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The Make Poison Tradeskill isn't dead ...

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  • The Make Poison Tradeskill isn't dead ...

    To paraphrase Frank Zappa --

    The Make Poison Tradeskill isn't dead,
    it just smells funny.


    Zappa was talking about Jazz, but what he said seems to apply to the current state of the Make Poison Tradeskill in Everquest.

    Perhaps no better evidence of this fact can be seen than in the message forums related to the skill here, on the EQ Players web site, and on the Safehouse web site. The level of activity on all of them with respect to the Make Poison skill is virtually nil.

    The last time we had anything remotely worthwhile added to the skill was way back in the OOW expansion when poison makers and alchemists became able to craft augs from the stones that were dropping in that expansion. Since then? There's really been nothing worth mentioning.

    A few years back Ngreth (a Dev for whom I have nothing but respect and affection) indicated that there would someday be a revamp of the skill. Well ... somehow his bosses never saw fit to slide that onto the front burner. The evidence indicates that he did, in fact, make an effort to move in that direction, but that no consensus formed within the community of rogues on a direction for that revamp to take and it shriveled and died on the vine.

    Frankly, I doubt more than a few rogues bother with using poisons on their raids or in groups these days. Given the pitiful value of even the best poisons in the current game the time required to farm ingredients makes it simply not worth the bother to do so.

    So no, the Make Poison skill isn't actually dead. It is, however, in a persistent vegetative state with little hope of recovery, and it definitely stinks.

    So my question is this. If Sony were to declare tomorrow that there would be no future revamp to the Make Poison skill, that no additional recipes would be added, and that for all intents and purposes it would be regarded as a dead skill which would not be factored into any attempts to balance the Rogue class with any others, would anybody really care all that much?
    Uncle Shmoozo
    "Some of you may remember me ... "

  • #2
    First, 40 views with no responses over a couple days says something. As a non-tradeskill related discussion, you would probably have better success finding answers at the Safe House or of course the Sony website.

    Originally posted by uncleshmoozo View Post
    So my question is this. If Sony were to declare tomorrow that there would be no future revamp to the Make Poison skill, that no additional recipes would be added, and that for all intents and purposes it would be regarded as a dead skill which would not be factored into any attempts to balance the Rogue class with any others, would anybody really care all that much?
    My opinion only. No I do not main a rogue. Yes I have a 60+ rogue character. Yes, I play a melee DPS class. I am familiar with the issues. Poisonmaking has its uses, mainly tradeskill related for the higher level rogues. Current DPS for Rogues is pretty high and applying poison provides minimal increases, thus it goes mostly unused. The augmentation business has been netting huge profits for years for alchemists and poison makers, and still does.

    So if the discussion is about DPS, defintely take it to the Safe House or the Sony boards. If it is about wanting new augs to make aug sells get even more plat, there's probably not going to be a lot of sympathy here.


    Gorse

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    • #3
      It needs to be useful like alchemy.
      Ngreth said he'd address it for the next (post Faydwer) expansion.

      It also cannot be class defining. I.E. Can't be made to make our abilities to function competitively dependant on poisons.

      It needs to be scaled to current mobs/levels/resists, not Kunark

      etc.


      Prexus: Stasis
      2400 / 102 (Including Poisonmaking) 15% Jewelcraft, Tailoring (so far)

      Thanks Tamaelia Dolath

      Gildana's Goods

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      • #4
        The problem there arises the same way it does with all other damage/stat/spell/AA ups as expansions go by. If SoE ups poisons to be influential in current expansion fights, then rogues will be getting a massive power boost when it comes to old world content. While the power raider folks might say so what, its ancient content, that eliminates whole portions of the game as anyone who hits a certain mark can slaughter pretty much any old work zone with little effort. Yes, I know some classes can do this already, but that does not justify the further spread of such ability.
        Woot!! Master Artisan as of 1-19-08

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        • #5
          if only rogue poison could stack like the shammy potions do now. when they first came out with "x charge potion of blah blah blah" i wondered why they didnt do that for rogues. wouldve made it so much more useful and viable to carry lots of poison around

          Putting the MS in PMS

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          • #6
            IF big IF they made any changes to this skill, the first and foremost would be stacking, almost all poisons don't stack, I don't if this is because of how the poison has to be applied or not but to me it was discouraging to open the vendor every 3-5min to sell back poisons. This shows me that applying poison, hard enuff as it is to manually repeat do during a raid so much that its useless and DPS will suffer doing it while limiting the number of poisons you can carry because any useful ones just don't stack.

