This is an overview of current Jewelcraft. It is aimed at someone who maybe dabbled in jewelcraft back when fire opal wedding rings where the talk of the town.
...
Current Jewelry is built in two pieces: the setting (a bracelet, veil, earring, ring or necklace) and gems mounted in the setting.
A given setting can have 1 2 or 3 gems in it. Other than for practice purposes, most people want 3 gems to fit in their settings.
To make a setting, you need enchanted silver, electrum, gold, platnium, velium, palladium or dwerium.
Getting the Metals:
The base metals (silver, electrum, gold, platnium and velium) are found on vendors. Velium is only sold in Thurgadin, but the rest are sold all arround norrath.
Palladium is refined from Scale Ore via a Gnomish Heat Source. Scale Ore is a drop-only (or forage) only item. It can be found in the DoN expansion.
Dwerium is produced by infusing Platnium with Raw Faycite Crystals and a Gnomish Heat Source. Raw Faycite Crystals drop in higher level zones on what seems to be global loot tables. Gnomish Heat Sources are sold in many zones, including recently PoK. This may require a reinforced jewelers kit (quested out of GoD).
Enchanters can enchant the above metals. The lower end metals can be enchanted via a mere spell at a rapid pace. Some enchanters won't have the "mass enchant" versions of the spells, which are sold in the East Commonlands tunnel for relatively cheap.
Palladium can be enchanted slower than other metals via an AA ability with a 1 to 3 hour recast, depending on how many you want to enchant at once. The 10 bar enchant is sold in the East Commonlands tunnel for a pittance (10 every 3 hours, best rate). There is also a researched 20 bar enchant spell at 54 (20 every 6 hours).
Dwerium enchanting is research only. It requires a low 60s enchanter at the least, and produces 10 enchanted bars every 8 hours.
The Dwerium/Palladium enchants show up as AAs in the Enchanters AA list, under class abilities. Sort alphabetically, and look for "Mass Enchant X", and "Enchant Palladium".
Making the Setting:
To make a setting for your gems, you need a setting tool, a mold, and the metal. You can buy setting tools from jewelcraft vendors around the world: the closest one to Knowledge is in Tranquility, in the building just North of the zone-in.
Jewelcraft tools are interesting in that they change shape: just place any setting tool or cutting tool into your jewelcraft kit, hit combine, and you get a different one back! This will form a loop until you return back to your original tool.
So first take your solo setting tool, and turn it into a trio setting tool. This takes 2 COMBINEs: I do this combine manually, it is faster.
Now place the enchanted metal, a single mold, and the tool into your kit. Hit COMBINE.
You will get back your mold if you succeed, and lose it if you fail. You will always get back your tool. If you succeed, you get a piece of jewelry -- if you fail, you lose the metal. Molds are not sold in PoK. They are sold in most other zones with jewelcraft merchants (EC, Thurg, Tranquility, Abysmal Sea, Crescent Reach).
Now you have a piece of jewelry. As it is a trio setting, it fits 3 gems: one type 11, and two type 10. The order depends on what looks prettiest, so when inserting gems always insert the largest (type 11) gem first.
Making your Eyeglass:
So now you want to start cutting the gems so they will go into the jewelry. To cut large gems, you need a jeweler's glass. Start with a gnomish heat source and some fine sand, put them in your JC kit, and hit combine. You now have a glass disk.
Now take 3 units of grinding powder and your disk, and hit combine. You will probably fail, and get back everything except 1 unit of powder: so buy 10 units of powder, repeatedly combine until you get a success.
Next, get a silver bar and another gnomish heat source. Combine them to make a Jeweler's Cup. Then take the Cup and the Eyeglass and make yourself a Jeweler's Glass. You'll need this to cut some gems (but not all of them! Some or all vendor-bought round-cut stones don't use the Jeweler's Glass).
All of the steps needed to make your Glass have a difficulty 50 or lower. If your skill is really low, you might want to skill up before making your Glass.
Cutting the Gems:
Now, cutting. Most gems accept one and only one cut, but some higher end dropped gems accept multiple cuts. You'll have to look up the cut to use on a case-by-case basis, or just use trial and error. Round cut gems fit in type 10 slots (the "secondary gem" slots), while other cuts fit in type 11 slots (the "central gem" slot).
We'll start with a simple cut on a simple gem: round cut peridot.
Take your setting/cutting tool. Change it to a round cut tool.
Now place the peridot (sold in most cities) and the cut tool into your JC kit. Hit combine. Hopefully you now have a round cut peridot!
The Peridot grants protection when placed in jewelry. It grants 10 AC in Dwerium, down to 1 AC in Silver. As it is a minor gem, it is suited for type 10 slots. Remember to insert type 11 gems before type 10 gems, as you can accidentally fit a type 10 stone in a type 11 slot, which usually isn't what you want to do!
