I am very happy with the changes that VI made to the slots of the pottery items. And I am very impressed with the Incense Burner of Ro. I cannot wait to get my hands on the components for that one.
My largest remaining complaint are the items where the glaze is made with the same planar blood as is used in imbuing; e.g., Torment, War, and Valor glazes. In most cases, the glaze is made of 2 components that are not used by any other skill. So, the competition for those components is limited to potters. However, the bloods are sought after by several tradeskills for imbuing raw diamonds. This leads to incredibly high demand for components.
Take, for instance, the Ceramic Shield of Valor. In order to make this shield, I have to purchase or collect 2 metallic liquids just for a chance to make it. A jeweler, on the other hand, only needs one metallic liquid to make the Valorium Ring of Gallantry. On my server, Metallic liquid has come down to 10k. And the ring sells for 20k. If we're successful 2/3 times, that's ~10k profit on 3 rings (the cost of the other components is negligible compared to the liquid). However, to make 3 attempts at the Shield, you must invest twice the amount in liquids, or 60k. So to break even (again assuming 2/3 successes), you would have to charge ~30k each. To make the same profit, you would need to charge 35k each for the shields of valor. Now, extended enchancement IV is nice, but I don't think it's 35k nice. I think it might fetch 15-20k. And those 6 liquids would have resulted in ~4 rings.
The problem is not just buying components... it's market forces. As an active grandmaster, I have many friends who are GM jewelers, as well as a GM jeweler of my own. Why waste 2 metallic liquids on 1 attempt at a shield when I could have 2 attempts at a ring. Even if one has to pay for a jeweler to make the attempt for you, the profit would still be better from the rings than the shield.
I know this problem or maximum efficiency exists with imbued diamonds as well, but it is exaggerated in these cases where 2 bloods have to go into the final pottery product. I would likely use one blood to make a diamond to create a pottery item, because it would sell due to diversity. But to consume two bloods in the creation of the pottery item makes such an act exceedingly inefficient. It would be nice if the glazes had been consistent in requiring non-blood components. But I guess they ran out of ideas or time...
Oh well, just my most recent reflections...
Zep
My largest remaining complaint are the items where the glaze is made with the same planar blood as is used in imbuing; e.g., Torment, War, and Valor glazes. In most cases, the glaze is made of 2 components that are not used by any other skill. So, the competition for those components is limited to potters. However, the bloods are sought after by several tradeskills for imbuing raw diamonds. This leads to incredibly high demand for components.
Take, for instance, the Ceramic Shield of Valor. In order to make this shield, I have to purchase or collect 2 metallic liquids just for a chance to make it. A jeweler, on the other hand, only needs one metallic liquid to make the Valorium Ring of Gallantry. On my server, Metallic liquid has come down to 10k. And the ring sells for 20k. If we're successful 2/3 times, that's ~10k profit on 3 rings (the cost of the other components is negligible compared to the liquid). However, to make 3 attempts at the Shield, you must invest twice the amount in liquids, or 60k. So to break even (again assuming 2/3 successes), you would have to charge ~30k each. To make the same profit, you would need to charge 35k each for the shields of valor. Now, extended enchancement IV is nice, but I don't think it's 35k nice. I think it might fetch 15-20k. And those 6 liquids would have resulted in ~4 rings.
The problem is not just buying components... it's market forces. As an active grandmaster, I have many friends who are GM jewelers, as well as a GM jeweler of my own. Why waste 2 metallic liquids on 1 attempt at a shield when I could have 2 attempts at a ring. Even if one has to pay for a jeweler to make the attempt for you, the profit would still be better from the rings than the shield.
I know this problem or maximum efficiency exists with imbued diamonds as well, but it is exaggerated in these cases where 2 bloods have to go into the final pottery product. I would likely use one blood to make a diamond to create a pottery item, because it would sell due to diversity. But to consume two bloods in the creation of the pottery item makes such an act exceedingly inefficient. It would be nice if the glazes had been consistent in requiring non-blood components. But I guess they ran out of ideas or time...
Oh well, just my most recent reflections...
Zep
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