbuing raw diamonds. This leads to incredibly high demand for components.

    Take, for instance, the Ceramic Shield of Valor. In order to make this shield, I have to purchase or collect 2 metallic liquids just for a chance to make it. A jeweler, on the other hand, only needs one metallic liquid to make the Valorium Ring of Gallantry. On my server, Metallic liquid has come down to 10k. And the ring sells for 20k. If we're successful 2/3 times, that's ~10k profit on 3 rings (the cost of the other components is negligible compared to the liquid). However, to make 3 attempts at the Shield, you must invest twice the amount in liquids, or 60k. So to break even (again assuming 2/3 successes), you would have to charge ~30k each. To make the same profit, you would need to charge 35k each for the shields of valor. Now, extended enchancement IV is nice, but I don't think it's 35k nice. I think it might fetch 15-20k. And those 6 liquids would have resulted in ~4 rings.

    The problem is not just buying components... it's market forces. As an active grandmaster, I have many friends who are GM jewelers, as well as a GM jeweler of my own. Why waste 2 metallic liquids on 1 attempt at a shield when I could have 2 attempts at a ring. Even if one has to pay for a jeweler to make the attempt for you, the profit would still be better from the rings than the shield.

    I know this problem or maximum efficiency exists with imbued diamonds as well, but it is exaggerated in these cases where 2 bloods have to go into the final pottery product. I would likely use one blood to make a diamond to create a pottery item, because it would sell due to diversity. But to consume two bloods in the creation of the pottery item makes such an act exceedingly inefficient. It would be nice if the glazes had been consistent in requiring non-blood components. But I guess they ran out of ideas or time...

    Oh well, just my most recent reflections...

    Zep

    68 Storm Warden of Tunare
    Erollisi Marr

  • #2
    Its not a problem with War Wraith Blood really, since thats pretty common. However, Metallic Liquid is way to rare to be used twice for that shield, and i havent even seen the blood from torment drop ever.
    Srophkor, Froglok Monk on Bristlebane
    Sserina Eomthall - Gnome-Akhevan Cleric ( 1941 / 2000 Tradeskiller )
    Fletching: 243, Jewelcraft: 250, Tailoring: 242, Tinkering: 242
    Smithing: 235, Baking: 229, Brewing: 250, Pottery: 250

    Comment


    • #3
      It's all about creating choke points so that certain items aren't flooding the market - think of all the poor tradeskillers who found themselves competing for BDs just a few months ago.
      Cigarskunk!
      No more EQ for me till they fix the crash bug.

      Comment


      • #4
        They did, yes. Though how many recipes required two blue diamonds while all others required one?

        68 Storm Warden of Tunare
        Erollisi Marr

        Comment


        • #5
          It's not just pottery. Each smithing combine requires at a minimum 2 blood, and up to 5 blood for a bp, even when those bloods are used for other things. Heck look at the storms/BoT items. You need sandstorm pearls (3 nets you 4 crushed) and storm rider blood, both of which are needed for other tradeskills.

          Personally I don't have a problem with some of the itmes rarity, others are obnoxiously rare though.
          Naedayr ish`MureAllain
          Arch Lich of Magister

          Comment


          • #6
            Yeah, fair enough. Just wanted to vent

            Back to the grind...

            68 Storm Warden of Tunare
            Erollisi Marr

            Comment


            • #7
              They did, yes. Though how many recipes required two blue diamonds while all others required one?
              Troll "cultural" weapons all took 2 BD across the board.
              Cigarskunk!
              No more EQ for me till they fix the crash bug.

              Comment


              • #8
                Originally posted by Zephaus
                They did, yes. Though how many recipes required two blue diamonds while all others required one?
                Halfling bags too a min of 5 blue diamonds to make a 10 slot bag. =)
                Taraddar SnowEagle

                Comment


                • #9
                  The only other real example I can think of is the brewing trophy, which takes two BDs instead of the one (one needed for the corking device as well as for the seal).
                  Ilona - Gwenae - Amarantha - Deandra - Minim

                  Comment


                  • #10
                    Yes, I agree with you all. I was just feeling a little frustrated at the cost involved in and the availablity of the components needed to make the items. But I think I was a little hasty. Things seem to be balancing out a bit.

                    Thanks for your feedback

                    68 Storm Warden of Tunare
                    Erollisi Marr

                    Comment


                    • #11
                      I can list a few basic problems with PoP pottery for you now. roll Okay, here is the deal. Have a gander at the Ceramic Hammer of Innovation, and how you make it. Next step look at how you make the Greasy Diamond of Innovation. Next up, look at Sillocrosive Grease... its NO DROP. Meaning its a royal pain in the rear to get a greasy Diamond of Innovation, and thusly hard to make a Ceramic Hammer of Innovation. I haven't checked all the other items yet, but apparently items from the Elemental planes that are used in tradeskills such as pottery are also, NO DROP. So, this leads to some problems as you can see. No one without access to the big bad planes themselves will be able to make the item in question. Anyhow, just tossing out stuff.

                      Comment


                      • #12
                        I haven't checked all the other items yet, but apparently items from the Elemental planes that are used in tradeskills such as pottery are also, NO DROP
                        After playing around in the elemental planes ( mostly Air / Earth, a little Water, no Fire yet ) for a week, i havent seen any NoDrop Tradeskill items yet.
                        Srophkor, Froglok Monk on Bristlebane
                        Sserina Eomthall - Gnome-Akhevan Cleric ( 1941 / 2000 Tradeskiller )
                        Fletching: 243, Jewelcraft: 250, Tailoring: 242, Tinkering: 242
                        Smithing: 235, Baking: 229, Brewing: 250, Pottery: 250

                        Comment


                        • #13
                          Have you got all the drops for Pottery though? In general, it seems we get one easy drop and one harder drop from each plane. The easy one is used twice in some cases, like Ceramic Sword of War.

                          Comment

                          Working...
                          X