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  • Question on skillups

    Can you skillup if you are mod'd and over the trivial level but not getting trivial message?

    ie. Velium Bluediamond Trivials at 302. With trophy skill is 308. Can I still get skillups or do I need to remove mod?

  • #2
    You should till your actually unmoded skill is at the trival or 300.
    Meltheanlor
    Master Artisan
    Raid Leader and Officer of Morituri te Salutamus
    Stromm Server
    Master Baker (300) Trophy 7/7
    Master Potter (300) Trophy 6/7
    Master Jewelcrafter (300) Trophy 7/7
    Master Tailor (300) Trophy 6/7
    Master Brewer (300) Trophy 6/7
    Master Smith (300) Trophy 6/7
    Master Fletcher (300) Trophy 7/7

    Gilshalos
    Master Researcher (300) Trophy 7/7

    Nitekat
    Master Alchemist (300) Trophy 7/7

    Pugthe
    Master Tinker (300) Trophy 6/7

    Shugra
    Master Tome Researcher (300) Trophy 6/7

    Comment


    • #3
      For skillups, the trivial of the combine is compared to your raw, unmodified skill to determine if you have a chance to skill up. Also, you the maximum chance to skill up on a success based on your skill. Your primary stat, wis/int (or additional skill like str for smithing) improves the chance of a skill up on a failure up to the chance of skill up on a success. The stat number needed varies from skill to skill.

      For success rate, the your modified skill and mastery aa are taken into account and also any hard coded success rates (only on special combines).
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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