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  • New Tannan Mastery AA cost...

    I have sent in a few 'feedbacks' to get the number of aa's reduced, i feel that 18 aa's for all the new tannan is way too much, because you have to still spend the time, plat, and game time (lots and lots of game time) raising the skills anyway. What if a person wasnt in a high level 'uber guild' with aa's to waste, what if they only wanted to be lvl 60 and get thier skills up, or what if they have a hard time getting aa's, or because they tradeskill alot find it hard to get the time to aa's but yet would like to do more skilling.

    Therefore i ask all of you to do a feedback to have the cost of New tannan be reduced. Even if they only reduced it to 2/aa new tannan it would be helpful, i would prefer one since it is in the 'general' alternate advancement section. But either way i feel a reduction is in order.

    Thanks

  • #2
    3 is appropriate. If you do not wish to spend the AAs on tradeskills, then skill up an alt in another skill. You do have that choice.
    Tinile, 85th Druid of the Seventh Hammer
    1750 - 3/12/04, Still plugging away at 2100...
    Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

    Namarie Silmaril, Enchantress of the 67th level
    Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

    Mumtinie, cute little mage of the 61st level
    Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

    Comment


    • #3
      I agree with Tinile since tradeskills are not level restricted you can use other chars to get GM in the other tradeskills. To be honest getting AA is not that diffacult. in a good group in plane of valor 1 AA an hour is not hard to do at all.

      Comment


      • #4
        I just want some of my aa's back, like i said, i still feel 3 for each is a bit much considering you still have to spend so much on the skills themselves. Sure you could make a bunch of alts, but thier stats wont be good for tradeskilling. Not to mention a lvl 1 cant handle much wt, it doesnt take much to root a lvl 1. I think it should scale down at least, make the first two 3 aa's, the next two 2 aa's, and the last two 1aa.

        Comment


        • #5
          Originally posted by jack96jill
          I think it should scale down at least, make the first two 3 aa's, the next two 2 aa's, and the last two 1aa.
          I would think it would be the other way around. If you look at the AA progression, usually the higher skills require more AAs, for example SCM. First one is 2AA, second is 4AA the last is 6AA. So it would likely be 1,2 then 3 rather than other way around. Just a thought.

          Taushar

          Carpe Diem, Carpe Nocturn
          Taushar Tigris
          High Elf Exemplar of 85th circle
          Druzzil Ro server


          Necshar Tigris
          Gnome Necromancer of 32nd circle


          Krugan
          Barbarian Rogue of 61st circle


          Katshar
          Vah Shir Shaman of 26th circle

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          • #6
            Agree

            I think it should be less. 3 is a lot of XP time I have to spend not doing trade skills. Now if I could get XP for crafting items I would be ok with the 3 aa price.

            Comment


            • #7
              with the pop aa's you see several that scale down, like mage host of the elements 5 4 3, or suspend minion 5 3(i think hehe) and new tannan is a pop aa

              Comment


              • #8
                If you are really going to be going for all 18 points than you can exp and farm at the same time:

                Acrylia Caverns drops Acrylia which is used for fletching, tailoring and smithing. If you use Acrylia to skill up all three skills, you will need a lot of Acrylia.

                With a group you can actually live here at 51, you can solo (if the right class) at 60 - 65. While you won't be getting PoV exp, you will be getting exp...
                Master of every trade skill and all 25 languages Craftah of Luclin
                Enchanter of 65 Seasons
                Master of every tradeskill and all 25 languages

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                • #9
                  Jack96-

                  Um... yes some PoP ability (not PoP advancement) AAs go down in cost. (Several of the Enchanter ones do.)

                  and... no, NTCM is NOT a PoP ability.

                  It's listed in "General" where all the abilities cost the same at every level.

                  General and PoP Advancement the costs remain the same
                  Archtype they go up. (2 4 6)
                  Class they go up. (3 6 9)
                  PoP Ability, vary. (some up, some down, some even)

                  There are precisely two reasons to spend 18 AA points to get six levels of NTCM.

                  One, Aid Grimmel quest. The result is sweet. Which takes less time, getting 18 AAs or looting a better earring? Only you can decide.

                  Two, ego. Which is more important to you... spending 18 AAs to get say... Spell Casting Fury 3 and Spell Casting Mastery 2 or NTCM 6 and 1750 club?

                  Look at it from SOE's point of view.

                  Currently NTCM costs 18 AAs.

                  Reducing the cost of NTCM would.... mean people have to spend less time to accomplish that goal.

