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  • Players can't craft charms?

    SO ... if you read the LoY homepage when they announced charms they were to be <dropped> and player made . One would assume these would be JC items ... but yet have yet to see anything new with jewlcraft trade . Anyone out there able to find anything about it . Or possibly charms are made with baking skill or something . wouldnt put it past them

    * Edit - changed post title to something less inflamitory. ~Lothay

  • #2
    So far the only charms I've heard about in the market channel and through chatter here and there in the bazaar have been looted items from NPC's. Not a lot of specifics were given and for the life of me I cant recall the ones mentioned by name. Would be great to find some recipes founded upon tradeskills though!
    http://www.magelo.com/eq_view_profile.html?num=565382Visit Magelo Profile

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    • #3
      There's still a lot of zones to explore -- don't give up hope yet

      68 Storm Warden of Tunare
      Erollisi Marr

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      • #4
        Scrappy,


        Your assumptions based on what you read on the LoY site do not constitute promises by Sony.

        I read the LoY site, after reading your post, and I realized that THEY NEVER STATED, AT ALL , THAT CHARMS WOULD BE PLAYER CRAFTED.


        Sory to shout, but it seems to be a common misconception.

        Here, allow me to bring forth the gospel, from the source.

        Charms can take many forms. They can be broaches, cape clasps, pendants and other such adornments. They vary in appearance, but they all share one property. Charms are more than just simple magic items. They interact with the world around them and often with their owner. Charms are aware of their surroundings, at least in some limited way. This limited perception is usually directed, or aimed at a specific purpose, though that is not always the case.

        A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause. Or perhaps there is an ancient Dwarven charm, blessed by Brell, that grants a boon - but only to Dwarves.

        And of course there are rumors that some of these charms only work with arms or armor created by the same weapon or armor smith, and that their magic grows stronger with every piece of the armor set the owner wears.

        Charms are an entirely new breed of magical items that are aware of certain situations and conditions around them. Some even believe that the magic in them is alive, given the way they seem to react differently to each owner. We've discovered three example charms to show you. Unlike the fictitious charms mentioned above, these charms might just resemble what you can find in Norrath:

        The bolded part is the only reference I can see to tradeskills, except maybe the "Epic charms" made reference to "After a lifetime of battle" , or "An ancient charm blessed by Brell". ANd even then, nothing says that they will be craftable.


        So please stop stating assumptions as fact.


        Happy Hunting,
        Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #5
          A classic case of rant before you read.
          http://www.magelo.com/eq_view_profile.html?num=417049Panamon
          Fury's Edge



          • #6
            Even the bolded part of Lilosh's post could likely not be referencing tradeskills.

            Think of "crafted" armor (the old stuff "made" by the centaur in South Karana), Tolan's darkwood armor, Donal's armor, and so on - these were all crafted by the same smith, but not player made.

            Edit: Oh, and to further this point, there's no way to track which player-crafted item came from what player, so that bold statement most definitely points to something other than tradeskills
            Zallarenya
            Coercer of the Underfoot
            Druzzil Ro Server

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            • #7
              Originally posted by Zallarenya
              Edit: Oh, and to further this point, there's no way to track which player-crafted item came from what player, so that bold statement most definitely points to something other than tradeskills
              Moreover, if they were to even attempt to put in such functionality, could you imagine the HIDEOUS, BLOATED NIGHTMARE it would be to ATTEMPT to go back through the logs they have of who made what to retro-actively put such 'player-made' flags on armor / weapons that have already been crafted? And then who traded it to whom to find out where each piece currently is?

              The retro-active flagging of player-made armor will NEVER happen. And since that will never happen, I don't think a change to make player-made items flaggable will ever go in place.

              Well, maybe if they only do it on entirely new sets of armor...

              Just my 2cp.
              Gillin Whisperfoot
              51st Hairfoot Raider of Storms!!
              Tunare


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              • #8
                When I read that, I thought about "Donal's Charm of Mourning" as an example of what they meant. Or evern Akkirus's Charm of the Risen" (adding charms to the drops in HoT, WToV, and Kael).
                Rasper Helpdesk

                Atlane's Appendix

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                • #9
                  As far as tagging an item with who made it, it could be a great idea. Maybe under weight it would say "Crafted By". It would only need to work on newly made armor.