A more complex cut requires the use of a jewelers glass.
Buy a Topaz. Turn your tool into a Trillion cut tool. Place the Topaz, the Jeweler's Glass and the Tool into your kit and hit combine.
You end up with a Trillion Cut Topaz. This grants see invis and IV if placed in a stone. As it is a complex cut, it only fits in a type 11 slot.
Some useful cuts:
Square Cut Taaffeite. This is the lowest trivial for Taafeite, and hence the highest success rate. The only difference between the cuts is the attributes, like str/sta/agi/cha/etc, and for the most part, people don't care about that. Square gives you Str Sta Cha Agi.
Marquise Cut * Nihilite: The Nihilite only permit a Marquise cut. Note that you have to refine nihilite before using it.
Round Cut Peridot: 10 AC, type 10 slot.
Round Cut Opal: 100 hp, type 10 slot.
Round Cut Emerald 100 mana, type 10 slot.
These Round Cuts do not require a jewelers glass, and the stones cost less than 20 pp each. Never the less, they are the best type 10 gems.
Installing your Stones:
To install your stone, you use an augmentation sealer. Note that once you insert some stones, the stone ATTUNES to you and becomes NO DROP: so it is best for the end user to install their stones themselves. Also note that it costs money to remove stones -- to just dissolve the stone, you can buy a augmentation solvent from the magus, but that destroys the stone selected. To remove the stone, you need to spend 50 to 100+ pp per stone, and buy solvents from jewelcraft merchants.
Insert your type 11 cut gem (ie, Trillion Cut Topaz) into the sealer, plus your setting (ie, Trio Silver Earirng). Click INSERT. Now do the same with a type 10 stone (ie, Round Cut Peridot). INSERT. Now using a different type 10 stone (currently you cannot use the same stone twice) INSERT it.
Equip the item. The total stats will now display. Until you equip it, you cannot see the stats at this time.
Rough Power of Stones:
In general, the setting scales the power of the gems in it.
Silver: 12%
Electrum: 20%
Gold: 28%
Plat: 40%
Velium: 56%
Palladium: 76%
Dwerium: 100%
Gems in Lucy display their full stats under Dwerium. When installed into lesser bases, you get less of the stats.
Some effects (like mana regen, DS, HP regen, or (worn) effects) scale differently: regen/DS gives 1 point per type of metal (so dwerium is +7).
There are currently no rec/req levels on these items, but that is probably coming.
The "best" gems to use are considered:
Vendor Type 10s:
Round-cut Opal: +100 HP max stat
Round-cut Emerald: +100 mana max stat
Round-cut Periodot: +10 AC max stat
Vendor Type 11s:
Square-cut Ruby: 1 to 7 mana regen
Fire Emerald: 1 to 7 damage shield
Trillion-cut Sapphire: 1 to 7 hp regen
Pear-cut Star Ruby: Faerune
Dropped Type 11s:
Taaffeite: 19 AC 23 all resists 250 hp/mana/end + stats*
Crimson/Indigo/Amber Nihilite: 10 AC 375 hp OR mana OR end (ie: red/blue/yellow)
Shimmering Nihilite: 10 AC 250 hp/mana/end
Harmonagate: 17 AC 19 all resists 200 hp/mana/end + stats*
Prestidigitase: 14 AC 17 FR/CR 150 hp/mana/end + stats*
Staurolite: 12 AC 14 MR/DR 100 hp/mana/end + stats*
Nihilite requires a 2 stage refinement process. The stuff that drops for JCing is called "raw ____ nihilite": other kinds of drops aren't useful. Refining them is an GoD era quest.
Shaped ____ is not useful in tradeskills.
Dropped "black sapphire" isn't useful for making enchanted jewelery anymore: the new drop that can be cut is called "uncut black sapphire".
The +stats* gems gain stats depending on how you cut them. These stats are just attributes, nothing to write home about.
The jewelcraft settings don't have any augs other than the cut gems -- no type 7, 8 or 9 augments will fit in them.
Lastly, while type 11 gems look like they fit in cultural armor, it won't work. And putting type 11 cultural symbols into jewelcraft bracelets is also a no-go (it might work currently, but it won't work shortly).
Here is a table of JC gem cuts, stats, and trivials:
http://www.editgrid.com/user/kyroskrane/Jewelcrafting
CAUTION:
High end stones are ATTUNABLE. Placing them into a piece of jewelry makes the combination NO DROP even if you do not equip it.
If you then remove the stone and drop it into your inventory, it will infect the existing stones it stacks with and make all of them NO DROP.
The end user of a particular piece should install their own stones. And be very careful when moving a stone from one piece to another.
In addition, placing augmented items in the shared bank can cause serious bugs, like your entire bank being erased. So even if you can augment the items before selling them, don't do it: the EQ code base doesn't support trading and moving around already augmented items safely.
