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    What would be the point to get my skills up to 250 other then bragging rights if u can just get 228+ 10% mod to do hard items.
    I am sure there is a reason i missed or didn't think of. I only ask cuz the last 20 + points are always the most costly to gain.

  • #2
    You don't. In fact, you *can* leave them all at 0. It is your choice completely.
    Tinile, 85th Druid of the Seventh Hammer
    1750 - 3/12/04, Still plugging away at 2100...
    Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

    Namarie Silmaril, Enchantress of the 67th level
    Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

    Mumtinie, cute little mage of the 61st level
    Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

    Comment


    • #3
      I dont think the question is why bother trade skills at all but why do the last 10 points or so?

      EXAMPLE:
      My fletching is at 239. With a 5% mod item it is 251. Since skill (with a mod) maxes at 252 why should I bother skilling past 240. Me at 240 with a 5% mod is the same exact skill as 250 with a 5% mod.

      Personally I dont think its a big deal. I am trying to get all my skills to 220+ but beyond that Ill do it much slower. Some skills I may hit 240 with others that would cause WAY too much pain :shock:

      Comment


      • #4
        Yes that is right Renjah. I ask cuz i just wasted 60 k on my pottery to go from 240 to 245 and it is moven even slower now.

        I could save alot if i not 250 the last 2 skills left. I could of saved tons on the 1st 4 1/2 skills if i stopped at 228ish with mods.

        Thanks for info and keep up the hard work.

        Sabamiki
        1500+ points in trade skills

        Comment


        • #5
          Once you hit 252 modified skill with something STOP pushing for skill ups.

          If you are then called on to do > 250 skill items you will -eventually- skill up anyway.

          Brewing 248. Mino Hero Brew no longer skills up.

          Brewing 249 - 250 take champagne.

          Itek's brewing skill = 248 + trophy.

          Thewife is working on tailoring. When (if) she hits 240 + geerlok she will start making Stormreapers Boned and Leatherfoot Haversacks.

          Unless it's your life's goal to post "I made club 1750" and have enough plat to choke 3 horses I would agree that the last few points aren't worth the bragging rights.

          Just my opinion. And the people that DO have 1750, my hat's off to you.
          In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
          I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
          Private Messages attended to promptly.

          Comment


          • #6
            240 * 1.05 = 252 and 240 * 7 = 1680

            Therefore, instead of the 1750 club we could have a new category called the 1680 club. This new category is for the bargain basement thrift tradeskiller.

            In all honesty, I think SOE should fix this problem. I do not mind the 250 cap however, I think the logical cap should be set that the modifiers true results if that result goes over 252. In summary 250 * 1.05 should equal 262 skill and not 252 as it does now.

            The question must be asked can this be done. The obvious answer is YES. Why do I say this is obvious. Look at the planar power all of the statistics were raised above the 255 cap. The trade skill community deserves the attention in programming that would remove this flaw in the mechanism for determining success in our skills. I can ask for no less.

            What do you think?

            Comment


            • #7
              Personally, I'm glad that the cap exists.

              I LIKE the fact that I can tell someone that I have exactly the same chance of making something as Uber-guild-member X with the 15% hammer or shears.

              I LIKE the fact that although they get an easier time skilling up and they can make the fun stuff earlier, in the end I will have the same chance, if I work hard enough at it.
              Ilona - Gwenae - Amarantha - Deandra - Minim

              Comment


              • #8
                There is no point in skilling up past max mod except for dick waving. My enchanter stopped formally skilling up at 242 (yes, she's 250 now - got the last skill up on a failed chain combine on comission most of the others were chains or EEoTs), you've bought a lot of meat from my shaman that could use it to skill past 242 but has no interest in doing so.

                As for a club, if you are soley interesting in skilling up to have the best chance to make something, you cares if you are in a club or not. I don't plan on ever wasting AA on NTCM, and I could care less if I have whatever skill on whatever and however many characters. I tradeskill for fun mostly, and stuff that's not fun doesn't get raised (unless it's easy *cough* JC *cough*).

                Comment


                • #9
                  I understood the question. There is no reason to get 250 except personal choice. That is what I stated in my first post. Sorry if I was not clear enough.
                  Tinile, 85th Druid of the Seventh Hammer
                  1750 - 3/12/04, Still plugging away at 2100...
                  Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                  Namarie Silmaril, Enchantress of the 67th level
                  Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                  Mumtinie, cute little mage of the 61st level
                  Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

                  Comment


                  • #10
                    Thanks all for your input!

                    Tinile NP

                    and BAAA i am an iksar monk i want the 1750 club for TAIL waven rights also have nothing else to do with my time.

                    Comment


                    • #11
                      What would be the point to get my skills up to 250
                      A very important part of your question is the word "my". The point of you getting up to 250 is something you have to determine for yourself.

                      For some people, they are happy simply having the best possible chance of success when making difficult items. For them there is no point to get to 250.

                      Other people enjoy icing on their cake, and if they spend heaven-knows how many hours / days / years / platinums making a 228+ cake, then they don't want to stop until it's topped off at 250.

                      It just depends on what your goals are. If you want to stop in NYC, then stop in NYC. If you want to drive on to Boston, then drive on to Boston. And if your goal is to have the maximum chance of success, then stopping at 228+item is fine. But if your goal is to get to 250, well, it's probably gonna take a little more gas to get there, but if that's what ya want then go for it.
                      - Jhales of E'ci -

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