                  A better thing would be the ablity to be "Crafter For".

                  In one of 2 ways:

                  1. Make it tag No Drop once first sold. So you could craft it, put it on bazaar mule, and it becomes no drop when someone buys it.

                  2. Craft armor for a specific person, and only be able to give it to them, at which point it becomes no drop to the recipient.

                  I was a GM on a game, and we tagged weapons/armor to players that we didn't want them trading, naturally it was a much smaller MMORPG but the premise was the same.
                  Newb Tradeskiller Extraordinairé.

                  Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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                  • #10
                    I think this is the text that leads me to believe there might be player made charms.
                    A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause.
                    Sure, that could also mean the same thing that others have been arguing that its like a Rowyls Charm of Nature or something.

                    Shurakair

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                    • #11
                      I think it is possible there are paths in the game towards these things that we may not have discovered yet, or which are not yet implemented.

                      For example, a beginning froglok on completion of one stage of the newbie quest for each class is given a no-drop amulet looking piece by his or her guildmaster, and told "always to keep it with you." At present these items are only designated as magic lore no-drop and do not have an armor slot or anything else assigned to them, but I can foresee some future combine perhaps that requires that item and something else, which might result in a charm. Whether or not this combine will exist, or whether it would have anything to do with tradeskills is just not known at this time of course.

                      I do wish you folks would quit sneering at VI with almost every breath though. Absor replied in one of our forums here regarding charms, and his answer certainly encouraged those of us who read it to understand that many many possibilities may exist either now or in the future (and since he and others from VI do occasionally browse our posts here, who knows what idea posted they may like and take off with for later?).

                      Kemie Dreamshadow, 250 potter/jeweler on Lanys
                      *Retaining the wonder of it all...*

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                      • #12
                        Originally posted by Shurakair
                        I think this is the text that leads me to believe there might be player made charms.
                        A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause.
                        Sure, that could also mean the same thing that others have been arguing that its like a Rowyls Charm of Nature or something.

                        Shurakair
                        To be honest, that text made me thing that it was a *quested* charm. Like a "Show me the head of Fippy Darkpaw, and I will make you a charm as proof of your accomplishment" kind of thing.
                        Somnabulist Meisekimu
                        70 days of Coercive noctambulism (and 364 rude awakenings).

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                        • #13
                          Unlike the fictitious charms mentioned above, these charms might just resemble what you can find in Norrath:


                          I think those are the opperative words from the LoY charms write up - they told the complete truth - all of the ideas which you are bouncing around are based off of FICTITIOUS charms - ie/stuff that doesn't exist.
                          Cigarskunk!
                          No more EQ for me till they fix the crash bug.

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                          • #14
                            A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause.
                            This statement does not actually mean the druid themselves crafted the charm. Every charm has something that changes the stats, gives it power. Some they need to gain wealth, others only work if your in a zone with less people, etc. The charms are dynamic. In this example they mean say a druid has a charm that says, "Increases with strength the more you battle forces of Blackburrow or the Coldpaw Clan". So what they mean is the Druid kept fighting, battle after battle and the charm grew in power over the course of the battles. That is what they meant by created by a druid. Because if you gave the charm to another class, the stats they get are actually different and that is why you don't see stats when you link them.

                            Senzii Ryu'Kenn - Magelo <==> Illuminus Anasazi - Magelo
                            Cleric of the 56th circle of Tunare <=> Enchanter of the 55th Phantasms

                            "May you have the hindsight to know where you've been, the foresight to know where you're going, and the insight to know when you're going too far."
                            - Irish Toast

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                            • #15
                              A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause.
                              The way I read this is one of two possibilities:

                              1) Charm as a reward for a quest. The druid NPC gives the quest, and after killing enough Blackburrow gnolls (i.e. your Blackburrow faction gets low enough or you turn in enough fangs, pelts, etc) the druid NPC rewards you with the charm.

                              2) The druid is what I call a "Lore NPC" like Rowyl, Tolan Darkwood, etc. Not necessarily actually in game, just a name on an item tag. Make the charm a very rare drop off of a Blackburrow or Coldpaw gnoll... so the odds are you have to kill many of them to get it.

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