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What Jewelry for Lowbies now?

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  • What Jewelry for Lowbies now?

    So, given the changes in place, and the (bug?) that seems to affect gems that should be ok (like the level 40s also affected if you have a level 65 gem in the same piece)

    What jewelry is the appropriate level for the level 10, 20, 30, 40?

    Is it change the metal, or change the gems? Or is 40 really the minimum?

    If I just put in the 2 type 10s will I still get what seems like a bug where the stats are even lower than they should be?

  • #2
    If you put in two non level recommended type 10 gems they should show full stats, but not if you also add a level recommended gem. Changing the metal won't do anything to help the stats if you are much below the recommended level of the gem.

    So it looks like there is not really anything if you are below level 40.

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    • #3
      I used to make my lowbies (level 1) Velium Fire stuff (I recall the ring was 6AC, 65HP). Its my understanding that we can no longer make these, as the recipes were removed (haven't tried, at work at the moment).

      Can we make anything that even approximates that anymore?

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      • #4
        I used 12 wis 12 sta and mana regen and hp regen for my new twink.

        It turns out to be MR +7 and hp regen + 7 and doesn't have rec lvl....I am going to switch out my opal and use mana regen and hp regen in hers until she is lvl 40 when she can get the full 100hps.

        For other spots I used Faerune, eb, (which I believe is part of faerune but oh well).

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        • #5
          The best old JC ring for noobs was the Palladium Fire opal AC7 80HP iirc.Can't make em anymore:-P Are the G.O.D.and PoR gems the only ones with recommened lvls now?

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          • #6
            Dwerium
            Oval Cut Fire Emerald -- type 11 -- 13 DS x3 = cap DS
            The 22 22 22 stat ones (various kinds that give various stats) x5
            Cut Peridot -- type 10 -- 10 AC x 8 = 80 worn AC

            In the last slot? Whatever you want. The HP/Mana opal/emeralds are rec level 40.

            As far as I can tell, currently the gems scale independently.
            --
            I am not the Yakatizma you are looking for.
            No, really.

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            • #7
              Originally posted by Yakk View Post
              As far as I can tell, currently the gems scale independently.
              They scale like any other item with multiple recommended levels. The highest recommended level on the item is applied to all the item.


              I prefer the HP regen over the stats.


              Gorse

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              • #8
                Same here hp regen and mana regen >6hps I get from opal on my 23 cleric. Now it is recommended 40 so it won't be too long until I get the full amount so I will jsut wait it out. (thank you druid main)

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                • #9
                  New jewelry pretty much useless now for lowbies. You hardly get any stats anymore from any of the gems except the hp/mana ones.
                  300 in baking, brewing, pottery, jewelcraft, smithing, tailoring and fletching. 300 poison making. 300 alchemy. 300 research. 300 tinkering. 3300 total!! Luclin server.

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                  • #10
                    Originally posted by Justmenow View Post
                    New jewelry pretty much useless now for lowbies. You hardly get any stats anymore from any of the gems except the hp/mana ones.
                    4 ac/100 hp on a level 1 is not useless. 2ac 80 hp/mana isn't bad either.

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                    • #11
                      Originally posted by Bobaten View Post
                      4 ac/100 hp on a level 1 is not useless. 2ac 80 hp/mana isn't bad either.
                      And who said you can get those stats on a level 1 now?

                      Mt 39 cleric now has 29 hp to 35 hp stuff (dwerium).

                      The funny thing, if I downgrade the setting to a platinum setting, with the same augs, it would be 160 hp. It makes no sense for a worse item to be better at the same level.

                      Guess its time for people to sell the other metals now.

                      Comment


                      • #12
                        Actually, it makes perfect sense for a worse item to have better stats when the better item has a recomended level on it. That's exactly how every other recommended level item works.
                        In any event, Crimson Nihilite (10 ac,350 hp)+Opal (150 hp)+Peridot (10 ac) =20 ac 500 hp. In Electrum (no rec level, 20% of max stats) that's 4 ac, 100 hp. In Gold (rec 20, 30% stats) it's 6 ac, 150 hp. In Platinum (rec 35, 40% stats) it's 8 ac, 200 hp. In Velium (rec 50, 60% stats) it's 12 ac. 300 hp. In Palladium (rec 60, 80% stats) it's 16 ac, 400 hp. In Dwerium (rec 70, 100% stats) it's the full 20 ac, 500 hp.
                        Yes, you have to use the lower metals on lower chars to get good stats now.

