Why did SoE make fireing item trivials so low? I mean.. Look at Cassarole Dishes.. Unfired is 199.. Fired is 17.. Why is this? Why not make the fireing Level the same or a bit lower then the Unfired...
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Why are Fireing Trivials so low?
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Why are Fireing Trivials so low?
Qilue Shar'Molo
Legacy of the D@mned (Bertoxx)
Enchanter Code v0.2:
E58.003/B h- 1.5khp 3.2km ft1 G<3 e? o++ T+++ L+ !H f++ g+ b c-- t+ D+ X@Tags: None
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I am guessing that Qilue is focussed on skilling up at the moment in which case it would be nice to have two chances for a skillup for each set of ingredients.
It used to be very frustrating even with the low trivial firing - successful combine on something with a high trivial and it would fail when firing. In fact it seemed like failures on firing were more common than the wheel combine sometimes. I am very glad they implemented the trivial failure rate reductions.
If you think about pottery - a lot of the artistic part is in the preparation of the unfired object and it is when the artist has the most control over what is going on. The firing is more technical and things can still go wrong but for the most part a good firing recipe in a good kiln is going to have a pretty high yield. Sure glazes can run, pieces can shatter (usually from a defect from the unfired work like conditioning the clay), and the like but firing is more about a technical success rather than making the object as an artistic success.
Just be glad that there aren't 4 skill checks - forming, drying/bisque firing, glazing, final firing. Maybe we will get to do Raku pottery one of these days and have high trivial firing as well.
Distracted Druid Storm Warden of JinXed on Vazaelle
(see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )
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The reason that firing is so easy is because it *is* the easy part of pottery/ceramic work. The only thing you have to do in the real world is toss it in the firing chamber, set a timer, walk away, return when the timer goes off. It would be a bit harder when you don't have temperature controlled ovens, but compared to shaping and sculpting an idol, let alone one that must have exacting detail, it's painfully simple.
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