                  Let's all think really really hard about how quickly SOE is going to move to make the game take LESS time...

                  On a completely unrelated note, when is the next expansion due out?
                  In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                  I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                  Private Messages attended to promptly.

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                  • #10
                    I have to say, it would suck if they reduced this...I have too many other things to do with AA before I can do NTCM and the temptation would just be too hard to resist if it were only one or two points per skill instead of three!
                    Jmorgaia Tinybubbles
                    70 Coercer
                    Xegony


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                    • #11
                      I would disagree with lowering the cost.

                      No, not because I already spent it, because if they lowered the cost, I would hope that we'd get back the AAs spent anyways. But that's besides the point.

                      It should be hard to GM all the tradeskills. What is the point of doing it if it were easy?
                      It should to be hard to get into the 1750 club. What is the value of it if it were easy?

                      If you love to do tradeskills, and you HAVE to love tradeskills to GM them all, you will find a way.

                      I was slightly upset that they made tailoring "slightly" easier while I was almost close to GM, but on the other hand, also happy for the others that would come after me, to have an easier route. Because I know I had an easier, not easy, route to GM, than the GMs before me.

                      P.S. No, I'm not in an uber guild or an uber alliance.

                      http://www.magelo.com/eq_view_profile.html?num=209167Alyxia Dra'kan
                      57th Season Druid of Tunare
                      Karana Server
                      1750 Club Member since 3/19/2003

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                      • #12
                        I dont' think it's unballanced at all. In fact, if anything the cost is too low. Whenever I have 3 AA's saved towards a skill that costs more than that the urge to spend them on NTCM is insanly hard to resist. But for those of you who don't have that problem. In game lore AA's = wisdom/life experience. A character that doesn't have a ton of life experience shouldn't be able to specialize in so many different things. I mean, how many people in RL can sew fine clothes, make beautiful clay sculptures, win Iron Chef, brew the best beer in the state, and make and fit horseshoes. Not to mention the other skills we're talking about. These are skills that the average RL person spends their entire LIFE mastering, and many even if they try cannot achieve this. This is a fantasy game, yes, but it is still based somewhat on reality. As it is, in a tier 2 or 3 decent exp group you can make 3 AA's in one evening easily (I'm talking around 6 hours). Besides, think how much more rewarding it will be when you get to 1750 and know that you EARNED it, and didn't just have VI hand it to you.
                        ~Tudani
                        Retired Shamaness of Talisman
                        Tunare

                        "Measure twice, cut once."

                        Comment


                        • #13
                          if you want to compair rl and tradeskillin, often times if someone is talented and experienced in one thing they can adjust/adapt/learn another along similar lines easier/faster. If you are excellent at painting, it would be must easier for you to start/learn/get into pottery and advance in it fast, similar with languages, once you have learned that second language, it becomes easier and easier to learn others because you become better at recognizing/translateing and what not.

                          As for new tannan mastery not being pop, it was introduced with pop with aid gimmel and such in mind. Also, yeah aid gimmel gives a killer item(but in all reality how good is this item compared to other stuff elemental guilds have, i would think that for some of them it would just be another trophy imo), but in order to finish you need access to elemental planes, thus anyone who has invested the time/pp/aa's to get 1750 but are not in an 'uber guild
                          they get screwed out of being able to complete this quest...................................now maybe if they removed the flag requirements i might not be as worried about the 3aapt cost(18 total), most of the items are buyable cept the hope stone(make a rare drop on lower pop boss mobs or somethin)

                          If i were soe this would be the way to go..........because as with coldain shawl most everyone would work thier tradeskills to try to get this item..................thus takeing up insane amounts of time

                          as is i still feel the cost is unjustified and if you want to follow real life experience, it would be/should be scaled down 3 3 2 2 1 1. Thanks

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                          • #14
                            Martha Stewart and look where she ended up.
                            Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                            Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                            with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                            and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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                            • #15
                              I think the confusion on NTCM being a PoP skill is that it was introduced around PoP release. It was actually in game a few weeks before PoP came out and it is in the General section of AA abilities, hence it is not a PoP AA. People that do not own the PoP expansion have the ability to buy NTCM. It may have been designed with Aid Grimel in mind, but it is not a PoP AA ability. It also counts towards the 6 points you need to get your Baron(ess) title.
                              Tinile, 85th Druid of the Seventh Hammer
                              1750 - 3/12/04, Still plugging away at 2100...
                              Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                              Namarie Silmaril, Enchantress of the 67th level
                              Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                              Mumtinie, cute little mage of the 61st level
                              Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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