We had a brief question on the pottery board that may be of general interest. It was "Oh my, I failed 5 out of 38 in the kiln, it can't really be 5%. Hmm perhaps the RNG is broken."
So how likely is it to fail on 5 out of 38 if the triv is 5%? Yes they are hopefully fixing the Kiln thing, but low failure items will remain a part of tradeskilling.
We can all understand that if there is a 5% chance of failure, we expect to fail 1 in 20. But what are the odds of failing more or less than this? And how often will we fail exactly once?
The right equation turns out to be pretty basic statistics. That's because there are only 2 things that can happen, success and failure. It involves a few factorials. I'll write it in Excel code since that is where I played with it if you want to try it yourself. It is
=(FACT(20)/FACT(20-N)*(0.95^(20-N))*(.05^N))/FACT(N)
Just make N the number of times you "expect" to fail. And of course you can make the 20 any number of times you want to make an item.
So what are the results? I ran making for 10 items, 20 items, and 50 items. For ten items, there is a 60% chance you will not fail, 31% chance you will fail once, 7% chance you will fail twice, 1% chance you will fail 3 times and .1% chance you will fail 4 times. The numbers look small, but think of how many combines there are by all players. Some poor soul fails 4 out of ten on a trivial item every day! So when it happens to you, we offer our /hugs, but it does not mean the RNG is broken, or the triv is wrong.
For 20 it is 0=35%, 1=37%, 2=19%, 3=6%, 4=1.3%, and 5=.22%
For 50 it is 0=7.7%, 1=20.2%, 2=26.1%, 3=22%, 4=13.6%, 5=6.6%, 6=2.6%, 7=.86%.
This goes the other way too. If you try an uber item 20 times, there is still a 35% chance you will not get any joy.
Hope a few of you find this of interest. And sorry if this has been covered before, I did not see it in a brief search.
BTW, the chance of firing 38 things and getting 5 failures is
[(38!/33!) x (95%^33) x (5%^5)] / 5! = 2.8%
Obina R
So how likely is it to fail on 5 out of 38 if the triv is 5%? Yes they are hopefully fixing the Kiln thing, but low failure items will remain a part of tradeskilling.
We can all understand that if there is a 5% chance of failure, we expect to fail 1 in 20. But what are the odds of failing more or less than this? And how often will we fail exactly once?
The right equation turns out to be pretty basic statistics. That's because there are only 2 things that can happen, success and failure. It involves a few factorials. I'll write it in Excel code since that is where I played with it if you want to try it yourself. It is
=(FACT(20)/FACT(20-N)*(0.95^(20-N))*(.05^N))/FACT(N)
Just make N the number of times you "expect" to fail. And of course you can make the 20 any number of times you want to make an item.
So what are the results? I ran making for 10 items, 20 items, and 50 items. For ten items, there is a 60% chance you will not fail, 31% chance you will fail once, 7% chance you will fail twice, 1% chance you will fail 3 times and .1% chance you will fail 4 times. The numbers look small, but think of how many combines there are by all players. Some poor soul fails 4 out of ten on a trivial item every day! So when it happens to you, we offer our /hugs, but it does not mean the RNG is broken, or the triv is wrong.
For 20 it is 0=35%, 1=37%, 2=19%, 3=6%, 4=1.3%, and 5=.22%
For 50 it is 0=7.7%, 1=20.2%, 2=26.1%, 3=22%, 4=13.6%, 5=6.6%, 6=2.6%, 7=.86%.
This goes the other way too. If you try an uber item 20 times, there is still a 35% chance you will not get any joy.
Hope a few of you find this of interest. And sorry if this has been covered before, I did not see it in a brief search.
BTW, the chance of firing 38 things and getting 5 failures is
[(38!/33!) x (95%^33) x (5%^5)] / 5! = 2.8%
Obina R

Comment