                        Comment


                        • #13
                          No, it doesn't make sense for a worse item with lower recommended level to have higher stats than a better item with higher recommended stats, that's not how these scale, they scale UNLIKE any other item.

                          If they scaled like any other item a 350 hp ear with 70 recommended level would be 195 hp at level 39, not like 35.

                          The problem is the fact that the scaling code gives % functionality preference with X levels of the recommended level, making using ANY setting with a recommended level more than 5 or so levels stupid, even if its a better item.

                          It also means that unlike other recommended items, they do not scale up in order to make it feasible to equip very low level and let it upgrade as you level.

                          The issue is the use of a blanket code equation where the level is plugged in, rather than using a limit function that creates stat limits relative to level in order to set max stats within the correct stat range for specific level characters.

                          Comment


                          • #14
                            Originally posted by Justmenow View Post
                            New jewelry pretty much useless now for lowbies. You hardly get any stats anymore from any of the gems except the hp/mana ones.
                            It's really a matter of play style.

                            When the + hp/mana gems were made rec 40, 55, 60, 65 etc, some players said JC became useless for lowbies.

                            Now that HP Regen and Mana Regen had been nerfed, while hp/mana is being restored, other players say JC became useless for lowbies.

                            Personally, I belong to the 2nd group. I went (HP Regen 7 x 5) + (DS 13 x 3) all the way up to lvl 55 for my bard. I never saw the need of any HP gem in slot 11 when my hp regen and DS were so high.

                            So yeah, it's really a matter of play style. To those who prefer hp/mana, grats on the change back.

                            (IMO, what's been nerfed the most for lowbies with this 2nd patch is really AC and Dmg Shield.)

                            Comment


                            • #15
                              Dmg Shield and Regen were the big hits. AC isn't really that important for lowbies since with modern lowbie gear/augs nearly all of them are well above the AC hard cap (it doesn't become a soft cap until level 51).

                              Originally posted by Abazagaroth
                              The problem is the fact that the scaling code gives % functionality preference with X levels of the recommended level, making using ANY setting with a recommended level more than 5 or so levels stupid, even if its a better item.
                              I really don't understand completely why they didn't just put required levels on the settings. What the script does is just a more complicated way of setting Dwerium to Required 65, Recommended 70. This method leaves you a choice (if you want to put on Dwerium at 64 you can), but it's a silly choice (made slightly less so because Dwerium is much more common that Palladium). The strongest reason I can think of for doing it this way is to avoid auto killing thousands of low level toons wearing dwerium.
                              It also means that unlike other recommended items, they do not scale up in order to make it feasible to equip very low level and let it upgrade as you level.
                              The main thing to remember about the new JC is the important part of the item is actually the augments(in particular the type 11 gem). The setting is relatively inexpensive(and low trivial) portion of the total item. When you look at it like that, you find that it actually scales pretty close to standard recommended level gear, but gives more stats to low level toons and less stats to high level toons.
                              (It's even closer to the normal curve if you upgrade your setting just below the recommended level on the new one)
                              Levels 1 -19=20% stats ... expected 1% to 27%
                              Levels 20-34=30% stats... expected 28% to 48%
                              Levels 35-49=40% stats... expected 50% to 70%
                              Levels 50-59=60% stats... expected 71% to 84%
                              Levels 60-69=80% stats... expected 85% to 98%

                              What that means is all of the settings below Dwerium are really just there to give tradeskillers something extra to make (and sell). They could have just made Dwerium a standard unscripted recommended level 70, removed all the lower metals, and gotten mostly the same results as we ended up with. Of course there would be pages of people complaining about the inability to make gear for low level toons, but really no matter what they do there are pages of people complaining about something .

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