            Make Poison skill will never be like Alchemy you can't just click on a poison to apply it to a weapon, stacking is also useless because you would have to separate one to apply it to a weapon UNLESS this also gets re-vamped, good luck wishing for that to happen. The idea I have is allowing the poison to be stacked on a weapon, in the manner of charges that can be right clicked to use during combat. Rendering the weapon no-drop could be accomplished my making the poison itself no drop, but this would again interfere with other issues...



            Ngreth tells you, "hrm. oops." !!!!

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            • #7
              Yes, Stacking is absolutely one of the things we want to deal with.

              My worry is what that does to the corpse bottle... supposedly that is a significant quest, and making the potions stacking would nerf it.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                Ngreth, please read my post on the subject. I had some suggestions on that very thing.

                Edit: Here is the link - http://mboards.eqtraders.com/eq/showthread.php?t=29921
                Turlo Lomon
                Deceiver of Drinal
                "Ah, but you HAVE heard of me."

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                • #9
                  Originally posted by Ngreth Thergn View Post
                  Yes, Stacking is absolutely one of the things we want to deal with.

                  My worry is what that does to the corpse bottle... supposedly that is a significant quest, and making the potions stacking would nerf it.
                  Yes it is.My rogues been working on this quest forever:-( That darn dagger in PoF is just too rare/hard to get to in one piece:-(

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                  • #10
                    Originally posted by Gorse View Post
                    First, 40 views with no responses over a couple days says something. As a non-tradeskill related discussion, you would probably have better success finding answers at the Safe House or of course the Sony website.



                    My opinion only. No I do not main a rogue. Yes I have a 60+ rogue character. Yes, I play a melee DPS class. I am familiar with the issues. Poisonmaking has its uses, mainly tradeskill related for the higher level rogues. Current DPS for Rogues is pretty high and applying poison provides minimal increases, thus it goes mostly unused. The augmentation business has been netting huge profits for years for alchemists and poison makers, and still does.

                    So if the discussion is about DPS, defintely take it to the Safe House or the Sony boards. If it is about wanting new augs to make aug sells get even more plat, there's probably not going to be a lot of sympathy here.


                    Gorse
                    I am interested in posion making, having started a rouge recently. The posion making itself is okay because I just carry the supplies with me and make them as I need them. Does the time it takes to apply the posion ever get faster? In several groups lately I have not even bothered to apply any because with a wizzy in the group the mob is dead before I ever stand up.
                    Stacking would be wonderful but I realize that as I get higher I will be able to do the quest to have that ability. So many of the quests have been rendered useless or even pointless with the newer expansions and most people blast past those levels to get to better stuff.
                    Thank you for the info on the other sites for information on rouges I will be checking them out shortly.

                    Happy Backstabbing !!!

                    Comment


                    • #11
                      Yes, Stacking is absolutely one of the things we want to deal with.

                      My worry is what that does to the corpse bottle... supposedly that is a significant quest, and making the potions stacking would nerf it.
                      Amen.

                      Love to see the coffin bottle behave sorta like Endless Quiver. Pop a single dose into the Coffin Bottle, hit combine and voila, unlimited charges of that poison. Its not like the poisons are overpowering anyhow. I'd love to keep a bag full of unlimited charge poisons. It would finally, perhaps, give rogues at least a minor reason to dabble in poisons.

                      All poisons would then be able to be stacked without nerfing those who have done the PITA quest and would give incentive for ones who haven't to complete it.

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