...
Current Jewelry is built in two pieces: the setting (a bracelet, veil, earring, ring or necklace) and gems mounted in the setting.
A given setting can have 1 2 or 3 gems in it. Other than for practice purposes, most people want 3 gems to fit in their settings.
To make a setting, you need enchanted silver, electrum, gold, platnium, velium, palladium or dwerium.
Getting the Metals:
The base metals (silver, electrum, gold, platnium and velium) are found on vendors. Velium is only sold in Thurgadin, but the rest are sold all arround norrath.
Palladium is refined from Scale Ore via a Gnomish Heat Source. Scale Ore is a drop-only (or forage) only item. It can be found in the DoN expansion.
Dwerium is produced by infusing Platnium with Raw Faycite Crystals and a Gnomish Heat Source. Raw Faycite Crystals drop in higher level zones on what seems to be global loot tables. Gnomish Heat Sources are sold in many zones, including recently PoK. This may require a reinforced jewelers kit (quested out of GoD).
Enchanters can enchant the above metals. The lower end metals can be enchanted via a mere spell at a rapid pace. Some enchanters won't have the "mass enchant" versions of the spells, which are sold in the East Commonlands tunnel for relatively cheap.
Palladium can be enchanted slower than other metals via an AA ability with a 1 to 3 hour recast, depending on how many you want to enchant at once. The 10 bar enchant is sold in the East Commonlands tunnel for a pittance (10 every 3 hours, best rate). There is also a researched 20 bar enchant spell at 54 (20 every 6 hours).
Dwerium enchanting is research only. It requires a low 60s enchanter at the least, and produces 10 enchanted bars every 8 hours.
The Dwerium/Palladium enchants show up as AAs in the Enchanters AA list, under class abilities. Sort alphabetically, and look for "Mass Enchant X", and "Enchant Palladium".
Making the Setting:
To make a setting for your gems, you need a setting tool, a mold, and the metal. You can buy setting tools from jewelcraft vendors around the world: the closest one to Knowledge is in Tranquility, in the building just North of the zone-in.
Jewelcraft tools are interesting in that they change shape: just place any setting tool or cutting tool into your jewelcraft kit, hit combine, and you get a different one back! This will form a loop until you return back to your original tool.
So first take your solo setting tool, and turn it into a trio setting tool. This takes 2 COMBINEs: I do this combine manually, it is faster.
Now place the enchanted metal, a single mold, and the tool into your kit. Hit COMBINE.
You will get back your mold if you succeed, and lose it if you fail. You will always get back your tool. If you succeed, you get a piece of jewelry -- if you fail, you lose the metal. Molds are not sold in PoK. They are sold in most other zones with jewelcraft merchants (EC, Thurg, Tranquility, Abysmal Sea, Crescent Reach).
Now you have a piece of jewelry. As it is a trio setting, it fits 3 gems: one type 11, and two type 10. The order depends on what looks prettiest, so when inserting gems always insert the largest (type 11) gem first.
Making your Eyeglass:
So now you want to start cutting the gems so they will go into the jewelry. To cut large gems, you need a jeweler's glass. Start with a gnomish heat source and some fine sand, put them in your JC kit, and hit combine. You now have a glass disk.
Now take 3 units of grinding powder and your disk, and hit combine. You will probably fail, and get back everything except 1 unit of powder: so buy 10 units of powder, repeatedly combine until you get a success.
Next, get a silver bar and another gnomish heat source. Combine them to make a Jeweler's Cup. Then take the Cup and the Eyeglass and make yourself a Jeweler's Glass. You'll need this to cut some gems (but not all of them! Some or all vendor-bought round-cut stones don't use the Jeweler's Glass).
All of the steps needed to make your Glass have a difficulty 50 or lower. If your skill is really low, you might want to skill up before making your Glass.
Cutting the Gems:
Now, cutting. Most gems accept one and only one cut, but some higher end dropped gems accept multiple cuts. You'll have to look up the cut to use on a case-by-case basis, or just use trial and error. Round cut gems fit in type 10 slots (the "secondary gem" slots), while other cuts fit in type 11 slots (the "central gem" slot).
We'll start with a simple cut on a simple gem: round cut peridot.
Take your setting/cutting tool. Change it to a round cut tool.
Now place the peridot (sold in most cities) and the cut tool into your JC kit. Hit combine. Hopefully you now have a round cut peridot!
The Peridot grants protection when placed in jewelry. It grants 10 AC in Dwerium, down to 1 AC in Silver. As it is a minor gem, it is suited for type 10 slots. Remember to insert type 11 gems before type 10 gems, as you can accidentally fit a type 10 stone in a type 11 slot, which usually isn't what you want to do!
A more complex cut requires the use of a jewelers glass.
