Brell-
hear hear!!
Humans are very bad at observing, detecting and predicting random events.
Ask someone to pick a number between 1 and 10. Fewer than 10 percent will say 9. But I would guess quite a few would guess 4 to 7. 8)
Anyone remember "dragon dice" ... a nifty tool they came out with decades ago to replace real dice at the pen-and-paper Role-Playing games table? You just toggle a little switch and press a button and the "dragon dice" generates a "random" number and displays it.
Most games I played in banned them within 6 months.
1) they weren't nearly as random
2) they could be tampered with
3) you couldn't roll 12 skeleton's attacks all at once
4) they were actually harder to read than real dice
(but very minor changes to the 1-6 range so that it generated 2-7 and rounded down 7's to 6's.... well... *sigh* those were the weeks) :twisted:
For those bad at math ...
1 2 3 4 5 6 = average roll of 3.5
2 3 4 5 6 6 = average roll of 4.33 (not much, about .83 more damage an arrow)
3d6 = average of 10.5
3d(broken) = average of 13 (still not much, I just roll well)
6d3d6 = average of 63
6d3d(broken) = average of 78 (ok, finally a character WORTH playing)
Too bad it didn't take a genius to figure out "Hey, Mr. Slightly Above Average over there NEVER rolls a critical miss, or a one damage, or a 3 stat" ...
No, I never took a DD apart and messed with it. But I did once play with a guy that NEVER rolled a one. On a 10 sided dice game he NEVER rolled a one. In literally hundreds of rolls.
Was he
a) very lucky
b) cheating
yeah, he's the world's most obvious cheat
Not to worry, the GameMaster caught on quickly (read: the second game night) to "Mr. I never critically fail" and bullets aimed at his characters did remarkably well. He never caught on. :roll:
hear hear!!
Humans are very bad at observing, detecting and predicting random events.
Ask someone to pick a number between 1 and 10. Fewer than 10 percent will say 9. But I would guess quite a few would guess 4 to 7. 8)
Anyone remember "dragon dice" ... a nifty tool they came out with decades ago to replace real dice at the pen-and-paper Role-Playing games table? You just toggle a little switch and press a button and the "dragon dice" generates a "random" number and displays it.
Most games I played in banned them within 6 months.
1) they weren't nearly as random
2) they could be tampered with
3) you couldn't roll 12 skeleton's attacks all at once
4) they were actually harder to read than real dice
(but very minor changes to the 1-6 range so that it generated 2-7 and rounded down 7's to 6's.... well... *sigh* those were the weeks) :twisted:
For those bad at math ...
1 2 3 4 5 6 = average roll of 3.5
2 3 4 5 6 6 = average roll of 4.33 (not much, about .83 more damage an arrow)
3d6 = average of 10.5
3d(broken) = average of 13 (still not much, I just roll well)
6d3d6 = average of 63
6d3d(broken) = average of 78 (ok, finally a character WORTH playing)
Too bad it didn't take a genius to figure out "Hey, Mr. Slightly Above Average over there NEVER rolls a critical miss, or a one damage, or a 3 stat" ...
No, I never took a DD apart and messed with it. But I did once play with a guy that NEVER rolled a one. On a 10 sided dice game he NEVER rolled a one. In literally hundreds of rolls.
Was he
a) very lucky
b) cheating
yeah, he's the world's most obvious cheat
Not to worry, the GameMaster caught on quickly (read: the second game night) to "Mr. I never critically fail" and bullets aimed at his characters did remarkably well. He never caught on. :roll:



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