To paraphrase Frank Zappa --
Zappa was talking about Jazz, but what he said seems to apply to the current state of the Make Poison Tradeskill in Everquest.
Perhaps no better evidence of this fact can be seen than in the message forums related to the skill here, on the EQ Players web site, and on the Safehouse web site. The level of activity on all of them with respect to the Make Poison skill is virtually nil.
The last time we had anything remotely worthwhile added to the skill was way back in the OOW expansion when poison makers and alchemists became able to craft augs from the stones that were dropping in that expansion. Since then? There's really been nothing worth mentioning.
A few years back Ngreth (a Dev for whom I have nothing but respect and affection) indicated that there would someday be a revamp of the skill. Well ... somehow his bosses never saw fit to slide that onto the front burner. The evidence indicates that he did, in fact, make an effort to move in that direction, but that no consensus formed within the community of rogues on a direction for that revamp to take and it shriveled and died on the vine.
Frankly, I doubt more than a few rogues bother with using poisons on their raids or in groups these days. Given the pitiful value of even the best poisons in the current game the time required to farm ingredients makes it simply not worth the bother to do so.
So no, the Make Poison skill isn't actually dead. It is, however, in a persistent vegetative state with little hope of recovery, and it definitely stinks.
So my question is this. If Sony were to declare tomorrow that there would be no future revamp to the Make Poison skill, that no additional recipes would be added, and that for all intents and purposes it would be regarded as a dead skill which would not be factored into any attempts to balance the Rogue class with any others, would anybody really care all that much?
The Make Poison Tradeskill isn't dead,
it just smells funny.
it just smells funny.
Zappa was talking about Jazz, but what he said seems to apply to the current state of the Make Poison Tradeskill in Everquest.
Perhaps no better evidence of this fact can be seen than in the message forums related to the skill here, on the EQ Players web site, and on the Safehouse web site. The level of activity on all of them with respect to the Make Poison skill is virtually nil.
The last time we had anything remotely worthwhile added to the skill was way back in the OOW expansion when poison makers and alchemists became able to craft augs from the stones that were dropping in that expansion. Since then? There's really been nothing worth mentioning.
A few years back Ngreth (a Dev for whom I have nothing but respect and affection) indicated that there would someday be a revamp of the skill. Well ... somehow his bosses never saw fit to slide that onto the front burner. The evidence indicates that he did, in fact, make an effort to move in that direction, but that no consensus formed within the community of rogues on a direction for that revamp to take and it shriveled and died on the vine.
Frankly, I doubt more than a few rogues bother with using poisons on their raids or in groups these days. Given the pitiful value of even the best poisons in the current game the time required to farm ingredients makes it simply not worth the bother to do so.
So no, the Make Poison skill isn't actually dead. It is, however, in a persistent vegetative state with little hope of recovery, and it definitely stinks.
So my question is this. If Sony were to declare tomorrow that there would be no future revamp to the Make Poison skill, that no additional recipes would be added, and that for all intents and purposes it would be regarded as a dead skill which would not be factored into any attempts to balance the Rogue class with any others, would anybody really care all that much?
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