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Profitability for Non-Chanter Jewelers?

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  • Profitability for Non-Chanter Jewelers?

    Hi,

    I have about 5 tradeskills wavering at 190, and I haven't been able to decide which. I'm a Shaman, and Jewelcraft has always appealed to me, but I have been told over and over that unless you are a chanter it isn't profitable.

    Now, with the Radiant Cut stones of * recipes from OOW, being a alchemist as well, I was wondering if this wasn't a new era for non-chanter Jewelers? Is focusing on Jewelcraft something that is now a reasonable option?

    Thanks
    Last edited by Bakerstreet; 11-11-2004, 05:18 AM. Reason: clarification in title

  • #2
    You'd probably be better off hiring a JCM3 enchanter to do the cutting phase for you.

    At maximum skill, you will succeed about 40% of the time on radiant cuts* while a Fully AA-ed Enchanter with max skill will succeed about 70% of the time. This means you doing it yourself costs 175% as much per success as does having an the JCM3/max skill enchanter do it for you. Buying 175,000pp of raw augs and combining them yourself will have the same results as buying 100,000pp worth and having the enchanter combine for you. So you come out ahead if the enchanter will take less than 75,000pp to make the clicks.




    *According to the success calculator on this site. My personal experience hasnt been so good, but that could just be a run of bad luck. I've only made 12 radiant cut attempts as yet.

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    • #3
      Hrm, i was under the impression that even AAd Chanters only got about 48%. Is something to consider, thanks

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      • #4
        Fully AAed Enchanters (JCM3) should get at least 52.5% success, if what mastery 3 does is actually what it says it does (reduce fails by half)

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        • #5
          Originally posted by Fulminate
          Fully AAed Enchanters (JCM3) should get at least 52.5% success, if what mastery 3 does is actually what it says it does (reduce fails by half)
          This is really anal of me, I know that, but just a minor correction. It does not reduce your failures by half (e.g., does not take half your failures and turn them into successes). Instead, it reduces your chance to fail by 50%.




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          • #6
            Originally posted by Nolrog
            This is really anal of me, I know that, but just a minor correction. It does not reduce your failures by half (e.g., does not take half your failures and turn them into successes). Instead, it reduces your chance to fail by 50%.

            So if my chance to fail was 60%, it would become 10%?

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            • #7
              Bakerstreet, in my opinion yes it's still worthwhile for you as a shaman to get JC to 250 to work on the OoW augments. Finding a JCM3 chanter on Lanys, for instance, is darned near impossible. ANY time you can do your own combines cross-tradeskill is a bonus. "Hurry up and wait" is one of the worst things you (or I) has to do in this game, so minimize it.

              Kemie Dreamshadow, Lanys T'Vyl
              250 potter, jeweler, baker, brewer, tailor, smith (200 fletching, that one still to go...)

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              • #8
                I enchant gold, platinum and velium for free for a 50ties magician I know who is doing Jewelry, she didn't want to start over with an enchanter and wanted to make regular old jewelry to make a little profit in the bazaar. Only condition I had for the free enchanting is not to undercut my prices but make em the same price then

                I enchant a whole bunch for her once every 2 or 3 weeks or so...... whenever we meet up. She has over 200 skill now, I know that.

                Bottomline, if you have a nice neighbourhood chanter you can make a profit not being one. If you have no chanters in the area or have to pay strangers for metal enchanting, don't bother. You wont be able to undercut the chanter jewelers who can do everything themselves

                • #9
                  Originally posted by Fulminate
                  So if my chance to fail was 60%, it would become 10%?
                  Nope, with all the mastery 3 skills, your chance to fail is reduced by half. So, half of 60% is 30%. Your chance you fail goes from 60% to 30%.

                  Let's say you only had a 20% chance to fail some combine without the mastery. With the mastery, it becomes a 10% chance to fail.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                  • #10
                    Originally posted by KyrosKrane
                    Nope, with all the mastery 3 skills, your chance to fail is reduced by half. So, half of 60% is 30%. Your chance you fail goes from 60% to 30%.

                    Let's say you only had a 20% chance to fail some combine without the mastery. With the mastery, it becomes a 10% chance to fail.

                    This would be the same as taking half your fails and turning them into successes, which Nolrog said was not the case.

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                    • #11
                      I believe the reason Nolrog phrased it the way he did is that people mistakenly assume that it increases successes by 50%. People confuse the interaction between lowering the fail rate and raising the success rate, which is quite different.

                      The other reason for the phrasing may be an interesting discussion I read at one point. It involved taking an enchanter with zero jewelcrafting skill and JCM3, and trying some ultra-high-trivial combines (stuff with trivial 335). Given those stats, a person without JCM3 should succeed about 5% of the time, on average. The debate was centered on whether that enchanter would succeed 52.5% of the time or not. On a combine with trivial 335, this would mean that a person with 250 JC, but no mastery, would have the same chance as an enchanter with zero skill and JCM3. I remember people proposed a few ideas about how the formula might be structured that could preclude this option.

                      I hope this kinda makes sense; I'm not sure how to phrase it best.
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                      • #12
                        I think it's really sad only chanters get the option for JCM AA's.. i understand why they do.. i just wish other classes had the option, even if the AA's were twice as expensive.

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                        • #13
                          You can do what I did and just marry and enchanter *giggles*.

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                          • #14
                            Lots of discussion about % to fail or to succeed which I am sure has some sort of mathematical basis... however, let me tell you what this shaman did last week. He makes a LOT of the high end of augments on Fennin Ro. He got like a dozen stones toether and asked me to radiant cut them all. I have max skill + JCM 3 + Salvage 3. This little nuance may SAVE you some money by the ways SO listen. He gave me crap augs until I FAILED. Then the very next one he gave me was a precious one which I cut successfully. Out of the 12 I cut, I failed 3 times and was successful on all three of his rare stones. Sort of makes me wonder what the maths is on this scenario, failing 2 times in a row vs the chance of failure.
                            Baltazor Goldsinger
                            Enigma - Fennin Ro

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                            • #15
                              In my view and experience, this is superstition. The RNG is not like a perfect vegas wheel, but it's actual result is closer than most people think. People notice when it is weird, not when it is "normal". And true randomness includes long streaks of weirdness.

                              The chance of rolling two sixes is one in 36. The chance of rolling two sixes just after you have rolled two sixes is still one in 36.
                              Obina Redemptus

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