anyway to improve on the mindless repetitive nature of trades skills?.
The only thing I could come up with is either a system similar to SWG's drag and drop approach combined with an ability using stacks of ingredients when making trivial items (obviously getting a percentage return).
Undoubtably given that the game is aging someone else has already thought of better ideas or the same ones but I would really like to see some improvements to the skills.
The only thing I could come up with is either a system similar to SWG's drag and drop approach combined with an ability using stacks of ingredients when making trivial items (obviously getting a percentage return).
Undoubtably given that the game is aging someone else has already thought of better ideas or the same ones but I would really like to see some improvements to the skills.

) Often, it has the effect of slowing down change and getting what you want do to misunderstanding. 

Comment