I thought the sell back wasn't over the buying cost until electrum or gold? So you can mass enchant as many silver bars as you like with the no fail rule and it won't matter.
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Make tons of plat doing Jewelcraft fast! (This needs to be fixed!)
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Tinile, 85th Druid of the Seventh Hammer
1750 - 3/12/04, Still plugging away at 2100...
Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267
Namarie Silmaril, Enchantress of the 67th level
Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165
Mumtinie, cute little mage of the 61st level
Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76
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No, all combines (unless I missed one or two) from Silver Jade on up, yield profit.
Silver Jade yielding the lowest at 183 copper
and
Plat Ruby yielding the highest at just over 10000 copper
As far as the comments saying that people sit at vendors and legitimately tradeskill and watch TV and don't answer tells etc etc. Of course they do. I've done plenty of tradeskilling and know people who also have done plenty of tradeskilling so I know how it is. I also know if I am not sitting there and watching my screen and being extremely diligent about it, my delays on things are not going to be near equal. Cool scene on a movie... funny commercial. That will distract me and add a pause here and there.
But use some common sense and it is easy to tell if someone is using a macro program to do this.
I also received another e-mail today from this clown saying that they recently added "optimizations" to their program and now it is making 5k plat an hour "reliably", much more with a higher level character up to 15k an hour with focus effects and AA skills, if that would change my mind about buying it. I don't think this is a hoax, and I feel even moreso now that it needs to be fixed quickly.
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Ugh, I agree. Please forward those emails (and all info you can) to ?gm team. Probably won't put them out of business but might slow them down by forcing a change of email providers, lol.250 Baker with trophy
220 Foraging baker with trophy envy
200 Fisherwoman
116 Smithing
198 Brewer
190 Potter
150 Alchemist
Rising Jeweler (now that we have the plat to launch him)
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That said - huge amounts of platinum are being offered on 'ebay' type places. I still marvel that anyone can accumulate 100k, lol, much less offer several lots of 100k. That is the leak/bug/macro/whatever I'd like to figure out and send to gm's.Venerable Ortrillian Orthae`Rahi
~Pandemonium~ Tallon Zek
250 Jewel Craft 250 Fletching 225 Smithing
250 Tailoring 235 Brewing 250 Pottery
250 Baking 200 Fishing
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You can rest easy. After reading this I decided to try this plat making engine:
Combining 1 stack at a time,
I bought a stack of Opals and a stack of silver bars. This combine trivials at 50 and is the last guarenteed successful combine. All higher combines will fail, regardless of JCM at the minimum failure rate whatever it may be now ( I'm guessing it's still 5% post 50 ).
I mass enchanted my stack of silver, combined with the opals and sold back to the vendor just short of a 16pp profit. The whole process took 4 mins when I was careful to do it as quickly as possible without errors. By the time I was complete I was back to full mana and could have repeated the procedure.
16pp/4min == 240pp/hr (hardly worth the effort)
2.5kpp/hr can be brainlessly farmed by any 59+ enchanter (the same level required for JCM)
Mizoto
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Your method is fine assuming someone who is just plodding through and sitting at their PC, but realize that a program can be run to do this 10x faster than you possibly can, thus your 240 PP an hour should be multiplied by a significant amount.
It still seems small, I am sure, though, when you look at the hourly amount, But consider that you have to do 0 work for this and it can be run while you are not present.
Having anything in game that can be automated for personal gain that directly impacts other players is dangerous. Macroable-for-plat skills and quests are not a good idea to have in an MMORPG, and are certainly not a good idea to leave in when found.
This jewelcraft thing was not an issue until they added the no fail trivial point and decreased fails on trivials. Up until then it was near balanced, with a profit and fail rate of around 5% on trivial combines. Law of averages would end up with a person breaking even, or close to it, after millions of combines.
With the no fail trivial point and decreased failure on trivials, it needs to be changed.
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"Having anything in game that can be automated for personal gain that directly impacts other players is dangerous"
OK, I just can't get that worked up about this. Even if they could average 2-3kpp and hour, unattended, I don't think there would be enough people doing this to impact/unbalance the EQ economy on a server. Not with only 10-15 people per server doing this, and I find it hard to believe there's even this many doing it.
Servers are averaging, what, 3000-3200 players at peak time? Let's say an average of 1500 players over the course of the day, so that's 36,000 player-hours per server per day. If there 10 people doing this 20 hours a day (no more, otherwise they'd never actually PLAY, so what's the point), that's 200*3000pp = 600,000pp per day they're adding to the server. Divide that over the 36,000 player-hours per day per server, and they're adding about 17pp per player-hour to the server. Hardly a blip, since most 50+ players are making 100-500pp per hour just playing the game and hunting.
And unless it's enough plat to screw up the whole server's economy, then it has NO direct impact on other players.
Cheese? Yes, of course.
Dangerous? Nah.
TatTatanka WolfDancer, 105 Druid
-- 300x7 (2100 club), 7 maxed trophies | 200 Fishing
Snookims Whinzlow, 105 Enchanter
-- 300 Research
Knekt Thedots, 60 Shaman
-- 300 Alchemy, maxed trophy
Gneehigh Gnasty, 60 Rogue
-- 300 Poisoncrafting, maxed trophy
Inisfree, Tunare
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