Buy a Topaz. Turn your tool into a Trillion cut tool. Place the Topaz, the Jeweler's Glass and the Tool into your kit and hit combine.
You end up with a Trillion Cut Topaz. This grants see invis and IV if placed in a stone. As it is a complex cut, it only fits in a type 11 slot.
Some useful cuts:
Square Cut Taaffeite. This is the lowest trivial for Taafeite, and hence the highest success rate. The only difference between the cuts is the attributes, like str/sta/agi/cha/etc, and for the most part, people don't care about that. Square gives you Str Sta Cha Agi.
Marquise Cut * Nihilite: The Nihilite only permit a Marquise cut. Note that you have to refine nihilite before using it.
Round Cut Peridot: 10 AC, type 10 slot.
Round Cut Opal: 100 hp, type 10 slot.
Round Cut Emerald 100 mana, type 10 slot.
These Round Cuts do not require a jewelers glass, and the stones cost less than 20 pp each. Never the less, they are the best type 10 gems.
Installing your Stones:
To install your stone, you use an augmentation sealer. Note that once you insert some stones, the stone ATTUNES to you and becomes NO DROP: so it is best for the end user to install their stones themselves. Also note that it costs money to remove stones -- to just dissolve the stone, you can buy a augmentation solvent from the magus, but that destroys the stone selected. To remove the stone, you need to spend 50 to 100+ pp per stone, and buy solvents from jewelcraft merchants.
Insert your type 11 cut gem (ie, Trillion Cut Topaz) into the sealer, plus your setting (ie, Trio Silver Earirng). Click INSERT. Now do the same with a type 10 stone (ie, Round Cut Peridot). INSERT. Now using a different type 10 stone (currently you cannot use the same stone twice) INSERT it.
Equip the item. The total stats will now display. Until you equip it, you cannot see the stats at this time.
Rough Power of Stones:
In general, the setting scales the power of the gems in it.
Silver: 12%
Electrum: 20%
Gold: 28%
Plat: 40%
Velium: 56%
Palladium: 76%
Dwerium: 100%
Gems in Lucy display their full stats under Dwerium. When installed into lesser bases, you get less of the stats.
Some effects (like mana regen, DS, HP regen, or (worn) effects) scale differently: regen/DS gives 1 point per type of metal (so dwerium is +7).
There are currently no rec/req levels on these items, but that is probably coming.
The "best" gems to use are considered:
Vendor Type 10s:
Round-cut Opal: +100 HP max stat
Round-cut Emerald: +100 mana max stat
Round-cut Periodot: +10 AC max stat
Vendor Type 11s:
Square-cut Ruby: 1 to 7 mana regen
Fire Emerald: 1 to 7 damage shield
Trillion-cut Sapphire: 1 to 7 hp regen
Pear-cut Star Ruby: Faerune
Dropped Type 11s:
Taaffeite: 19 AC 23 all resists 250 hp/mana/end + stats*
Crimson/Indigo/Amber Nihilite: 10 AC 375 hp OR mana OR end (ie: red/blue/yellow)
Shimmering Nihilite: 10 AC 250 hp/mana/end
Harmonagate: 17 AC 19 all resists 200 hp/mana/end + stats*
Prestidigitase: 14 AC 17 FR/CR 150 hp/mana/end + stats*
Staurolite: 12 AC 14 MR/DR 100 hp/mana/end + stats*
Nihilite requires a 2 stage refinement process. The stuff that drops for JCing is called "raw ____ nihilite": other kinds of drops aren't useful. Refining them is an GoD era quest.
Shaped ____ is not useful in tradeskills.
Dropped "black sapphire" isn't useful for making enchanted jewelery anymore: the new drop that can be cut is called "uncut black sapphire".
The +stats* gems gain stats depending on how you cut them. These stats are just attributes, nothing to write home about.
The jewelcraft settings don't have any augs other than the cut gems -- no type 7, 8 or 9 augments will fit in them.
Lastly, while type 11 gems look like they fit in cultural armor, it won't work. And putting type 11 cultural symbols into jewelcraft bracelets is also a no-go (it might work currently, but it won't work shortly).
Here is a table of JC gem cuts, stats, and trivials:
http://www.editgrid.com/user/kyroskrane/Jewelcrafting
CAUTION:
High end stones are ATTUNABLE. Placing them into a piece of jewelry makes the combination NO DROP even if you do not equip it.
If you then remove the stone and drop it into your inventory, it will infect the existing stones it stacks with and make all of them NO DROP.
The end user of a particular piece should install their own stones. And be very careful when moving a stone from one piece to another.
In addition, placing augmented items in the shared bank can cause serious bugs, like your entire bank being erased. So even if you can augment the items before selling them, don't do it: the EQ code base doesn't support trading and moving around already augmented items safely.
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